-- reimplementation of new_flow_logic branch: processing functions -- written 2017 by thetaepsilon local flowlogic = {} flowlogic.helpers = {} pipeworks.flowlogic = flowlogic -- borrowed from above: might be useable to replace the above coords tables local make_coords_offsets = function(pos, include_base) local coords = { {x=pos.x,y=pos.y-1,z=pos.z}, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x-1,y=pos.y,z=pos.z}, {x=pos.x+1,y=pos.y,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z-1}, {x=pos.x,y=pos.y,z=pos.z+1}, } if include_base then table.insert(coords, pos) end return coords end -- local debuglog = function(msg) print("## "..msg) end --local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end -- new version of liquid check -- accepts a limit parameter to only delete water blocks that the receptacle can accept, -- and returns it so that the receptacle can update it's pressure values. local check_for_liquids_v2 = function(pos, limit) local coords = make_coords_offsets(pos, false) local total = 0 for index, tpos in ipairs(coords) do if total >= limit then break end local name = minetest.get_node(tpos).name if name == "default:water_source" then minetest.remove_node(tpos) total = total + 1 end end --pipeworks.logger("check_for_liquids_v2@"..formatvec(pos).." total "..total) return total end flowlogic.check_for_liquids_v2 = check_for_liquids_v2 local label_pressure = "pipeworks.water_pressure" flowlogic.balance_pressure = function(pos, node) -- debuglog("balance_pressure() "..node.name.." at "..pos.x.." "..pos.y.." "..pos.z) -- check the pressure of all nearby nodes, and average it out. -- for the moment, only balance neighbour nodes if it already has a pressure value. -- XXX: maybe this could be used to add fluid behaviour to other mod's nodes too? -- unconditionally include self in nodes to average over local meta = minetest.get_meta(pos) local currentpressure = meta:get_float(label_pressure) local connections = { meta } local totalv = currentpressure local totalc = 1 -- then handle neighbours, but if not a pressure node don't consider them at all for _, npos in ipairs(make_coords_offsets(pos, false)) do local nodename = minetest.get_node(npos).name local neighbour = minetest.get_meta(npos) -- for now, just check if it's in the simple table. -- TODO: the "can flow from" logic in flowable_node_registry.lua local haspressure = (pipeworks.flowables.list.simple[nodename]) if haspressure then --pipeworks.logger("balance_pressure @ "..formatvec(pos).." "..nodename.." "..formatvec(npos).." added to neighbour set") local n = neighbour:get_float(label_pressure) table.insert(connections, neighbour) totalv = totalv + n totalc = totalc + 1 end end local average = totalv / totalc for _, targetmeta in ipairs(connections) do targetmeta:set_float(label_pressure, average) end end flowlogic.run_input = function(pos, node, maxpressure, intakefn) -- intakefn allows a given input node to define it's own intake logic. -- this function will calculate the maximum amount of water that can be taken in; -- the intakefn will be given this and is expected to return the actual absorption amount. local meta = minetest.get_meta(pos) local currentpressure = meta:get_float(label_pressure) local intake_limit = maxpressure - currentpressure if intake_limit <= 0 then return end local actual_intake = intakefn(pos, intake_limit) --pipeworks.logger("run_input@"..formatvec(pos).." oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake) if actual_intake <= 0 then return end local newpressure = actual_intake + currentpressure -- debuglog("oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure) meta:set_float(label_pressure, newpressure) end -- flowlogic output helper implementation: -- outputs water by trying to place water nodes nearby in the world. -- neighbours is a list of node offsets to try placing water in. -- this is a constructor function, returning another function which satisfies the output helper requirements. -- note that this does *not* take rotation into account. flowlogic.helpers.make_neighbour_output_fixed = function(neighbours) return function(pos, node, currentpressure) local taken = 0 for _, offset in pairs(neighbours) do local npos = vector.add(pos, offset) local name = minetest.get_node(npos).name if (name == "air") or (name == "default:water_flowing") then minetest.swap_node(npos, {name="default:water_source"}) taken = taken + 1 end end return taken end end -- complementary function to the above when using non-finite mode: -- removes water sources from neighbor positions when the output is "off" due to lack of pressure. flowlogic.helpers.make_neighbour_cleanup_fixed = function(neighbours) return function(pos, node, currentpressure) -- FIXME - this would indiscriminately take blocks while under-pressure, not just one time? for _, offset in pairs(neighbours) do local npos = vector.add(pos, offset) local name = minetest.get_node(npos).name if (name == "default:water_source") then minetest.remove_node(pos) end end end end flowlogic.run_output = function(pos, node, threshold, outputfn) -- callback for output devices. -- takes care of checking a minimum pressure value and updating the node metadata. -- the outputfn is provided the current pressure and returns the pressure "taken". -- as an example, using this with the above spigot function, -- the spigot function tries to output a water source if it will fit in the world. local meta = minetest.get_meta(pos) -- sometimes I wonder if meta:get_* returning default values would ever be problematic. -- though here it doesn't matter, an uninit'd node returns 0, which is fine for a new, empty node. local currentpressure = meta:get_float(label_pressure) if currentpressure > threshold then local takenpressure = outputfn(pos, node, currentpressure) local newpressure = currentpressure - takenpressure if newpressure < 0 then currentpressure = 0 end meta:set_float(label_pressure, newpressure) end end