--[[ StreetsMod: Create signs in the signworkshop ]] local forms = { inactive = { "size[12,10]", "label[3.5,0;"..streets.S("Sign workshop - Create signs for your roads!").."]", "label[0,0.5;"..streets.S("Available signs:").."]", "list[context;streets:signworkshop_list;0,1;5,4]", "label[9,0.5;"..streets.S("Needed stuff:").."]", "list[context;streets:signworkshop_recipe;8,1;4,1]", "label[9,2;"..streets.S("Put it here:").."]", "list[context;streets:signworkshop_input;8,3;4,1]", "button[8,4;2,1;streets:signworkshop_send;"..streets.S("Start!").."]", "label[5.8,0.5;"..streets.S("Selected:").."]", "list[context;streets:signworkshop_select;6,1;1,1]", "label[5.8,2.5;"..streets.S("Output:").."]", "list[context;streets:signworkshop_output;6,3;1,1]", "list[current_player;main;2,6;8,1]", "list[current_player;main;2,7.25;8,3;8]", default.gui_bg, default.gui_bg_img, default.gui_slots, default.get_hotbar_bg(2, 6) }, active = { "size[12,10]", "label[3.5,0;"..streets.S("Sign workshop - Create signs for your roads!").."]", "label[0,0.5;"..streets.S("Available signs:").."]", "list[context;streets:signworkshop_list;0,1;5,4]", "label[9,0.5;"..streets.S("Needed stuff:").."]", "list[context;streets:signworkshop_recipe;8,1;4,1]", "label[9,2;"..streets.S("Put it here:").."]", "list[context;streets:signworkshop_input;8,3;4,1]", "label[5.8,0.5;"..streets.S("Selected:").."]", "list[context;streets:signworkshop_select;6,1;1,1]", "label[5.8,2.5;"..streets.S("Output:").."]", "list[context;streets:signworkshop_output;6,3;1,1]", "list[current_player;main;2,6;8,1]", "list[current_player;main;2,7.25;8,3;8]", default.gui_bg, default.gui_bg_img, default.gui_slots, default.get_hotbar_bg(2, 6), -- } } streets.workshop.signs = {} minetest.after(0, function() for k, v in pairs(minetest.registered_nodes) do if v.streets and v.streets.signworkshop then table.insert(streets.workshop.signs, k) end end end) minetest.register_node(":streets:signworkshop",{ description = streets.S("Sign workshop"), tiles = {"streets_signworkshop_top.png","streets_signworkshop_bottom.png","streets_signworkshop_side.png","streets_signworkshop_side.png","streets_signworkshop_side.png","streets_signworkshop_front.png"}, groups = {cracky = 1, level = 2}, paramtype2 = "facedir", after_place_node = function(pos) minetest.get_meta(pos):set_string("formspec",table.concat(forms.inactive)) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("streets:signworkshop_list",5*4) inv:set_size("streets:signworkshop_recipe",3*2) inv:set_size("streets:signworkshop_input",4*1) inv:set_size("streets:signworkshop_select",1*1) inv:set_size("streets:signworkshop_output",1*1) -- Fill for k, v in pairs(streets.workshop.signs) do inv:add_item("streets:signworkshop_list", v) end -- Meta meta:set_string("infotext",streets.S("Sign workshop idle")) meta:set_string("idle","y") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname ~= "streets:signworkshop_input" then return 0 else return 1 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) -- Move items inside input slots if to_list == "streets:signworkshop_input" and from_list == "streets:signworkshop_input" then return 1 -- List -> selection elseif from_list == "streets:signworkshop_list" and to_list == "streets:signworkshop_select" then local inv = minetest.get_meta(pos):get_inventory() local selected = inv:get_stack("streets:signworkshop_list",from_index):to_table() local need = minetest.registered_nodes[selected.name].streets.signworkshop.recipe inv:set_list("streets:signworkshop_recipe",{need[1],need[2],need[3],need[4]}) return 1 -- selection -> list elseif from_list == "streets:signworkshop_select" and to_list == "streets:signworkshop_list" then local inv = minetest.get_meta(pos):get_inventory() inv:set_list("streets:signworkshop_recipe",{"","","",""}) return 1 -- Every other case else return 0 end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "streets:signworkshop_input" or listname == "streets:signworkshop_output" then return 99 else return 0 end end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() -- if inv:is_empty("streets:signworkshop_input") ~= true and inv:is_empty("streets:signworkshop_select") ~= true and meta:get_string("idle") == "y" then local selection = inv:get_stack("streets:signworkshop_select",1):get_name() local def = minetest.registered_nodes[selection].streets.signworkshop local need = inv:get_list("streets:signworkshop_recipe") local has = inv:get_list("streets:signworkshop_input") for k, v in pairs(need) do need[k] = need[k]:to_table() if need[k] == nil then need[k] = { name = "" } end end for k, v in pairs(has) do has[k] = has[k]:to_table() if has[k] == nil then has[k] = { name = "" } end end if need[1].name == has[1].name and need[2].name == has[2].name and need[3].name == has[3].name and need[4].name == has[4].name then meta:set_string("infotext",streets.S("Sign workshop working")) meta:set_string("idle","n") meta:set_string("formspec",table.concat(forms.active) .. "label[8,4;"..streets.S("Please wait %s seconds..."):format(def.time).."]") -- Clear input inv:set_list("streets:signworkshop_input",{"","","",""}) minetest.after(def.time,function() -- Reset infotext and meta meta:set_string("infotext",streets.S("Sign workshop idle")) meta:set_string("idle","y") meta:set_string("formspec",table.concat(forms.inactive)) -- Fill output inv:add_item("streets:signworkshop_output",selection) end) end end end }) minetest.register_craft({ output = "streets:signworkshop", recipe = { {"default:steel_ingot","default:glass","default:steel_ingot"}, {"default:steel_ingot","default:diamond","default:steel_ingot"}, {"default:cobble","default:cobble","default:cobble"} } })