-- This file supplies the various kinds of pneumatic tubes pipeworks.tubenodes = {} minetest.register_alias("pipeworks:tube", "pipeworks:tube_000000") -- now, a function to define the tubes local REGISTER_COMPATIBILITY = true local vti = {4, 3, 2, 1, 6, 5} local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, ends, short, inv, special, connects, style) local outboxes = {} local outsel = {} local outimgs = {} for i = 1, 6 do outimgs[vti[i]] = plain[i] end for _, v in ipairs(connects) do table.extend(outboxes, pipeworks.tube_boxes[v]) table.insert(outsel, pipeworks.tube_selectboxes[v]) outimgs[vti[v]] = noctrs[v] end if #connects == 1 then local v = connects[1] v = v-1 + 2*(v%2) -- Opposite side outimgs[vti[v]] = ends[v] end local tgroups = {snappy = 3, tube = 1, tubedevice = 1, not_in_creative_inventory = 1} local tubedesc = desc.." "..dump(connects).."... You hacker, you." local iimg = plain[1] local wscale = {x = 1, y = 1, z = 1} if #connects == 0 then tgroups = {snappy = 3, tube = 1, tubedevice = 1} tubedesc = desc iimg=inv outimgs = { short, short, ends[3],ends[4], short, short } outboxes = { -24/64, -9/64, -9/64, 24/64, 9/64, 9/64 } outsel = { -24/64, -10/64, -10/64, 24/64, 10/64, 10/64 } wscale = {x = 1, y = 1, z = 0.01} end local rname = name.."_"..tname table.insert(pipeworks.tubenodes, rname) local nodedef = { description = tubedesc, drawtype = "nodebox", tiles = outimgs, sunlight_propagates = true, inventory_image = iimg, wield_image = iimg, wield_scale = wscale, paramtype = "light", selection_box = { type = "fixed", fixed = outsel }, node_box = { type = "fixed", fixed = outboxes }, groups = tgroups, sounds = default.node_sound_wood_defaults(), walkable = true, stack_max = 99, basename = name, style = style, drop = name.."_"..dropname, tubelike = 1, tube = { connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}, priority = 50 }, --[[after_place_node = function(pos) pipeworks.scan_for_tube_objects(pos) if minetest.registered_nodes[rname].after_place_node_ then minetest.registered_nodes[rname].after_place_node_(pos) end end, after_dig_node = function(pos) pipeworks.scan_for_tube_objects(pos) if minetest.registered_nodes[rname].after_dig_node_ then minetest.registered_nodes[rname].after_dig_node_(pos) end end]] } if style == "6d" then nodedef.paramtype2 = "facedir" end if special == nil then special = {} end for key, value in pairs(special) do --if key == "after_dig_node" or key == "after_place_node" then -- nodedef[key.."_"] = value if key == "groups" then for group, val in pairs(value) do nodedef.groups[group] = val end elseif key == "tube" then for key, val in pairs(value) do nodedef.tube[key] = val end else nodedef[key] = table.recursive_replace(value, "#id", tname) end end minetest.register_node(rname, nodedef) end pipeworks.register_tube = function(name, desc, plain, noctrs, ends, short, inv, special, old_registration) if old_registration then for xm = 0, 1 do for xp = 0, 1 do for ym = 0, 1 do for yp = 0, 1 do for zm = 0, 1 do for zp = 0, 1 do local connects = {} if xm == 1 then connects[#connects+1] = 1 end if xp == 1 then connects[#connects+1] = 2 end if ym == 1 then connects[#connects+1] = 3 end if yp == 1 then connects[#connects+1] = 4 end if zm == 1 then connects[#connects+1] = 5 end if zp == 1 then connects[#connects+1] = 6 end local tname = xm..xp..ym..yp..zm..zp register_one_tube(name, tname, "000000", desc, plain, noctrs, ends, short, inv, special, connects, "old") end end end end end end else -- 6d tubes: uses only 10 nodes instead of 64, but the textures must be rotated local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}} for index, connects in ipairs(cconnects) do register_one_tube(name, tostring(index), "1", desc, plain, noctrs, ends, short, inv, special, connects, "6d") end if REGISTER_COMPATIBILITY then local cname = name.."_compatibility" minetest.register_node(cname, { drawtype = "airlike", style = "6d", basename = name, inventory_image = inv, wield_image = inv, paramtype = "light", sunlight_propagates = true, description = "Pneumatic tube segment (legacy)", --[[after_place_node = function(pos) pipeworks.scan_for_tube_objects(pos) if minetest.registered_nodes[name.."_1"].after_place_node_ then minetest.registered_nodes[name.."_1"].after_place_node_(pos) end end,]] groups = {not_in_creative_inventory = 1, tube_to_update = 1, tube = 1}, tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}}, drop = name.."_1", }) table.insert(pipeworks.tubenodes, cname) for xm = 0, 1 do for xp = 0, 1 do for ym = 0, 1 do for yp = 0, 1 do for zm = 0, 1 do for zp = 0, 1 do local tname = xm..xp..ym..yp..zm..zp minetest.register_alias(name.."