Age | Commit message (Collapse) | Author |
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(don't care of unified inventory is installed)
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in your node def, add:
text_size = {x=foo, y=bar},
Size defaults to x=0.8 and y=0.5, respectively.
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(makes no sense in practice)
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Caveat: signs used to reset the text color to black at the start of each
line. Now, they reset to the node's default text color, after which
users' "#x" color codes are applied. This means some signs will change
to a new color where the user didn't explicitly set it. This will only
be visible on green, red w/white border, white w/red border, blue, and
brown metal signs, as these have either white or red as the new default
color. All other signs will render in black, as usual.
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(if defined by subgame)
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instead of using steel ingots. Reduced yield to one per craft.
(the "sheet metal" recipes still exist for users of "steel" mod, yield
there is unchanged)
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to move them to approx. 1 pixels in front of the surface
(trying to workaround an apparent irrlicht/Minetest precision glitch on
entity reload)
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Split from [homedecor](https://github.com/VanessaE/homedecor_modpack).
See the homedecor repository's commit log for full history.
Additionally, removed extra fonts. These will be distributed separately
to avoid bloating the repo too much.
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