summaryrefslogtreecommitdiff
path: root/item_transport.lua
blob: ee1761145b6e324d51f673ba6307e613ab045a5c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
function pipeworks.tube_item(pos, item)
	error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
end

function pipeworks.tube_inject_item(pos, start_pos, velocity, item)
	-- Take item in any format
	local stack = ItemStack(item)
	local obj = luaentity.add_entity(pos, "pipeworks:tubed_item")
	obj:set_item(stack:to_string())
	obj.start_pos = vector.new(start_pos)
	obj:setvelocity(velocity)
	--obj:set_color("red") -- todo: this is test-only code
	return obj
end

-- adding two tube functions
-- can_remove(pos,node,stack,dir) returns the maximum number of items of that stack that can be removed
-- remove_items(pos,node,stack,dir,count) removes count items and returns them
-- both optional w/ sensible defaults and fallback to normal allow_* function
-- XXX: possibly change insert_object to insert_item

local adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}

function pipeworks.notvel(tbl, vel)
	local tbl2={}
	for _,val in ipairs(tbl) do
		if val.x ~= -vel.x or val.y ~= -vel.y or val.z ~= -vel.z then table.insert(tbl2, val) end
	end
	return tbl2
end

local function go_next(pos, velocity, stack)
	local next_positions = {}
	local max_priority = 0
	local cnode = minetest.get_node(pos)
	local cmeta = minetest.get_meta(pos)
	local can_go
	local speed = math.abs(velocity.x + velocity.y + velocity.z)
	if speed == 0 then
		speed = 1
	end
	local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed}
	if speed >= 4.1 then
		speed = 4
	elseif speed >= 1.1 then
		speed = speed - 0.1
	else
		speed = 1
	end
	vel.speed = speed
	if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
		can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
	else
		can_go = pipeworks.notvel(adjlist, vel)
	end
	for _, vect in ipairs(can_go) do
		local npos = vector.add(pos, vect)
		minetest.load_position(npos)
		local node = minetest.get_node(npos)
		local reg_node = minetest.registered_nodes[node.name]
		if reg_node then
			local tube_def = reg_node.tube
			local tubedevice = minetest.get_item_group(node.name, "tubedevice")
			local tube_priority = (tube_def and tube_def.priority) or 100
			if tubedevice > 0 and tube_priority >= max_priority then
				if not tube_def or not tube_def.can_insert or
						tube_def.can_insert(npos, node, stack, vect) then
					if tube_priority > max_priority then
						max_priority = tube_priority
						next_positions = {}
					end
					next_positions[#next_positions + 1] = {pos = npos, vect = vect}
				end
			end
		end
	end

	if not next_positions[1] then
		return false, nil
	end

	local n = (cmeta:get_int("tubedir") % (#next_positions)) + 1
	if pipeworks.enable_cyclic_mode then
		cmeta:set_int("tubedir", n)
	end
	local new_velocity = vector.multiply(next_positions[n].vect, vel.speed)
	return true, new_velocity
end

minetest.register_entity("pipeworks:tubed_item", {
	initial_properties = {
		hp_max = 1,
		physical = false,
		collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
		visual = "wielditem",
		visual_size = {x = 0.15, y = 0.15},
		textures = {""},
		spritediv = {x = 1, y = 1},
		initial_sprite_basepos = {x = 0, y = 0},
		is_visible = false,
	},

	physical_state = false,

	from_data = function(self, itemstring)
		local stack = ItemStack(itemstring)
		local itemtable = stack:to_table()
		local itemname = nil
		if itemtable then
			itemname = stack:to_table().name
		end
		local item_texture = nil
		local item_type = ""
		if minetest.registered_items[itemname] then
			item_texture = minetest.registered_items[itemname].inventory_image
			item_type = minetest.registered_items[itemname].type
		end
		self.object:set_properties({
			is_visible = true,
			textures = {stack:get_name()}
		})
		local def = stack:get_definition()
		self.object:setyaw((def and def.type == "node") and 0 or math.pi * 0.25)
	end,

	get_staticdata = luaentity.get_staticdata,
	on_activate = function(self, staticdata) -- Legacy code, should be replaced later by luaentity.on_activate
		if staticdata == "" or staticdata == nil then
			return
		end
		if staticdata == "toremove" then
			self.object:remove()
			return
		end
		local item = minetest.deserialize(staticdata)
		pipeworks.tube_inject_item(self.object:getpos(), item.start_pos, item.velocity, item.itemstring)
		self.object:remove()
	end,
})

