local S = minetest.get_translator("pipeworks") local new_flow_logic_register = pipeworks.flowables.register local polys = "" if pipeworks.enable_lowpoly then polys = "_lowpoly" end -- rotation handlers function pipeworks.fix_after_rotation(pos, node, user, mode, new_param2) if string.find(node.name, "spigot") then new_param2 = new_param2 % 4 end newnode = string.gsub(node.name, "_on", "_off") minetest.swap_node(pos, { name = newnode, param2 = new_param2 }) pipeworks.scan_for_pipe_objects(pos) return true end function pipeworks.rotate_on_place(itemstack, placer, pointed_thing) local playername = placer:get_player_name() if not minetest.is_protected(pointed_thing.under, playername) and not minetest.is_protected(pointed_thing.above, playername) then local node = minetest.get_node(pointed_thing.under) if (not placer:get_player_control().sneak) and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) else local pitch = placer:get_look_pitch() local above = pointed_thing.above local under = pointed_thing.under local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local undernode = minetest.get_node(under) local abovenode = minetest.get_node(above) local uname = undernode.name local aname = abovenode.name local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0) local pos1 = above -- check if the object should be turned vertically if above.x == under.x and above.z == under.z and ( string.find(uname, "pipeworks:pipe_") or string.find(uname, "pipeworks:storage_") or string.find(uname, "pipeworks:expansion_") or ( string.find(uname, "pipeworks:grating") and not isabove ) or ( string.find(uname, "pipeworks:pump_") and not isabove ) or ( ( string.find(uname, "pipeworks:valve") or string.find(uname, "pipeworks:entry_panel") or string.find(uname, "pipeworks:flow_sensor") ) and minetest.facedir_to_dir(undernode.param2).y ~= 0 ) ) then fdir = 17 end if minetest.registered_nodes[uname] and minetest.registered_nodes[uname]["buildable_to"] then pos1 = under end if minetest.registered_nodes[minetest.get_node(pos1).name] and not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end local placednode = string.gsub(itemstack:get_name(), "_loaded", "_empty") placednode = string.gsub(placednode, "_on", "_off") minetest.swap_node(pos1, {name = placednode, param2 = fdir }) pipeworks.scan_for_pipe_objects(pos1) if not pipeworks.expect_infinite_stacks then itemstack:take_item() end end end return itemstack end -- List of devices that should participate in the autoplace algorithm local pipereceptor_on = nil local pipereceptor_off = nil if minetest.get_modpath("mesecons") then pipereceptor_on = { receptor = { state = mesecon.state.on, rules = pipeworks.mesecons_rules } } pipereceptor_off = { receptor = { state = mesecon.state.off, rules = pipeworks.mesecons_rules } } end local pipes_devicelist = { "pump", "valve", "storage_tank_0", "storage_tank_1", "storage_tank_2", "storage_tank_3", "storage_tank_4", "storage_tank_5", "storage_tank_6", "storage_tank_7", "storage_tank_8", "storage_tank_9", "storage_tank_10" } -- Now define the nodes. local states = { "on", "off" } local dgroups = "" for s in ipairs(states) do if states[s] == "off" then dgroups = {snappy=3, pipe=1} else dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1} end local pumpname = "pipeworks:pump_"..states[s] minetest.register_node(pumpname, { description = S("Pump/Intake Module"), drawtype = "mesh", mesh = "pipeworks_pump"..polys..".obj", tiles = { "pipeworks_pump_"..states[s]..".png" }, paramtype = "light", paramtype2 = "facedir", groups = dgroups, sounds = default.node_sound_metal_defaults(), walkable = true, pipe_connections = { top = 1 }, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, drop = "pipeworks:pump_off", mesecons = {effector = { action_on = function (pos, node) minetest.swap_node(pos,{name="pipeworks:pump_on", param2 = node.param2}) end, action_off = function (pos, node) minetest.swap_node(pos,{name="pipeworks:pump_off", param2 = node.param2}) end }}, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local fdir = node.param2 minetest.swap_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir }) end, on_rotate = screwdriver.rotate_simple }) -- FIXME: this currently assumes that pumps can only rotate around the fixed axis pointing Y+. new_flow_logic_register.directional_vertical_fixed(pumpname, true) local pump_drive = 4 if states[s] ~= "off" then new_flow_logic_register.intake_simple(pumpname, pump_drive) end local nodename_valve_empty = "pipeworks:valve_"..states[s].."