-- reimplementation of new_flow_logic branch: processing functions -- written 2017 by thetaepsilon local flowlogic = {} flowlogic.helpers = {} pipeworks.flowlogic = flowlogic -- borrowed from above: might be useable to replace the above coords tables local make_coords_offsets = function(pos, include_base) local coords = { {x=pos.x,y=pos.y-1,z=pos.z}, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x-1,y=pos.y,z=pos.z}, {x=pos.x+1,y=pos.y,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z-1}, {x=pos.x,y=pos.y,z=pos.z+1}, } if include_base then table.insert(coords, pos) end return coords end -- local debuglog = function(msg) print("## "..msg) end --local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end -- new version of liquid check -- accepts a limit parameter to only delete water blocks that the receptacle can accept, -- and returns it so that the receptacle can update it's pressure values. local check_for_liquids_v2 = function(pos, limit) local coords = make_coords_offsets(pos, false) local total = 0 for index, tpos in ipairs(coords) do if total >= limit then break end local name = minetest.get_node(tpos).name if name == "default:water_source" then minetest.remove_node(tpos) total = total + 1 end end --pipeworks.logger("check_for_liquids_v2@"..formatvec(pos).." total "..total) return total end flowlogic.check_for_liquids_v2 = check_for_liquids_v2 local label_pressure = "pipeworks.water_pressure" local get_pressure_access = function(pos) local metaref = minetest.get_meta(pos) return { get = function() return metaref:get_float(label_pressure) end, set = function(v) metaref:set_float(label_pressure, v) end } end -- logging is unreliable when something is crashing... local nilexplode = function(caller, label, value) if value == nil then error(caller..": "..label.." was nil") end end flowlogic.run = function(pos, node) local nodename = node.name -- get the current pressure value. local nodepressure = get_pressure_access(pos) local currentpressure = nodepressure.get() -- if node is an input: run intake phase local inputdef = pipeworks.flowables.inputs.list[nodename] if inputdef then currentpressure = flowlogic.run_input(pos, node, currentpressure, inputdef) --debuglog("post-intake currentpressure is "..currentpressure) --nilexplode("run()", "currentpressure", currentpressure) end -- balance pressure with neighbours currentpressure = flowlogic.balance_pressure(pos, node, currentpressure) -- if node is an output: run output phase local output = pipeworks.flowables.outputs.list[nodename] if output then currentpressure = flowlogic.run_output( pos, node, currentpressure, output.upper, output.lower, output.outputfn) end -- set the new pressure nodepressure.set(currentpressure) end flowlogic.balance_pressure = function(pos, node, currentpressure) -- debuglog("balance_pressure() "..node.name.." at "..pos.x.." "..pos.y.." "..pos.z) -- check the pressure of all nearby flowable nodes, and average it out. -- pressure handles to average over local connections = {} -- unconditionally include self in nodes to average over. -- result of averaging will be returned as new pressure for main flow logic callback local totalv = currentpressure local totalc = 1 -- then handle neighbours, but if not a pressure node don't consider them at all for _, npos in ipairs(make_coords_offsets(pos, false)) do local nodename = minetest.get_node(npos).name -- for now, just check if it's in the simple table. -- TODO: the "can flow from" logic in flowable_node_registry.lua local haspressure = (pipeworks.flowables.list.simple[nodename]) if haspressure then local neighbour = get_pressure_access(npos) --pipeworks.logger("balance_pressure @ "..formatvec(pos).." "..nodename.." "..formatvec(npos).." added to neighbour set") local n = neighbour.get() table.insert(connections, neighbour) totalv = totalv + n totalc = totalc + 1 end end local average = totalv / totalc for _, target in ipairs(connections) do target.set(average) end return average end flowlogic.run_input = function(pos, node, currentpressure, inputdef) -- intakefn allows a given input node to define it's own intake logic. -- this function will calculate the maximum amount of water that can be taken in; -- the intakefn will be given this and is expected to return the actual absorption amount. local maxpressure = inputdef.maxpressure local intake_limit = maxpressure - currentpressure if intake_limit <= 0 then return currentpressure end local actual_intake = inputdef.intakefn(pos, intake_limit) --pipeworks.logger("run_input@"..formatvec(pos).." oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake) if actual_intake <= 0 then return currentpressure end local newpressure = actual_intake + currentpressure --debuglog("run_input() end, oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure) return newpressure end -- flowlogic output helper implementation: -- outputs water by trying to place water nodes nearby in the world. -- neighbours is a list of node offsets to try placing water in. -- this is a constructor function, returning another function which satisfies the output helper requirements. -- note that this does *not* take rotation into account. flowlogic.helpers.make_neighbour_output_fixed = function(neighbours) return function(pos, node, currentpressure) local taken = 0 for _, offset in pairs(neighbours) do local npos = vector.add(pos, offset) local name = minetest.get_node(npos).name if (name == "air") or (name == "default:water_flowing") then minetest.swap_node(npos, {name="default:water_source"}) taken = taken + 1 end end return taken end end -- complementary function to the above when using non-finite mode: -- removes water sources from neighbor positions when the output is "off" due to lack of pressure. flowlogic.helpers.make_neighbour_cleanup_fixed = function(neighbours) return function(pos, node, currentpressure) -- FIXME - this would indiscriminately take blocks while under-pressure, not just one time? for _, offset in pairs(neighbours) do local npos = vector.add(pos, offset) local name = minetest.get_node(npos).name if (name == "default:water_source") then minetest.remove_node(pos) end end end end flowlogic.run_output = function(pos, node, currentpressure, upper, lower, outputfn) -- processing step for water output devices. -- takes care of checking a minimum pressure value and updating the resulting pressure level -- the outputfn is provided the current pressure and returns the pressure "taken". -- as an example, using this with the above spigot function, -- the spigot function tries to output a water source if it will fit in the world. local result = currentpressure if currentpressure > lower then local takenpressure = outputfn(pos, node, currentpressure) local newpressure = currentpressure - takenpressure if newpressure < 0 then newpressure = 0 end result = newpressure end return result end