-- This file provides the actual flow and pathfinding logic that makes water -- move through the pipes. -- -- Contributed by mauvebic, 2013-01-03, rewritten a bit by Vanessa Ezekowitz -- local finitewater = minetest.settings:get_bool("liquid_finite") pipeworks.check_for_liquids = function(pos) local coords = { {x=pos.x,y=pos.y-1,z=pos.z}, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x-1,y=pos.y,z=pos.z}, {x=pos.x+1,y=pos.y,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z-1}, {x=pos.x,y=pos.y,z=pos.z+1}, } for i =1,6 do local name = minetest.get_node(coords[i]).name if name and string.find(name,"water") then if finitewater then minetest.remove_node(coords[i]) end return true end end return false end pipeworks.check_for_inflows = function(pos,node) local coords = { {x=pos.x,y=pos.y-1,z=pos.z}, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x-1,y=pos.y,z=pos.z}, {x=pos.x+1,y=pos.y,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z-1}, {x=pos.x,y=pos.y,z=pos.z+1}, } local newnode = false local source = false for i = 1, 6 do if newnode then break end local testnode = minetest.get_node(coords[i]) local name = testnode.name if name and (name == "pipeworks:pump_on" and pipeworks.check_for_liquids(coords[i])) or string.find(name,"_loaded") then if string.find(name,"_loaded") then source = minetest.get_meta(coords[i]):get_string("source") if source == minetest.pos_to_string(pos) then break end end if string.find(name, "valve") or string.find(name, "sensor") then if ((i == 3 or i == 4) and minetest.facedir_to_dir(testnode.param2).x ~= 0) or ((i == 5 or i == 6) and minetest.facedir_to_dir(testnode.param2).z ~= 0) or ((i == 1 or i == 2) and minetest.facedir_to_dir(testnode.param2).y ~= 0) then newnode = string.gsub(node.name,"empty","loaded") source = {x=coords[i].x,y=coords[i].y,z=coords[i].z} end else newnode = string.gsub(node.name,"empty","loaded") source = {x=coords[i].x,y=coords[i].y,z=coords[i].z} end end end if newnode then minetest.add_node(pos,{name=newnode, param2 = node.param2}) minetest.get_meta(pos):set_string("source",minetest.pos_to_string(source)) end end pipeworks.check_sources = function(pos,node) local sourcepos = minetest.string_to_pos(minetest.get_meta(pos):get_string("source")) if not sourcepos then return end local source = minetest.get_node(sourcepos).name local newnode = false if source and not ((source == "pipeworks:pump_on" and pipeworks.check_for_liquids(sourcepos)) or string.find(source,"_loaded") or source == "ignore" ) then newnode = string.gsub(node.name,"loaded","empty") end if newnode then minetest.add_node(pos,{name=newnode, param2 = node.param2}) minetest.get_meta(pos):set_string("source","") end end pipeworks.spigot_check = function(pos, node) local belowname = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name if belowname and (belowname == "air" or belowname == "default:water_flowing" or belowname == "default:water_source") then local spigotname = minetest.get_node(pos).name local fdir=node.param2 % 4 local check = { {x=pos.x,y=pos.y,z=pos.z+1}, {x=pos.x+1,y=pos.y,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z-1}, {x=pos.x-1,y=pos.y,z=pos.z} } local near_node = minetest.get_node(check[fdir+1]) if near_node and string.find(near_node.name, "_loaded") then if spigotname and spigotname == "pipeworks:spigot" then minetest.add_node(pos,{name = "pipeworks:spigot_pouring", param2 = fdir}) if finitewater or belowname ~= "default:water_source" then minetest.add_node({x=pos.x,y=pos.y-1,z=pos.z},{name = "default:water_source"}) end end else if spigotname == "pipeworks:spigot_pouring" then minetest.add_node({x=pos.x,y=pos.y,z=pos.z},{name = "pipeworks:spigot", param2 = fdir}) if belowname == "default:water_source" and not finitewater then minetest.remove_node({x=pos.x,y=pos.y-1,z=pos.z}) end end end end end pipeworks.fountainhead_check = function(pos, node) local abovename = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name if abovename and (abovename == "air" or abovename == "default:water_flowing" or abovename == "default:water_source") then local fountainhead_name = minetest.get_node(pos).name local near_node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) if near_node and string.find(near_node.name, "_loaded") then if fountainhead_name and fountainhead_name == "pipeworks:fountainhead" then minetest.add_node(pos,{name = "pipeworks:fountainhead_pouring"}) if finitewater or abovename ~= "default:water_source" then minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z},{name = "default:water_source"}) end end else if fountainhead_name == "pipeworks:fountainhead_pouring" then minetest.add_node({x=pos.x,y=pos.y,z=pos.z},{name = "pipeworks:fountainhead"}) if abovename == "default:water_source" and not finitewater then minetest.remove_node({x=pos.x,y=pos.y+1,z=pos.z}) end end end end end -- global values and thresholds for water behaviour -- TODO: add some way of setting this per-world local thresholds = {} -- limit on pump pressure - will not absorb more than can be taken thresholds.pump_pressure = 2 -- borrowed from above: might be useable to replace the above coords tables local make_coords_offsets = function(pos, include_base) local coords = { {x=pos.x,y=pos.y-1,z=pos.z}, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x-1,y=pos.y,z=pos.z}, {x=pos.x+1,y=pos.y,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z-1}, {x=pos.x,y=pos.y,z=pos.z+1}, } if include_base then table.insert(coords, pos) end return coords end -- new version of liquid check -- accepts a limit parameter to only delete water blocks that the receptacle can accept, -- and returns it so that the receptacle can update it's pressure values. -- this should ensure that water blocks aren't vanished from existance. -- will take care of zero or negative-valued limits. pipeworks.check_for_liquids_v2 = function(pos, limit) if not limit then limit = 6 end local coords = make_coords_offsets(pos, false) local total = 0 for index, tpos in ipairs(coords) do if total >= limit then break end local name = minetest.get_node(tpos).name if name == "default:water_source" then minetest.remove_node(tpos) total = total + 1 end end return total end local label_pressure = "pipeworks.water_pressure" local label_haspressure = "pipeworks.is_pressure_node" pipeworks.balance_pressure = function(pos, node) -- debuglog("balance_pressure() "..node.name.." at "..pos.x.." "..pos.y.." "..pos.z) -- check the pressure of all nearby nodes, and average it out. -- for the moment, only balance neighbour nodes if it already has a pressure value. -- XXX: maybe this could be used to add fluid behaviour to other mod's nodes too? -- unconditionally include self in nodes to average over local meta = minetest.get_meta(pos) local currentpressure = meta:get_float(label_pressure) meta:set_int(label_haspressure, 1) local connections = { meta } local totalv = currentpressure local totalc = 1 -- then handle neighbours, but if not a pressure node don't consider them at all for _, npos in ipairs(make_coords_offsets(pos, false)) do local neighbour = minetest.get_meta(npos) local haspressure = (neighbour:get_int(label_haspressure) ~= 0) if haspressure then local n = neighbour:get_float(label_pressure) table.insert(connections, neighbour) totalv = totalv + n totalc = totalc + 1 end end local average = totalv / totalc for _, targetmeta in ipairs(connections) do targetmeta:set_float(label_pressure, average) end end pipeworks.run_pump_intake = function(pos, node) -- try to absorb nearby water nodes, but only up to limit. -- NB: check_for_liquids_v2 handles zero or negative from the following subtraction local meta = minetest.get_meta(pos) local currentpressure = meta:get_float(label_pressure) local intake_limit = thresholds.pump_pressure - currentpressure local actual_intake = pipeworks.check_for_liquids_v2(pos, limit) local newpressure = actual_intake + currentpressure meta:set_float(label_pressure, newpressure) end