-- Pipeworks mod by Vanessa Ezekowitz - 2013-07-13 -- -- This mod supplies various steel pipes and plastic pneumatic tubes -- and devices that they can connect to. -- pipeworks = {} local DEBUG = false pipeworks.worldpath = minetest.get_worldpath() pipeworks.modpath = minetest.get_modpath("pipeworks") local S = minetest.get_translator("pipeworks") dofile(pipeworks.modpath.."/default_settings.lua") -- Read the external config file if it exists. local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt" local worldsettingsfile = io.open(worldsettingspath, "r") if worldsettingsfile then worldsettingsfile:close() dofile(worldsettingspath) end if pipeworks.toggles.pipe_mode == "pressure" then minetest.log("warning", "pipeworks pressure logic mode comes with caveats and differences in behaviour, you have been warned!") end -- Random variables pipeworks.expect_infinite_stacks = true if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then pipeworks.expect_infinite_stacks = false end pipeworks.meseadjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}} pipeworks.rules_all = {{x=0, y=0, z=1},{x=0, y=0, z=-1},{x=1, y=0, z=0},{x=-1, y=0, z=0}, {x=0, y=1, z=1},{x=0, y=1, z=-1},{x=1, y=1, z=0},{x=-1, y=1, z=0}, {x=0, y=-1, z=1},{x=0, y=-1, z=-1},{x=1, y=-1, z=0},{x=-1, y=-1, z=0}, {x=0, y=1, z=0}, {x=0, y=-1, z=0}} pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}} pipeworks.digilines_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}} pipeworks.liquid_texture = "default_water.png" pipeworks.button_off = {text="", texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"} pipeworks.button_on = {text="", texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"} pipeworks.button_base = "image_button[0,4.3;1,0.6" pipeworks.button_label = "label[0.9,4.31;"..S("Allow splitting incoming stacks from tubes").."]" -- Helper functions function pipeworks.fix_image_names(table, replacement) local outtable={} for i in ipairs(table) do outtable[i]=string.gsub(table[i], "_XXXXX", replacement) end return outtable end function pipeworks.add_node_box(t, b) if not t or not b then return end for i in ipairs(b) do table.insert(t, b[i]) end end function pipeworks.may_configure(pos, player) local name = player:get_player_name() local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if owner ~= "" then -- wielders and filters return owner == name end return not minetest.is_protected(pos, name) end function pipeworks.replace_name(tbl,tr,name) local ntbl={} for key,i in pairs(tbl) do if type(i)=="string" then ntbl[key]=string.gsub(i,tr,name) elseif type(i)=="table" then ntbl[key]=pipeworks.replace_name(i,tr,name) else ntbl[key]=i end end return ntbl end pipeworks.logger = function(msg) print("[pipeworks] "..msg) end ------------------------------------------- -- Load the various other parts of the mod -- early auto-detection for finite water mode if not explicitly disabled if pipeworks.toggles.finite_water == nil then dofile(pipeworks.modpath.."/autodetect-finite-water.lua") end if minetest.get_modpath("signs_lib") then dofile(pipeworks.modpath.."/signs_compat.lua") end dofile(pipeworks.modpath.."/common.lua") dofile(pipeworks.modpath.."/models.lua") dofile(pipeworks.modpath.."/autoplace_pipes.lua") dofile(pipeworks.modpath.."/autoplace_tubes.lua") dofile(pipeworks.modpath.."/luaentity.lua") dofile(pipeworks.modpath.."/item_transport.lua") dofile(pipeworks.modpath.."/flowing_logic.lua") dofile(pipeworks.modpath.."/crafts.lua") dofile(pipeworks.modpath.."/tube_registration.lua") dofile(pipeworks.modpath.."/routing_tubes.lua") dofile(pipeworks.modpath.."/sorting_tubes.lua") dofile(pipeworks.modpath.."/vacuum_tubes.lua") dofile(pipeworks.modpath.."/signal_tubes.lua") dofile(pipeworks.modpath.."/decorative_tubes.lua") dofile(pipeworks.modpath.."/filter-injector.lua") dofile(pipeworks.modpath.."/trashcan.lua") dofile(pipeworks.modpath.."/wielder.lua") local logicdir = "/pressure_logic/" -- note that even with these files the new flow logic is not yet default. -- registration will take place but no actual ABMs/node logic will be installed, -- unless the toggle flag is specifically enabled in the per-world settings flag. dofile(pipeworks.modpath..logicdir.."flowable_node_registry.lua") dofile(pipeworks.modpath..logicdir.."abms.lua") dofile(pipeworks.modpath..logicdir.."abm_register.lua") dofile(pipeworks.modpath..logicdir.."flowable_node_registry_install.lua") if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat-chests.lua") dofile(pipeworks.modpath.."/compat-furnaces.lua") end if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end if pipeworks.enable_lua_tube and (minetest.get_modpath("mesecons") or minetest.get_modpath("digilines")) then dofile(pipeworks.modpath.."/lua_tube.lua") end minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty") print("Pipeworks loaded!")