_"..tname, cname) end end end end end end end end end if REGISTER_COMPATIBILITY then minetest.register_abm({ nodenames = {"group:tube_to_update"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local minp = vector.subtract(pos, 1) local maxp = vector.add(pos, 1) if table.getn(minetest.find_nodes_in_area(minp, maxp, "ignore")) == 0 then pipeworks.scan_for_tube_objects(pos) end end }) end -- now let's actually call that function to get the real work done! local noctr_textures = {"pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png"} local plain_textures = {"pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png"} local end_textures = {"pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png"} local short_texture = "pipeworks_tube_short.png" local inv_texture = "pipeworks_tube_inv.png" pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment", plain_textures, noctr_textures, end_textures, short_texture, inv_texture) if pipeworks.enable_mese_tube then local mese_noctr_textures = {"pipeworks_mese_tube_noctr_1.png", "pipeworks_mese_tube_noctr_2.png", "pipeworks_mese_tube_noctr_3.png", "pipeworks_mese_tube_noctr_4.png", "pipeworks_mese_tube_noctr_5.png", "pipeworks_mese_tube_noctr_6.png"} local mese_plain_textures = {"pipeworks_mese_tube_plain_1.png", "pipeworks_mese_tube_plain_2.png", "pipeworks_mese_tube_plain_3.png", "pipeworks_mese_tube_plain_4.png", "pipeworks_mese_tube_plain_5.png", "pipeworks_mese_tube_plain_6.png"} local mese_end_textures = {"pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png"} local mese_short_texture = "pipeworks_mese_tube_short.png" local mese_inv_texture = "pipeworks_mese_tube_inv.png" local function update_formspec(pos) local meta = minetest.get_meta(pos) local old_formspec = meta:get_string("formspec") if string.find(old_formspec, "button0") then -- Old version local inv = meta:get_inventory() for i = 1, 6 do for _, stack in ipairs(inv:get_list("line"..i)) do minetest.item_drop(stack, "", pos) end end end meta:set_string("formspec", "size[8,11]".. "list[current_name;line1;1,0;6,1;]".. "list[current_name;line2;1,1;6,1;]".. "list[current_name;line3;1,2;6,1;]".. "list[current_name;line4;1,3;6,1;]".. "list[current_name;line5;1,4;6,1;]".. "list[current_name;line6;1,5;6,1;]".. "image[0,0;1,1;pipeworks_white.png]".. "image[0,1;1,1;pipeworks_black.png]".. "image[0,2;1,1;pipeworks_green.png]".. "image[0,3;1,1;pipeworks_yellow.png]".. "image[0,4;1,1;pipeworks_blue.png]".. "image[0,5;1,1;pipeworks_red.png]".. fs_helpers.cycling_button(meta, "button[7,0;1,1", "b1s", {"Off", "On"}).. fs_helpers.cycling_button(meta, "button[7,1;1,1", "b2s", {"Off", "On"}).. fs_helpers.cycling_button(meta, "button[7,2;1,1", "b3s", {"Off", "On"}).. fs_helpers.cycling_button(meta, "button[7,3;1,1", "b4s", {"Off", "On"}).. fs_helpers.cycling_button(meta, "button[7,4;1,1", "b5s", {"Off", "On"}).. fs_helpers.cycling_button(meta, "button[7,5;1,1", "b6s", {"Off", "On"}).. "list[current_player;main;0,7;8,4;]") end pipeworks.register_tube("pipeworks:mese_tube", "Sorting Pneumatic Tube Segment", mese_plain_textures, mese_noctr_textures, mese_end_textures, mese_short_texture, mese_inv_texture, {tube = {can_go = function(pos, node, velocity, stack) local tbl = {} local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local found = false local name = stack:get_name() for i, vect in ipairs(pipeworks.meseadjlist) do if meta:get_int("l"..tostring(i).."s") == 1 then for _, st in ipairs(inv:get_list("line"..tostring(i))) do if st:get_name() == name then found = true table.insert(tbl, vect) break end end end end if found == false then for i, vect in ipairs(pipeworks.meseadjlist) do if meta:get_int("l"..tostring(i).."s") == 1 then if inv:is_empty("line"..tostring(i)) then table.insert(tbl, vect) end end end end return tbl end}, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() for i = 1, 6 do meta:set_int("l"..tostring(i).."s", 1) inv:set_size("line"..tostring(i), 6*1) end update_formspec(pos) meta:set_string("infotext", "Mese pneumatic tube") end, on_punch = update_formspec, on_receive_fields = function(pos, formname, fields, sender) fs_helpers.on_receive_fields(pos, fields) update_formspec(pos) end, can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return (inv:is_empty("line1") and inv:is_empty("line2") and inv:is_empty("line3") and inv:is_empty("line4") and inv:is_empty("line5") and inv:is_empty("line6")) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() local stack_copy = ItemStack(stack) stack_copy:set_count(1) inv:set_stack(listname, index, stack_copy) return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() inv:set_stack(listname, index, ItemStack("")) return 0 end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local inv = minetest.get_meta(pos):get_inventory() inv:set_stack(from_list, from_index, ItemStack("")) return 