--[[ StreetsMod: Create signs in the signworkshop ]] minetest.register_node(":streets:signworkshop",{ description = "Sign workshop", tiles = {}, groups = {cracky = 1, level = 2}, after_place_node = function(pos) minetest.get_meta(pos):set_string("formspec",table.concat({ "size[12,10]", "label[3.5,0;Sign workshop - Create signs for your roads!]", "label[0,0.5;Available signs:]", "list[context;streets:signworkshop_list;0,1;5,4]", "label[9,0.5;Needed stuff:]", "list[context;streets:signworkshop_recipe;8,1;4,1]", "label[9,2;Put it here:]", "list[context;streets:signworkshop_input;8,3;4,1]", "button[8,4;2,1;streets:signworkshop_send;Start!]", "label[5.8,0.5;Selected:]", "list[context;streets:signworkshop_select;6,1;1,1]", "label[5.8,2.5;Output:]", "list[context;streets:signworkshop_output;6,3;1,1]", "list[current_player;main;2,6;8,4]", })) local inv = minetest.get_inventory({type = "node", pos = pos}) inv:set_size("streets:signworkshop_list",5*4) inv:set_size("streets:signworkshop_recipe",3*2) inv:set_size("streets:signworkshop_input",4*1) inv:set_size("streets:signworkshop_select",1*1) inv:set_size("streets:signworkshop_output",1*1) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname ~= "streets:signworkshop_input" then return 0 else return 1 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if to_list == "streets:signworkshop_input" and from_list == "streets:signworkshop_input" then return 1 else return 0 end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "streets:signworkshop_input" or listname == "streets:signworkshop_output" then return 99 else return 0 end end, on_receive_fields = function(pos, formname, fields, sender) local inv = minetest.get_inventory({type = "node", pos = pos}) -- if inv:is_emtpy("streets:signworkshop_input") ~= true then end end })