minetest.register_entity("pipeworks:color_entity", {
	initial_properties = {
		hp_max = 1,
		physical = false,
		collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
		visual = "cube",
		visual_size = {x = 3.5, y = 3.5, z = 3.5}, -- todo: find correct size
		textures = {""},
		is_visible = false,
	},

	physical_state = false,

	from_data = function(self, color)
		local t = "pipeworks_color_"..color..".png"
		local prop = {
			is_visible = true,
			visual = "cube",
			textures = {t, t, t, t, t, t} -- todo: textures
		}
		self.object:set_properties(prop)
	end,

	get_staticdata = luaentity.get_staticdata,
	on_activate = luaentity.on_activate,
})

luaentity.register_entity("pipeworks:tubed_item", {
	itemstring = '',
	item_entity = nil,
	color_entity = nil,
	color = nil,
	start_pos = nil,

	set_item = function(self, item)
		local itemstring = ItemStack(item):to_string() -- Accept any input format
		if self.itemstring == itemstring then
			return
		end
		if self.item_entity then
			self:remove_attached_entity(self.item_entity)
		end
		self.itemstring = itemstring
		self.item_entity = self:add_attached_entity("pipeworks:tubed_item", itemstring)
	end,

	set_color = function(self, color)
		if self.color == color then
			return
		end
		self.color = color
		if self.color_entity then
			self:remove_attached_entity(self.color_entity)
		end
		if color then
			self.color_entity = self:add_attached_entity("pipeworks:color_entity", color)
		else
			self.color_entity = nil
		end
	end,

	on_step = function(self, dtime)
		if self.start_pos == nil then
			local pos = self:getpos()
			self.start_pos = vector.round(pos)
			self:setpos(pos)
		end

		local pos = self:getpos()
		local stack = ItemStack(self.itemstring)
		local drop_pos

		local velocity = self:getvelocity()

		local moved = false
		local speed = math.abs(velocity.x + velocity.y + velocity.z)
		if speed == 0 then
			speed = 1
			moved = true
		end
		local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed}

		if vector.distance(pos, self.start_pos) >= 1 then
			self.start_pos = vector.add(self.start_pos, vel)
			moved = true
		end

		minetest.load_position(self.start_pos)
		local node = minetest.get_node(self.start_pos)
		if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
			local leftover
			if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
				leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel)
			else
				leftover = stack
			end
			if leftover:is_empty() then
				self:remove()
				return
			end
			velocity = vector.multiply(velocity, -1)
			self:setvelocity(velocity)
			self:set_item(leftover:to_string())
			return
		end

		if moved then
			local found_next, new_velocity = go_next(self.start_pos, velocity, stack) -- todo: color
			if not found_next then
				drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
				if drop_pos then
					-- Using add_item instead of item_drop since this makes pipeworks backward
					-- compatible with Minetest 0.4.13.
					-- Using item_drop here makes Minetest 0.4.13 crash.
					minetest.add_item(drop_pos, stack)
					self:remove()
					return
				end
			end

			if new_velocity and not vector.equals(velocity, new_velocity) then
				self:setpos(self.start_pos)
				self:setvelocity(new_velocity)
			end
		end
	end
})

if minetest.get_modpath("mesecons_mvps") then
	mesecon.register_mvps_unmov("pipeworks:tubed_item")
	mesecon.register_mvps_unmov("pipeworks:color_entity")
	mesecon.register_on_mvps_move(function(moved_nodes)
		local moved = {}
		for _, n in ipairs(moved_nodes) do
			moved[minetest.hash_node_position(n.oldpos)] = vector.subtract(n.pos, n.oldpos)
		end
		for id, entity in pairs(luaentity.entities) do
			if entity.name == "pipeworks:tubed_item" then
				local pos = entity:getpos()
				local rpos = vector.round(pos)
				local dir = moved[minetest.hash_node_position(rpos)]
				if dir then
					entity:setpos(vector.add(pos, dir))
					entity.start_pos = vector.add(entity.start_pos, dir)
				end
			end
		end
	end)
end