_empty" minetest.register_node(nodename_valve_empty, { description = S("Valve"), drawtype = "mesh", mesh = "pipeworks_valve_"..states[s]..polys..".obj", tiles = { "pipeworks_valve.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", selection_box = { type = "fixed", fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 } }, collision_box = { type = "fixed", fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 } }, groups = dgroups, sounds = default.node_sound_metal_defaults(), walkable = true, on_place = pipeworks.rotate_on_place, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, drop = "pipeworks:valve_off_empty", mesecons = {effector = { action_on = function (pos, node) minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2}) end, action_off = function (pos, node) minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2}) end }}, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local fdir = node.param2 minetest.swap_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir }) end, on_rotate = pipeworks.fix_after_rotation }) -- only register flow logic for the "on" ABM. -- this means that the off state automatically blocks flow by not participating in the balancing operation. if states[s] ~= "off" then new_flow_logic_register.directional_horizonal_rotate(nodename_valve_empty, true) end end local nodename_valve_loaded = "pipeworks:valve_on_loaded" minetest.register_node(nodename_valve_loaded, { description = S("Valve"), drawtype = "mesh", mesh = "pipeworks_valve_on"..polys..".obj", tiles = { "pipeworks_valve.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", selection_box = { type = "fixed", fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 } }, collision_box = { type = "fixed", fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 } }, groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, sounds = default.node_sound_metal_defaults(), walkable = true, on_place = pipeworks.rotate_on_place, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, drop = "pipeworks:valve_off_empty", mesecons = {effector = { action_on = function (pos, node) minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2}) end, action_off = function (pos, node) minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2}) end }}, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local fdir = node.param2 minetest.swap_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir }) end, on_rotate = pipeworks.fix_after_rotation }) -- register this the same as the on-but-empty variant, so existing nodes of this type work also. -- note that as new_flow_logic code does not distinguish empty/full in node states, -- right-clicking a "loaded" valve (becoming an off valve) then turning it on again will yield a on-but-empty valve, -- but the flow logic will still function. -- thus under new_flow_logic this serves as a kind of migration. new_flow_logic_register.directional_horizonal_rotate(nodename_valve_loaded, true) -- grating -- FIXME: should this do anything useful in the new flow logic? minetest.register_node("pipeworks:grating", { description = S("Decorative grating"), tiles = { "pipeworks_grating_top.png", "pipeworks_grating_sides.png", "pipeworks_grating_sides.png", "pipeworks_grating_sides.png", "pipeworks_grating_sides.png", "pipeworks_grating_sides.png" }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { -0.49, -0.49, -0.49, 0.49, 0.5, 0.49 } }, sunlight_propagates = true, paramtype = "light", groups = {snappy=3, pipe=1}, sounds = default.node_sound_metal_defaults(), walkable = true, pipe_connections = { top = 1 }, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, on_rotate = false }) -- outlet spigot local nodename_spigot_empty = "pipeworks:spigot" minetest.register_node(nodename_spigot_empty, { description = S("Spigot outlet"), drawtype = "mesh", mesh = "pipeworks_spigot"..polys..".obj", tiles = { "pipeworks_spigot.