summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-01-17Add countdown pedestrian signalscheapie
2016-12-19Add more exotic traffic lightscheapie
* Single-section straight-through green arrow * Solid red and yellow for beacons (use to provide a single-section circular red) * Dual-arrow sections in the left turn extenders for flashing yellow arrow support (3-section arrow signal faces retain their existing layout from interim approval 17)
2016-09-19Fix crash on newer serverscheapie
2016-06-06Remove prefab from dependenciescheapie
2016-05-22Add printer and convert marks to use it instead of craftingcheapie
2016-05-22Add diagonal yellow linescheapie
2016-05-22Add all-white markingcheapie
2016-05-13Add hybrid beaconscheapie
2016-05-13Finish (regular) beaconcheapie
2016-05-13Add beaconscheapie
Can flash yellow or red, or be off
2016-05-13Rename ("streets"->"roads")cheapie
This should help avoid confusion between this and the original.
2016-05-12Add crafting recipes for the recently-added traffic lightscheapie
All traffic lights are now craftable.
2016-05-12Improve inventory imagescheapie
2016-05-12Add left/right turn modules (for attachment to the bottom of another light)cheapie
Also makes lights conduct digilines up/down so that they work. The arrow textures have also been revised.
2016-05-12Clean up the traffic light changing codecheapie
2016-05-11Remove yet more leftover junk...cheapie
2016-05-10Add pedestrian crossing signalscheapie
2016-05-10Reverse-engineer traffic light nodeboxcheapie
Preparing for pedestrian crossing development
2016-05-09Allow the yellow light to be controlled by software, and add "FLASHYELLOW" ↵cheapie
as an alias for "WARN"
2016-01-18Change downward yellow arrow to a yellow Xcheapie
MUTCD section 4M.02 paragraph 1 item B - Apparently I had that wrong.
2016-01-18Fix left/right arrow traffic light dropscheapie
2016-01-18Adjust traffic light flash speedcheapie
1.5s period is unacceptable per MUTCD section 4D.28 paragraph 1 - must be 1-1.2s
2016-01-16Change the readme a bitcheapie
2016-01-16Update screenshotscheapie
2016-01-16Remove README from the infrastructure sectioncheapie
2016-01-16Make automatic warning device light level consistentcheapie
2016-01-16Fix missing arrow in the green spot for red left turn lightscheapie
2016-01-14Change solid white side line recipe to avoid conflictscheapie
2016-01-14Remove the red+yellow phase before greencheapie
2016-01-14Convert warning light to animated texturescheapie
2016-01-14Make the lane control lights work and add a downward-pointing yellow arrowcheapie
2016-01-14Add lane control lights to creative inventorycheapie
2016-01-14Convert crosswalk warning sign to animated texturescheapie
2016-01-14Convert aircraft warning light to animated texturescheapie
2016-01-12Move the "boom barrier" to animated textures and make the last gate light ↵cheapie
stay on solid
2016-01-12Move automatic warning device to animated textures and fix a bunch of bugs in itcheapie
2016-01-12Remove the warn interval when shutting offcheapie
2016-01-12Add left/right turn traffic lightscheapie
2016-01-12Add moreblocks dependency checking stuffcheapie
2016-01-12Move traffic light textures into their modcheapie
2016-01-11Use "friendly" name for slab/stair/whatever descriptionscheapie
2016-01-10Hide old stairs/slabscheapie
2016-01-10Add slabs/stairs/etc. of the newer markings and put lines on the front/back toocheapie
2016-01-10Redo pavement markings (full nodes only so far)cheapie
2016-01-10Update the readmecheapie
2016-01-10Add infrastructure as normal contentcheapie
It will be developed as part of this mod now.
2016-01-10Remove infrastructure submodulecheapie
Will be added as normal content shortly.
2016-01-10Make pole tops diggable (fixes #1)cheapie
2016-01-09Change streetlamp craftcheapie
Not quite the same as davisonio's suggestion, but same sort of idea.
2016-01-09Fixed wrong texture for shop sign (by dora71)cheapie