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-rw-r--r--depends.txt1
-rw-r--r--init.lua22
2 files changed, 0 insertions, 23 deletions
diff --git a/depends.txt b/depends.txt
index b8def00..7af3d83 100644
--- a/depends.txt
+++ b/depends.txt
@@ -1,4 +1,3 @@
default
doors
basic_materials
-moreblocks
diff --git a/init.lua b/init.lua
index 02d8652..7b28b84 100644
--- a/init.lua
+++ b/init.lua
@@ -5,8 +5,6 @@
minetest.register_alias("prefab:concrete","technic:concrete")
minetest.register_alias("prefab:concrete_wall","prefab_redo:concrete_wall")
minetest.register_alias("prefab:concrete_with_grass","prefab_redo:concrete_with_grass")
-minetest.register_alias("prefab:concrete_stair","technic:stair_concrete")
-minetest.register_alias("prefab:concrete_slab","technic:slab_concrete")
minetest.register_alias("prefab:concrete_ladder","prefab_redo:concrete_ladder")
minetest.register_alias("prefab:concrete_door_a","doors:door_concrete_a")
minetest.register_alias("prefab:concrete_door_b","doors:door_concrete_b")
@@ -17,26 +15,6 @@ minetest.register_alias("prefab:concrete_railing_corner","prefab_redo:concrete_r
minetest.register_alias("prefab:concrete_catwalk","prefab_redo:concrete_catwalk")
minetest.register_alias("prefab:concrete_bench","prefab_redo:concrete_bench")
-stairsplus:register_all("technic","concrete","basic_materials:concrete_block",{
- description = "Concrete",
- tiles = {"basic_materials_concrete_block.png",},
- groups = {cracky=1, level=2, concrete=1},
- sounds = default.node_sound_stone_defaults(),
-})
-
-stairsplus:register_all("technic","blast_resistant_concrete","technic:blast_resistant_concrete",{
- description = "Blast-resistant Concrete",
- tiles = {"technic_blast_resistant_concrete_block.png",},
- groups = {cracky=1, level=3, concrete=1},
- sounds = default.node_sound_stone_defaults(),
- on_blast = function(pos, intensity)
- if intensity > 1 then
- minetest.remove_node(pos)
- minetest.add_item(pos, "technic:blast_resistant_concrete")
- end
- end,
-})
-
minetest.register_node("prefab_redo:concrete_with_grass", {
description = "Concrete with Grass",
sounds = default.node_sound_glass_defaults(),