--register aliases for when someone had technic installed, but then uninstalled it but not pipeworks minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off") minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on") minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") --old name minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") --old name minetest.register_craft({ output = 'pipeworks:nodebreaker_off 1', recipe = { {'group:wood', 'default:pick_mese','group:wood'}, {'default:stone', 'mesecons:piston','default:stone'}, {'default:stone', 'mesecons:mesecon','default:stone'}, } }) local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end --define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it local function dir_to_facedir(dir, is6d) --account for y if requested if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then --from above if dir.y < 0 then if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 19 else return 13 end else if dir.z < 0 then return 10 else return 4 end end --from below else if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 15 else return 17 end else if dir.z < 0 then return 6 else return 8 end end end --otherwise, place horizontally elseif math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 3 else return 1 end else if dir.z < 0 then return 2 else return 0 end end end local function delay(x) return (function() return x end) end local function break_node (pos, facedir) --locate the outgoing velocity, front, and back of the node via facedir_to_dir if type(facedir) ~= "number" or facedir < 0 or facedir > 23 then return end local vel = minetest.facedir_to_dir(facedir) local front = {x=pos.x - vel.x, y=pos.y - vel.y, z=pos.z - vel.z} local node = minetest.get_node(front) --if node.name == "air" or node.name == "ignore" then -- return nil --elseif minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].liquidtype ~= "none" then -- return nil --end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:get_size("ghost_pick") ~= 1 then -- Legacy code inv:set_size("ghost_pick", 1) inv:set_size("main", 100) end local pick_inv = "pick" local pick = inv:get_stack("pick", 1) if pick:is_empty() then pick = ItemStack("default:pick_mese") inv:set_stack("ghost_pick", 1, pick) pick_inv = "ghost_pick" end local pitch local yaw if vel.z < 0 then yaw = 0 pitch = 0 elseif vel.z > 0 then yaw = math.pi pitch = 0 elseif vel.x < 0 then yaw = 3*math.pi/2 pitch = 0 elseif vel.x > 0 then yaw = math.pi/2 pitch = 0 elseif vel.y > 0 then yaw = 0 pitch = -math.pi/2 else yaw = 0 pitch = math.pi/2 end local digger = { get_inventory_formspec = delay(""), get_look_dir = delay({x = -vel.x, y = -vel.y, z = -vel.z}), get_look_pitch = delay(pitch), get_look_yaw = delay(yaw), get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}), get_player_control_bits = delay(0), get_player_name = delay(meta:get_string("owner")), is_player = delay(true), is_fake_player = true, set_inventory_formspec = delay(), getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height get_hp = delay(20), get_inventory = delay(inv), get_wielded_item = delay(pick), get_wield_index = delay(1), get_wield_list = delay(pick_inv), moveto = delay(), punch = delay(), remove = delay(), right_click = delay(), setpos = delay(), set_hp = delay(), set_properties = delay(), set_wielded_item = function(self, stack) if stack:get_name() == pick:get_name() then inv:set_stack(pick_inv, 1, stack) else inv:add_item("main", stack) inv:set_stack(pick_inv, 1, ItemStack("")) end end, set_animation = delay(), set_attach = delay(), set_detach = delay(), set_bone_position = delay(), } local pickdef = minetest.registered_items[pick:get_name()] local pickcopy = ItemStack(pick) if pick_inv == "pick" and pickdef and pickdef.on_use then local pos_under, pos_above = {x = pos.x - vel.x, y = pos.y - vel.y, z = pos.z - vel.z}, {x = pos.x - 2*vel.x, y = pos.y - 2*vel.y, z = pos.z - 2*vel.z} local pointed_thing = {type="node", under=pos_under, above=pos_above} inv:set_stack(pick_inv, 1, pickdef.on_use(pick, digger, pointed_thing) or pick) else minetest.node_dig(front, node, digger) end if pickdef and (not pickdef.wear_represents or pickdef.wear_represents == "mechanical_wear") then inv:set_stack(pick_inv, 1, pickcopy) -- Do not wear pick out end for i = 1, 100 do local dropped_item = inv:get_stack("main", i) if not dropped_item:is_empty() then local item1 = pipeworks.tube_item({x=pos.x, y=pos.y, z=pos.z}, dropped_item) item1:get_luaentity().start_pos = {x=pos.x, y=pos.y, z=pos.z} item1:setvelocity(vel) item1:setacceleration({x=0, y=0, z=0}) inv:set_stack("main", i, ItemStack("")) end end end local node_breaker_on = function(pos, node) if node.name == "pipeworks:nodebreaker_off" then swap_node(pos, "pipeworks:nodebreaker_on") break_node(pos, node.param2) nodeupdate(pos) end