-- reimplementation of new_flow_logic branch: processing functions -- written 2017 by thetaepsilon local flowlogic = {} flowlogic.helpers = {} pipeworks.flowlogic = flowlogic -- borrowed from above: might be useable to replace the above coords tables local make_coords_offsets = function(pos, include_base) local coords = { {x=pos.x,y=pos.y-1,z=pos.z}, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x-1,y=pos.y,z=pos.z}, {x=pos.x+1,y=pos.y,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z-1}, {x=pos.x,y=pos.y,z=pos.z+1}, } if include_base then table.insert(coords, pos) end return coords end -- local debuglog = function(msg) print("## "..msg) end --~ local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end -- new version of liquid check -- accepts a limit parameter to only delete water blocks that the receptacle can accept, -- and returns it so that the receptacle can update it's pressure values. local check_for_liquids_v2 = function(pos, limit) local coords = make_coords_offsets(pos, false) local total = 0 for _, tpos in ipairs(coords) do if total >= limit then break end local name = minetest.get_node(tpos).name if name == "default:water_source" then minetest.remove_node(tpos) total = total + 1 end end --pipeworks.logger("check_for_liquids_v2@"..formatvec(pos).." total "..total) return total end flowlogic.check_for_liquids_v2 = check_for_liquids_v2 local label_pressure = "pipeworks.water_pressure" local get_pressure_access = function(pos) local metaref = minetest.get_meta(pos) return { get = function() return metaref:get_float(label_pressure) end, set = function(v) metaref:set_float(label_pressure, v) end } end -- logging is unreliable when something is crashing... --[[ local nilexplode = function(caller, label, value) if value == nil then error(caller..": "..label.." was nil") end end --]] local finitemode = pipeworks.toggles.finite_water flowlogic.run = function(pos, node) local nodename = node.name -- get the current pressure value. local nodepressure = get_pressure_access(pos) local currentpressure = nodepressure.get() local oldpressure = currentpressure -- if node is an input: run intake phase local inputdef = pipeworks.flowables.inputs.list[nodename] if inputdef then currentpressure = flowlogic.run_input(pos, node, currentpressure, inputdef) --debuglog("post-intake currentpressure is "..currentpressure) --nilexplode("run()", "currentpressure", currentpressure) end -- balance pressure with neighbours currentpressure = flowlogic.balance_pressure(pos, node, currentpressure) -- if node is an output: run output phase local outputdef = pipeworks.flowables.outputs.list[nodename] if outputdef then currentpressure = flowlogic.run_output( pos, node, currentpressure, oldpressure, outputdef, finitemode) end -- if node has pressure transitions: determine new node if pipeworks.flowables.transitions.list[nodename] then local newnode = flowlogic.run_transition(node, currentpressure) --pipeworks.logger("flowlogic.run()@"..formatvec(pos).." transition, new node name = "..dump(newnode).." pressure "..tostring(currentpressure)) minetest.swap_node(pos, newnode) flowlogic.run_transition_post(pos, newnode) end -- set the new pressure nodepressure.set(currentpressure) end local simple_neighbour_offsets = { {x=0, y=-1,z= 0}, {x=0, y= 1,z= 0}, {x=-1,y= 0,z= 0}, {x= 1,y= 0,z= 0}, {x= 0,y= 0,z=-1}, {x= 0,y= 0,z= 1}, } local get_neighbour_positions = function(pos, node) -- local dname = "get_neighbour_positions@"..formatvec(pos).." " -- get list of node neighbours. -- if this node is directional and only flows on certain sides, -- invoke the callback to retrieve the set. -- for simple flowables this is just an auto-gen'd list of all six possible neighbours. local candidates = {} if pipeworks.flowables.list.simple[node.name] then candidates = simple_neighbour_offsets else -- directional flowables: call the callback to get the list local directional = pipeworks.flowables.list.directional[node.name] if directional then --pipeworks.logger(dname.."invoking neighbourfn") local offsets = directional.neighbourfn(node) candidates = offsets end end -- then, check each possible neighbour to see if they can be reached from this node. local connections = {} for _, offset in ipairs(candidates) do local npos = vector.add(pos, offset) local neighbour = minetest.get_node(npos) local nodename = neighbour.name local is_simple = (pipeworks.flowables.list.simple[nodename]) if is_simple then local n = get_pressure_access(npos) table.insert(connections, n) else -- if target node is also directional, check if it agrees it can flow in that direction local directional = pipeworks.flowables.list.directional[nodename] if directional then --pipeworks.logger(dname.."directionality test for offset "..formatvec(offset)) local towards_origin = vector.multiply(offset, -1) --pipeworks.logger(dname.."vector passed to directionfn: "..formatvec(towards_origin)) local result = directional.directionfn(neighbour, towards_origin) --pipeworks.logger(dname.."result: "..tostring(result)) if result then local n = get_pressure_access(npos) table.insert(connections, n) end end end end return connections end flowlogic.balance_pressure = function(pos, node, currentpressure) -- local dname = "flowlogic.balance_pressure()@"..formatvec(pos).." " -- check the pressure of all nearby flowable nodes, and average it out. -- unconditionally include self in nodes to average over. -- result of averaging will be returned as new pressure for main flow logic callback local totalv = currentpressure local totalc = 1 -- pressure handles to average over local connections = get_neighbour_positions(pos, node) -- for each neighbour, add neighbour's pressure to the total to balance out for _, neighbour in ipairs(connections) do local n = neighbour.get() totalv = totalv + n totalc = totalc + 1 end local average = totalv / totalc for _, target in ipairs(connections) do target.set(average) end return average end flowlogic.run_input = function(pos, node, currentpressure, inputdef) -- intakefn allows a given input node to define it's own intake logic. -- this function will calculate the maximum amount of water that can be taken in; -- the intakefn will be given this and is expected to return the actual absorption amount. local maxpressure = inputdef.maxpressure local intake_limit = maxpressure - currentpressure if intake_limit <= 0 then return currentpressure end local actual_intake = inputdef.intakefn(pos, intake_limit) --pipeworks.logger("run_input@"..formatvec(pos).." oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake) if actual_intake <= 0 then return currentpressure end local newpressure = actual_intake + currentpressure --debuglog("run_input() end, oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure) return newpressure end -- flowlogic output helper implementation: -- outputs water by trying to place water nodes nearby in the world. -- neighbours is a list of node offsets to try placing water in. -- this is a constructor function, returning another function which satisfies the output helper requirements. -- note that this does *not* take rotation into account. flowlogic.helpers.make_neighbour_output_fixed = function(neighbours) return function(pos, node, currentpressure, finitemode) local taken = 0 for _, offset in pairs(neighbours) do local npos = vector.add(pos, offset) local name = minetest.get_node(npos).name if currentpressure < 1 then break end -- take pressure anyway in non-finite mode, even if node is water source already. -- in non-finite mode, pressure has to be sustained to keep the sources there. -- so in non-finite mode, placing water is dependent on the target node; -- draining pressure is not. local canplace = (name == "air") or (name == "default:water_flowing") if canplace then minetest.swap_node(npos, {name="default:water_source"}) end if (not finitemode) or canplace then taken = taken + 1 currentpressure = currentpressure - 1 end end return taken end end -- complementary function to the above when using non-finite mode: -- removes water sources from neighbor positions when the output is "off" due to lack of pressure. flowlogic.helpers.make_neighbour_cleanup_fixed = function(neighbours) return function(pos, node, currentpressure) --pipeworks.logger("neighbour_cleanup_fixed@"..formatvec(pos)) for _, offset in pairs(neighbours) do local npos = vector.add(pos, offset) local name = minetest.get_node(npos).name if (name == "default:water_source") then --pipeworks.logger("neighbour_cleanup_fixed removing "..formatvec(npos)) minetest.remove_node(npos) end end end end flowlogic.run_output = function(pos, node, currentpressure, oldpressure, outputdef, finitemode) -- processing step for water output devices. -- takes care of checking a minimum pressure value and updating the resulting pressure level -- the outputfn is provided the current pressure and returns the pressure "taken". -- as an example, using this with the above spigot function, -- the spigot function tries to output a water source if it will fit in the world. --pipeworks.logger("flowlogic.run_output() pos "..formatvec(pos).." old -> currentpressure "..tostring(oldpressure).." "..tostring(currentpressure).." finitemode "..tostring(finitemode)) local upper = outputdef.upper local lower = outputdef.lower local result = currentpressure local threshold if finitemode then threshold = lower else threshold = upper end if currentpressure > threshold then local takenpressure = outputdef.outputfn(pos, node, currentpressure, finitemode) local newpressure = currentpressure - takenpressure if newpressure < 0 then newpressure = 0 end result = newpressure end if (not finitemode) and (currentpressure < lower) and (oldpressure < lower) then --pipeworks.logger("flowlogic.run_output() invoking cleanup currentpressure="..tostring(currentpressure)) outputdef.cleanupfn(pos, node, currentpressure) end return result end -- determine which node to switch to based on current pressure flowlogic.run_transition = function(node, currentpressure) local simplesetdef = pipeworks.flowables.transitions.simple[node.name] local result = node local found = false -- simple transition sets: assumes all nodes in the set share param values. if simplesetdef then -- assumes that the set has been checked to contain at least one element... local nodename_prev = simplesetdef[1].nodename local result_nodename = node.name for _, element in ipairs(simplesetdef) do -- find the highest element that is below the current pressure. local threshold = element.threshold if threshold > currentpressure then result_nodename = nodename_prev found = true break end nodename_prev = element.nodename end -- use last element if no threshold is greater than current pressure if not found then result_nodename = nodename_prev found = true end -- preserve param1/param2 values result = { name=result_nodename, param1=node.param1, param2=node.param2 } end if not found then pipeworks.logger("flowlogic.run_transition() BUG no transition " .. "definitions found! node.name=" .. node.name .. " currentpressure=" .. tostring(currentpressure)) end return result end -- post-update hook for run_transition -- among other things, updates mesecons if present. -- node here means the new node, returned from run_transition() above flowlogic.run_transition_post = function(pos, node) local mesecons_def = minetest.registered_nodes[node.name].mesecons local mesecons_rules = pipeworks.flowables.transitions.mesecons[node.name] if minetest.global_exists("mesecon") and (mesecons_def ~= nil) and mesecons_rules then if type(mesecons_def) ~= "table" then pipeworks.logger("flowlogic.run_transition_post() BUG mesecons def for "..node.name.."not a table: got "..tostring(mesecons_def)) else local receptor = mesecons_def.receptor if receptor then local state = receptor.state if state == mesecon.state.on then mesecon.receptor_on(pos, mesecons_rules) elseif state == mesecon.state.off then mesecon.receptor_off(pos, mesecons_rules) end end end end end