minetest.register_craft({ output = "pipeworks:dispenser_off", recipe = { { "default:desert_sand", "default:chest", "default:desert_sand" }, { "default:stone", "mesecons:piston", "default:stone" }, { "default:stone", "mesecons:mesecon", "default:stone" }, } }) local function delay(x) return (function() return x end) end local function dispenser_on(pos, node) if node.name ~= "pipeworks:dispenser_off" then return end node.name = "pipeworks:dispenser_on" minetest.swap_node(pos, node) nodeupdate(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local invlist = inv:get_list("main") for i, stack in ipairs(invlist) do if stack:get_name() ~= nil and stack:get_name() ~= "" then local dir = minetest.facedir_to_dir(node.param2) local pitch local yaw if dir.z < 0 then yaw = 0 pitch = 0 elseif dir.z > 0 then yaw = math.pi pitch = 0 elseif dir.x < 0 then yaw = 3*math.pi/2 pitch = 0 elseif dir.x > 0 then yaw = math.pi/2 pitch = 0 elseif dir.y > 0 then yaw = 0 pitch = -math.pi/2 else yaw = 0 pitch = math.pi/2 end local dropper_pos = {x = pos.x, y = pos.y - 1.5, z = pos.z} -- Player height local dropper = { get_inventory_formspec = delay(meta:get_string("formspec")), get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}), get_look_pitch = delay(pitch), get_look_yaw = delay(yaw), get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=true, aux1=false, down=false, up=false}), get_player_control_bits = delay(0), get_player_name = delay(":pipeworks:"..minetest.pos_to_string(pos)), is_player = delay(true), is_fake_player = true, set_inventory_formspec = delay(), getpos = delay(dropper_pos), get_hp = delay(20), get_inventory = delay(inv), get_wielded_item = delay(stack), get_wield_index = delay(i), get_wield_list = delay("main"), moveto = delay(), punch = delay(), remove = delay(), right_click = delay(), setpos = delay(), set_hp = delay(), set_properties = delay(), set_wielded_item = function(self, item) inv:set_stack("main", i, item) end, set_animation = delay(), set_attach = delay(), set_detach = delay(), set_bone_position = delay(), } local stack2 if minetest.registered_items[stack:get_name()] then stack2 = minetest.registered_items[stack:get_name()].on_drop(stack, dropper, dropper_pos) or stack end inv:set_stack("main", i, stack2) return end end end local dispenser_off = function(pos, node) if node.name == "pipeworks:dispenser_on" then node.name = "pipeworks:dispenser_off" minetest.swap_node(pos, node) nodeupdate(pos) end end for _, state in ipairs({ "off", "on" }) do local grps = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 } if state == "on" then grps.not_in_creative_inventory = 1 end minetest.register_node("pipeworks:dispenser_"..state, { description = "Dispenser", tile_images = { "pipeworks_dispenser_top.png", "pipeworks_dispenser_bottom.png", "pipeworks_dispenser_side2.png", "pipeworks_dispenser_side1.png", "pipeworks_dispenser_back.png", "pipeworks_dispenser_front_"..state..".png", }, mesecons = { effector = { rules = pipeworks.rules_all, action_on = dispenser_on, action_off = dispenser_off, }, }, tube={insert_object=function(pos,node,stack,direction) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() return inv:add_item("main",stack) end, can_insert=function(pos,node,stack,direction) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() return inv:room_for_item("main",stack) end, input_inventory="main", connect_sides={back=1}, can_remove = function(pos, node, stack, dir) return stack:get_count() end}, is_ground_content = true, paramtype2 = "facedir", tubelike = 1, groups = grps, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;Dispenser]".. "list[current_name;main;4,1;3,3;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Dispenser") local inv = meta:get_inventory() inv:set_size("main", 3*3) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") end, after_place_node = function (pos, placer) pipeworks.scan_for_tube_objects(pos, placer) local placer_pos = placer:getpos() --correct for the player's height if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end --correct for 6d facedir if placer_pos then local dir = { x = pos.x - placer_pos.x, y = pos.y - placer_pos.y, z = pos.z - placer_pos.z } local node = minetest.get_node(pos) node.param2 = minetest.dir_to_facedir(dir, true) minetest.set_node(pos, node) minetest.log("action", "real (6d) facedir: " .. node.param2) end minetest.get_meta(pos):set_string("owner", placer:get_player_name()) end, after_dig_node = pipeworks.scan_for_tube_objects, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then return 0 end return stack:get_count() end, }) end