0 end, }, true) -- Must use old tubes, since the textures are rotated with 6d ones end if pipeworks.enable_detector_tube then local detector_plain_textures = {"pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png"} local detector_inv_texture = "pipeworks_detector_tube_inv.png" local detector_tube_step = 2 * tonumber(minetest.setting_get("dedicated_server_step")) pipeworks.register_tube("pipeworks:detector_tube_on", "Detecting Pneumatic Tube Segment on (you hacker you)", detector_plain_textures, noctr_textures, end_textures, short_texture, detector_inv_texture, {tube = {can_go = function(pos, node, velocity, stack) local meta = minetest.get_meta(pos) local name = minetest.get_node(pos).name local nitems = meta:get_int("nitems")+1 meta:set_int("nitems", nitems) local saved_pos = vector.new(pos) minetest.after(detector_tube_step, minetest.registered_nodes[name].item_exit, saved_pos) return pipeworks.notvel(pipeworks.meseadjlist,velocity) end}, groups = {mesecon = 2, not_in_creative_inventory = 1}, drop = "pipeworks:detector_tube_off_1", mesecons = {receptor = {state = "on", rules = pipeworks.mesecons_rules}}, item_exit = function(pos) local meta = minetest.get_meta(pos) local nitems = meta:get_int("nitems")-1 local node = minetest.get_node(pos) local name = node.name local fdir = node.param2 if nitems == 0 then minetest.set_node(pos, {name = string.gsub(name, "on", "off"), param2 = fdir}) mesecon:receptor_off(pos, pipeworks.mesecons_rules) else meta:set_int("nitems", nitems) end end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("nitems", 1) local name = minetest.get_node(pos).name local saved_pos = vector.new(pos) minetest.after(detector_tube_step, minetest.registered_nodes[name].item_exit, saved_pos) end }) pipeworks.register_tube("pipeworks:detector_tube_off", "Detecting Pneumatic Tube Segment", detector_plain_textures, noctr_textures, end_textures, short_texture, detector_inv_texture, {tube = {can_go = function(pos, node, velocity, stack) local node = minetest.get_node(pos) local name = node.name local fdir = node.param2 minetest.set_node(pos,{name = string.gsub(name, "off", "on"), param2 = fdir}) mesecon:receptor_on(pos, pipeworks.mesecons_rules) return pipeworks.notvel(pipeworks.meseadjlist, velocity) end}, groups = {mesecon = 2}, mesecons = {receptor = {state = "off", rules = pipeworks.mesecons_rules}} }) end if pipeworks.enable_conductor_tube then local conductor_plain_textures = {"pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png"} local conductor_noctr_textures = {"pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png"} local conductor_end_textures = {"pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png"} local conductor_short_texture = "pipeworks_conductor_tube_short.png" local conductor_inv_texture = "pipeworks_conductor_tube_inv.png" local conductor_on_plain_textures = {"pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png"} local conductor_on_noctr_textures = {"pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png"} local conductor_on_end_textures = {"pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png"} pipeworks.register_tube("pipeworks:conductor_tube_off", "Conducting Pneumatic Tube Segment", conductor_plain_textures, conductor_noctr_textures, conductor_end_textures, conductor_short_texture, conductor_inv_texture, {groups = {mesecon = 2}, mesecons = {conductor = {state = "off", rules = pipeworks.mesecons_rules, onstate = "pipeworks:conductor_tube_on_#id"}} }) pipeworks.register_tube("pipeworks:conductor_tube_on", "Conducting Pneumatic Tube Segment on (you hacker you)", conductor_on_plain_textures, conductor_on_noctr_textures, conductor_on_end_textures, conductor_short_texture, conductor_inv_texture, {groups = {mesecon = 2, not_in_creative_inventory = 1}, drop = "pipeworks:conductor_tube_off_1", mesecons = {conductor = {state = "on", rules = pipeworks.mesecons_rules, offstate = "pipeworks:conductor_tube_off_#id"}} }) end if pipeworks.enable_accelerator_tube then local accelerator_noctr_textures = {"pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png"} local accelerator_plain_textures = {"pipeworks_accelerator_tube_plain.png" ,"pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png"} local accelerator_end_textures = {"pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png"} local accelerator_short_texture = "pipeworks_accelerator_tube_short.png" local accelerator_inv_texture = "pipeworks_accelerator_tube_inv.png" pipeworks.register_tube("pipeworks:accelerator_tube", "Accelerating Pneumatic Tube Segment", accelerator_plain_textures, accelerator_noctr_textures, accelerator_end_textures, accelerator_short_texture, accelerator_inv_texture, {tube = {can_go = function(pos, node, velocity, stack) velocity.speed = velocity.speed+1 return pipeworks.notvel(pipeworks.meseadjlist, velocity) end} }) end if pipeworks.enable_crossing_tube then local crossing_noctr_textures = {"pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png"} local crossing_plain_textures = {"pipeworks_crossing_tube_plain.png" ,"pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png"} local crossing_end_textures = {"pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png"} local crossing_short_texture = "pipeworks_crossing_tube_short.png" local crossing_inv_texture = "pipeworks_crossing_tube_inv.png" pipeworks.register_tube("pipeworks:crossing_tube", "Crossing Pneumatic Tube Segment", crossing_plain_textures, crossing_noctr_textures, crossing_end_textures, crossing_short_texture, crossing_inv_texture, {tube = {can_go = function(pos, node, velocity, stack) return {velocity} end} }) end if pipeworks.enable_sand_tube then local sand_noctr_textures = {"pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png"} local sand_plain_textures = {"pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png"} local sand_end_textures = {"pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png"} local sand_short_texture = "pipeworks_sand_tube_short.png" local sand_inv_texture = "pipeworks_sand_tube_inv.png" pipeworks.register_tube("pipeworks:sand_tube", "Vacuuming Pneumatic Tube Segment", sand_plain_textures, sand_noctr_textures, sand_end_textures, sand_short_texture, sand_inv_texture, {groups = {sand_tube = 1}}) minetest.register_abm({nodenames = {"group:sand_tube"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if object:get_luaentity().itemstring ~= "" then pipeworks.tube_item(pos, pos, vector.new(0, 0, 0), object:get_luaentity().itemstring) end object:get_luaentity().itemstring = "" object:remove() end end end }) end if pipeworks.enable_mese_sand_tube then local mese_sand_noctr_textures = {"pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png"} local mese_sand_plain_textures = {"pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png"} local mese_sand_end_textures = {"pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png"} local mese_sand_short_texture = "pipeworks_mese_sand_tube_short.png" local mese_sand_inv_texture = "pipeworks_mese_sand_tube_inv.png" pipeworks.register_tube("pipeworks:mese_sand_tube", "Adjustable Vacuuming Pneumatic Tube Segment", mese_sand_plain_textures, mese_sand_noctr_textures, mese_sand_end_textures, mese_sand_short_texture,mese_sand_inv_texture, {groups = {mese_sand_tube = 1}, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_int("dist", 0) meta:set_string("formspec", "size[2,1]".. "field[.5,.5;1.5,1;dist;distance;${dist}]") meta:set_string("infotext", "Adjustable Vacuuming Pneumatic Tube Segment") end, on_receive_fields = function(pos,formname,fields,sender) local meta = minetest.env:get_meta(pos) local dist _, dist = pcall(tonumber, fields.dist) if dist and 0 <= dist and dist <= 8 then meta:set_int("dist", dist) end end, }) local function get_objects_with_square_radius(pos, rad) rad = rad + .5; local objs = {} for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, math.sqrt(3)*rad)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then local opos = object:getpos() if pos.x - rad <= opos.x and opos.x <= pos.x + rad and pos.y - rad <= opos.y and opos.y <= pos.y + rad and pos.z - rad <= opos.z and opos.z <= pos.z + rad then objs[#objs + 1] = object end end end return objs end minetest.register_abm({nodenames = {"group:mese_sand_tube"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) for _,object in ipairs(get_objects_with_square_radius(pos, minetest.env:get_meta(pos):get_int("dist"))) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if object:get_luaentity().itemstring ~= "" then pipeworks.tube_item(pos, pos, vector.new(0, 0, 0), object:get_luaentity().itemstring) end object:get_luaentity().itemstring = "" object:remove() end end end }) end if pipeworks.enable_one_way_tube then minetest.register_node("pipeworks:one_way_tube", { description = "One way tube", tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png", "pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"}, paramtype2 = "facedir", drawtype = "nodebox", paramtype = "light", node_box = {type = "fixed", fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}}, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), tube = { connect_sides = {left = 1, right = 1}, can_go = function(pos, node, velocity, stack) return {velocity} end, can_insert = function(pos, node, stack, direction) local dir = minetest.facedir_to_right_dir(node.param2) return vector.equals(dir, direction) end, priority = 75 -- Higher than normal tubes, but lower than receivers }, }) end