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2016-09-09Allow setting default text color in sign node defVanessa Ezekowitz
Caveat: signs used to reset the text color to black at the start of each line. Now, they reset to the node's default text color, after which users' "#x" color codes are applied. This means some signs will change to a new color where the user didn't explicitly set it. This will only be visible on green, red w/white border, white w/red border, blue, and brown metal signs, as these have either white or red as the new default color. All other signs will render in black, as usual.
2016-09-09added option to specify text position when making a custom sign nodeVanessa Ezekowitz
2016-09-09remove debug stuffVanessa Ezekowitz
2016-09-09add support for visible text on default steel signsVanessa Ezekowitz
(if defined by subgame)
2016-09-09Use minetest_game steel sign to craft the various colored metal signsVanessa Ezekowitz
instead of using steel ingots. Reduced yield to one per craft. (the "sheet metal" recipes still exist for users of "steel" mod, yield there is unchanged)
2016-09-09adjusted positions of all signs' entitiesVanessa Ezekowitz
to move them to approx. 1 pixels in front of the surface (trying to workaround an apparent irrlicht/Minetest precision glitch on entity reload)
2016-09-09Clarify comment/reason for LBMVanessa Ezekowitz
2016-09-03Use LBM instead of ABM to restore sign textCarter Kolwey
2016-04-23"debug" is not a valid log level.Auke Kok
2016-03-14Support renamed default wooden sign.Diego Martinez
2016-03-14First commit.Diego Martinez
Split from [homedecor](https://github.com/VanessaE/homedecor_modpack). See the homedecor repository's commit log for full history. Additionally, removed extra fonts. These will be distributed separately to avoid bloating the repo too much.