end local node_breaker_off = function(pos, node) if node.name == "pipeworks:nodebreaker_on" then swap_node(pos, "pipeworks:nodebreaker_off") nodeupdate(pos) end end minetest.register_node("pipeworks:nodebreaker_off", { description = "Node Breaker", tile_images = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png", "pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1}, mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}}, sounds = default.node_sound_stone_defaults(), tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1}, input_inventory = "pick", insert_object = function(pos, node, stack, direction) local vel = minetest.facedir_to_dir(node.param2) if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then return stack end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("pick", stack) end, can_insert = function(pos, node, stack, direction) local vel = minetest.facedir_to_dir(node.param2) if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then return false end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("pick", stack) end, can_remove = function(pos, node, stack, dir) return stack:get_count() end}, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("pick", 1) inv:set_size("ghost_pick", 1) inv:set_size("main", 100) --inv:set_stack("pick", 1, ItemStack("default:pick_mese")) meta:set_string("formspec", "invsize[8,6;]".. "label[0,0;Node breaker]".. "list[current_name;pick;3.5,0;1,1;]".. "list[current_player;main;0,2;8,4;]") end, after_place_node = function (pos, placer) pipeworks.scan_for_tube_objects(pos, placer) local placer_pos = placer:getpos() --correct for the player's height if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end --correct for 6d facedir if placer_pos then local dir = { x = pos.x - placer_pos.x, y = pos.y - placer_pos.y, z = pos.z - placer_pos.z } local node = minetest.get_node(pos) node.param2 = dir_to_facedir(dir, true) minetest.set_node(pos, node) minetest.log("action", "real (6d) facedir: " .. node.param2) end minetest.get_meta(pos):set_string("owner", placer:get_player_name()) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) if oldmetadata.inventory.pick then local stack = oldmetadata.inventory.pick[1] if not stack:is_empty() then minetest.add_item(pos, stack) end end pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then return 0 end return stack:get_count() end }) minetest.register_node("pipeworks:nodebreaker_on", { description = "Node Breaker", tile_images = {"pipeworks_nodebreaker_top_on.png","pipeworks_nodebreaker_bottom_on.png","pipeworks_nodebreaker_side2_on.png","pipeworks_nodebreaker_side1_on.png", "pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_on.png"}, mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1, tubedevice_receiver=1}, sounds = default.node_sound_stone_defaults(), drop = "pipeworks:nodebreaker_off", tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1}, input_inventory = "pick", insert_object = function(pos, node, stack, direction) local vel = minetest.facedir_to_dir(node.param2) if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then return stack end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("pick", stack) end, can_insert = function(pos, node, stack, direction) local vel = minetest.facedir_to_dir(node.param2) if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then return false end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("pick", stack) end, can_remove = function(pos, node, stack, dir) return stack:get_count() end}, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("pick", 1) inv:set_size("ghost_pick", 1) inv:set_size("main", 100) meta:set_string("formspec", "invsize[8,6;]".. "label[0,0;Node breaker]".. "list[current_name;pick;3.5,0;1,1;]".. "list[current_player;main;0,2;8,4;]") --inv:set_stack("pick", 1, ItemStack("default:pick_mese")) end, after_place_node = function (pos, placer) pipeworks.scan_for_tube_objects(pos, placer) local placer_pos = placer:getpos() --correct for the player's height if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end --correct for 6d facedir if placer_pos then local dir = { x = pos.x - placer_pos.x, y = pos.y - placer_pos.y, z = pos.z - placer_pos.z } local node = minetest.get_node(pos) node.param2 = dir_to_facedir(dir, true) minetest.set_node(pos, node) minetest.log("action", "real (6d) facedir: " .. node.param2) end minetest.get_meta(pos):set_string("owner", placer:get_player_name()) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) if oldmetadata.inventory.pick then local stack = oldmetadata.inventory.pick[1] if not stack:is_empty() then minetest.add_item(pos, stack) end end pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then return 0 end return stack:get_count() end })