--register aliases for when someone had technic installed, but then uninstalled it but not pipeworks minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off") minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on") minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") --old name minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") --old name minetest.register_craft({ output = 'pipeworks:nodebreaker_off 1', recipe = { {'group:wood', 'default:pick_mese','group:wood'}, {'default:stone', 'mesecons:piston','default:stone'}, {'default:stone', 'mesecons:mesecon','default:stone'}, } }) local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end --define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it local function dir_to_facedir(dir, is6d) --account for y if requested if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then --from above if dir.y < 0 then if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 19 else return 13 end else if dir.z < 0 then return 10 else return 4 end end --from below else if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 15 else return 17 end else if dir.z < 0 then return 6 else return 8 end end end --otherwise, place horizontally elseif math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 3 else return 1 end else if dir.z < 0 then return 2 else return 0 end end end local function delay(x) return (function() return x end) end local function break_node (pos, facedir) --locate the outgoing velocity, front, and back of the node via facedir_to_dir if type(facedir) ~= "number" or facedir < 0 or facedir > 23 then return end local vel = minetest.facedir_to_dir(facedir); local front = {x=pos.x - vel.x, y=pos.y - vel.y, z=pos.z - vel.z} local node = minetest.get_node(front) if node.name == "air" or node.name == "ignore" then return nil elseif minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].liquidtype ~= "none" then return nil end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_stack("pick", 1, ItemStack("default:pick_mese")) local pitch local yaw if vel.z < 0 then yaw = 0 pitch = 0 elseif vel.z > 0 then yaw = math.pi pitch = 0 elseif vel.x < 0 then yaw = 3*math.pi/2 pitch = 0 elseif vel.x > 0 then yaw = math.pi/2 pitch = 0 elseif vel.y > 0 then yaw = 0 pitch = -math.pi/2 else yaw = 0 pitch = math.pi/2 end local digger = { get_inventory_formspec = delay(""), get_look_dir = delay({x = -vel.x, y = -vel.y, z = -vel.z}), get_look_pitch = delay(pitch), get_look_yaw = delay(yaw), get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}), get_player_control_bits = delay(0), get_player_name = delay("node_breaker"), is_player = delay(true), set_inventory_formspec = delay(), getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height get_hp = delay(20), get_inventory = delay(inv), get_wielded_item = delay(ItemStack("default:pick_mese")), get_wield_index = delay(1), get_wield_list = delay("pick"), moveto = delay(), punch = delay(), remove = delay(), right_click = delay(), setpos = delay(), set_hp = delay(), set_properties = delay(), set_wielded_item = delay(), set_animation = delay(), set_attach = delay(), set_detach = delay(), set_bone_position = delay(), } --check node to make sure it is diggable local def = ItemStack({name=node.name}):get_definition() if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(front, digger)) then --node is not diggable return end --handle node drops local drops = minetest.get_node_drops(node.name, "default:pick_mese") for _, dropped_item in ipairs(drops) do local item1 = pipeworks.tube_item({x=pos.x, y=pos.y, z=pos.z}, dropped_item) item1:get_luaentity().start_pos = {x=pos.x, y=pos.y, z=pos.z} item1:setvelocity(vel) item1:setacceleration({x=0, y=0, z=0}) end local oldmetadata = nil if def.after_dig_node then oldmetadata = minetest.get_meta(front):to_table() end minetest.remove_node(front) --handle post-digging callback if def.after_dig_node then -- Copy pos and node because callback can modify them local pos_copy = {x=front.x, y=front.y, z=front.z} local node_copy = {name=node.name, param1=node.param1, param2=node.param2} def.after_dig_node(pos_copy, node_copy, oldmetadata, digger) end --run digging event callbacks for _, callback in ipairs(minetest.registered_on_dignodes) do -- Copy pos and node because callback can modify them local pos_copy = {x=front.x, y=front.y, z=front.z} local node_copy = {name=node.name, param1=node.param1, param2=node.param2} callback(pos_copy, node_copy, digger) end end local node_breaker_on = function(pos, node) if node.name == "pipeworks:nodebreaker_off" then swap_node(pos, "pipeworks:nodebreaker_on") break_node(pos, node.param2) nodeupdate(pos) end end local node_breaker_off = function(pos, node) if node.name == "pipeworks:nodebreaker_on" then swap_node(pos, "pipeworks:nodebreaker_off") nodeupdate(pos) end end minetest.register_node("pipeworks:nodebreaker_off", { description = "Node Breaker", tile_images = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png", "pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1}, mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}}, sounds = default.node_sound_stone_defaults(), tube = {connect_sides={back=1}}, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("pick", 1) inv:set_stack("pick", 1, ItemStack("default:pick_mese")) end, after_place_node = function (pos, placer) pipeworks.scan_for_tube_objects(pos, placer) local placer_pos = placer:getpos() --correct for the player's height if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end --correct for 6d facedir if placer_pos then local dir = { x = pos.x - placer_pos.x, y = pos.y - placer_pos.y, z = pos.z - placer_pos.z } local node = minetest.get_node(pos) node.param2 = dir_to_facedir(dir, true) minetest.set_node(pos, node) minetest.log("action", "real (6d) facedir: " .. node.param2) end end, after_dig_node = pipeworks.scan_for_tube_objects, }) minetest.register_node("pipeworks:nodebreaker_on", { description = "Node Breaker", tile_images = {"pipeworks_nodebreaker_top_on.png","pipeworks_nodebreaker_bottom_on.png","pipeworks_nodebreaker_side2_on.png","pipeworks_nodebreaker_side1_on.png", "pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_on.png"}, mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), tube = {connect_sides={back=1}}, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("pick", 1) inv:set_stack("pick", 1, ItemStack("default:pick_mese")) end, after_place_node = function (pos, placer) pipeworks.scan_for_tube_objects(pos, placer) local placer_pos = placer:getpos() --correct for the player's height if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end --correct for 6d facedir if placer_pos then local dir = { x = pos.x - placer_pos.x, y = pos.y - placer_pos.y, z = pos.z - placer_pos.z } local node = minetest.get_node(pos) node.param2 = dir_to_facedir(dir, true) minetest.set_node(pos, node) minetest.log("action", "real (6d) facedir: " .. node.param2) end end, after_dig_node = pipeworks.scan_for_tube_objects, })