-- registration of pipework's own pipes. -- written 2017 by thetaepsilon -- global values and thresholds for water behaviour -- TODO: add some way of setting this per-world local thresholds = {} -- limit on pump pressure - will not absorb more than can be taken thresholds.pump_pressure = 2 -- activation threshold for spigot -- should not be below 1, as spigot helper code indiscriminately places a water source node if run. thresholds.spigot_min = 1 local pipes_full_nodenames = pipeworks.pipes_full_nodenames local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames local register = pipeworks.flowables.register local flowlogic = pipeworks.flowlogic -- FIXME: DRY principle for names, move this to devices.lua? -- FIXME: all devices still considered simple local pump_on = "pipeworks:pump_on" local pump_off = "pipeworks:pump_off" local spigot_off = "pipeworks:spigot" local spigot_on = "pipeworks:spigot_pouring" if pipeworks.enable_pipes then --[[ for _, pipe in ipairs(pipes_full_nodenames) do register.simple(pipe) end for _, pipe in ipairs(pipes_empty_nodenames) do register.simple(pipe) end ]] if pipeworks.enable_pipe_devices then --register.simple(pump_off) --register.simple(pump_on) --register.simple(spigot_on) --register.simple(spigot_off) --register.intake_simple(pump_on, thresholds.pump_pressure) -- TODO: the code doesn't currently care if the spigot is the visually flowing node or not. -- So some mechanism to register on/off states would be nice --register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot) --register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot) end end