--[[ StreetsMod: Create signs in the signworkshop ]] minetest.register_node(":streets:signworkshop",{ description = "Sign workshop", tiles = {}, groups = {cracky = 1, level = 2}, after_place_node = function(pos) minetest.get_meta(pos):set_string("formspec",table.concat({ "size[12,10]", "label[3.5,0;Sign workshop - Create signs for your roads!]", "label[0,0.5;Available signs:]", "list[context;streets:signworkshop_list;0,1;5,4]", "label[9,0.5;Needed stuff:]", "list[context;streets:signworkshop_recipe;8,1;4,1]", "label[9,2;Put it here:]", "list[context;streets:signworkshop_input;8,3;4,1]", "button[8,4;2,1;streets:signworkshop_send;Start!]", "label[5.8,0.5;Selected:]", "list[context;streets:signworkshop_select;6,1;1,1]", "label[5.8,2.5;Output:]", "list[context;streets:signworkshop_output;6,3;1,1]", "list[current_player;main;2,6;8,4]", })) local inv = minetest.get_inventory({type = "node", pos = pos}) inv:set_size("streets:signworkshop_list",5*4) inv:set_size("streets:signworkshop_recipe",3*2) inv:set_size("streets:signworkshop_input",4*1) inv:set_size("streets:signworkshop_select",1*1) inv:set_size("streets:signworkshop_output",1*1) -- Fill inv:add_item("streets:signworkshop_list","streets:sign_blank") inv:add_item("streets:signworkshop_list","streets:sign_lava") inv:add_item("streets:signworkshop_list","streets:sign_water") inv:add_item("streets:signworkshop_list","streets:sign_construction") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname ~= "streets:signworkshop_input" then return 0 else return 1 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) -- Move items inside input slots if to_list == "streets:signworkshop_input" and from_list == "streets:signworkshop_input" then return 1 -- List -> selection elseif from_list == "streets:signworkshop_list" and to_list == "streets:signworkshop_select" then local inv = minetest.get_meta(pos):get_inventory() local selected = inv:get_stack("streets:signworkshop_list",from_index):to_table() local need = minetest.registered_nodes[selected.name].streets.signworkshop.recipe inv:set_list("streets:signworkshop_recipe",{need[1],need[2],need[3],need[4]}) return 1 -- selection -> list elseif from_list == "streets:signworkshop_select" and to_list == "streets:signworkshop_list" then local inv = minetest.get_meta(pos):get_inventory() inv:set_list("streets:signworkshop_recipe",{"","","",""}) return 1 -- Every other case else return 0 end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "streets:signworkshop_input" or listname == "streets:signworkshop_output" then return 99 else return 0 end end, on_receive_fields = function(pos, formname, fields, sender) local inv = minetest.get_inventory({type = "node", pos = pos}) -- if inv:is_empty("streets:signworkshop_input") ~= true and inv:is_empty("streets:signworkshop_select") ~= true then local selection = inv:get_stack("streets:signworkshop_select",1):get_name() local def = minetest.registered_nodes[selection].streets.signworkshop local need = inv:get_list("streets:signworkshop_recipe") local has = inv:get_list("streets:signworkshop_input") need[1] = need[1]:to_table() need[2] = need[2]:to_table() need[3] = need[3]:to_table() need[4] = need[4]:to_table() has[1] = has[1]:to_table() has[2] = has[2]:to_table() has[3] = has[3]:to_table() has[4] = has[4]:to_table() if need[1] == nil then need[1] = { name = "" } end if need[2] == nil then need[2] = { name = "" } end if need[3] == nil then need[3] = { name = "" } end if need[4] == nil then need[4] = { name = "" } end if has[1] == nil then has[1] = { name = "" } end if has[2] == nil then has[2] = { name = "" } end if has[3] == nil then has[3] = { name = "" } end if has[4] == nil then has[4] = { name = "" } end if need[1].name == has[1].name and need[2].name == has[2].name and need[3].name == has[3].name and need[4].name == has[4].name then minetest.chat_send_all("yay") end end end })