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1}, sounds = default.node_sound_metal_defaults(), walkable = true, pipe_connections = { left=1, right=1, front=1, back=1, left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 }, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, selection_box = { type = "fixed", fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } }, collision_box = { type = "fixed", fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } }, on_rotate = pipeworks.fix_after_rotation }) local nodename_spigot_loaded = "pipeworks:spigot_pouring" minetest.register_node(nodename_spigot_loaded, { description = S("Spigot outlet"), drawtype = "mesh", mesh = "pipeworks_spigot_pouring"..polys..".obj", tiles = { { name = "default_water_flowing_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "pipeworks_spigot.png" } }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, sounds = default.node_sound_metal_defaults(), walkable = true, pipe_connections = { left=1, right=1, front=1, back=1, left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 }, after_place_node = function(pos) minetest.set_node(pos, { name = "pipeworks:spigot", param2 = minetest.get_node(pos).param2 }) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, selection_box = { type = "fixed", fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } }, collision_box = { type = "fixed", fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } }, drop = "pipeworks:spigot", on_rotate = pipeworks.fix_after_rotation }) -- new flow logic does not currently distinguish between these two visual states. -- register both so existing flowing spigots continue to work (even if the visual doesn't match the spigot's behaviour). new_flow_logic_register.directional_horizonal_rotate(nodename_spigot_empty, false) new_flow_logic_register.directional_horizonal_rotate(nodename_spigot_loaded, false) local spigot_upper = 1.0 local spigot_lower = 1.0 local spigot_neighbours={{x=0, y=-1, z=0}} new_flow_logic_register.output_simple(nodename_spigot_empty, spigot_upper, spigot_lower, spigot_neighbours) new_flow_logic_register.output_simple(nodename_spigot_loaded, spigot_upper, spigot_lower, spigot_neighbours) -- sealed pipe entry/exit (horizontal pipe passing through a metal -- wall, for use in places where walls should look like they're airtight) local panel_cbox = { type = "fixed", fixed = { { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 }, { -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 } } } local nodename_panel_empty = "pipeworks:entry_panel_empty" minetest.register_node(nodename_panel_empty, { description = S("Airtight Pipe entry/exit"), drawtype = "mesh", mesh = "pipeworks_entry_panel"..polys..".obj", tiles = { "pipeworks_entry_panel.png" }, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1}, sounds = default.node_sound_metal_defaults(), walkable = true, on_place = pipeworks.rotate_on_place, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, selection_box = panel_cbox, collision_box = panel_cbox, on_rotate = pipeworks.fix_after_rotation }) local nodename_panel_loaded = "pipeworks:entry_panel_loaded" minetest.register_node(nodename_panel_loaded, { description = S("Airtight Pipe entry/exit"), drawtype = "mesh", mesh = "pipeworks_entry_panel"..polys..".obj", tiles = { "pipeworks_entry_panel.png" }, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, sounds = default.node_sound_metal_defaults(), walkable = true, on_place = pipeworks.rotate_on_place, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, selection_box = panel_cbox, collision_box = panel_cbox, drop = "pipeworks:entry_panel_empty", on_rotate = pipeworks.fix_after_rotation }) -- TODO: AFAIK the two panels have no visual difference, so are redundant under new flow logic - alias? new_flow_logic_register.directional_horizonal_rotate(nodename_panel_empty, true) new_flow_logic_register.directional_horizonal_rotate(nodename_panel_loaded, true) local nodename_sensor_empty = "pipeworks:flow_sensor_empty" minetest.register_node(nodename_sensor_empty, { description = S("Flow Sensor"), drawtype = "mesh", mesh = "pipeworks_flow_sensor"..polys..".obj", tiles = { "pipeworks_flow_sensor_off.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1}, sounds = default.node_sound_metal_defaults(), walkable = true, on_place = pipeworks.rotate_on_place, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, on_construct = function(pos) if mesecon then mesecon.receptor_off(pos, rules) end end, selection_box = { type = "fixed", fixed = { { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 }, { -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 }, } }, collision_box = { type = "fixed", fixed = { { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 }, { -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 }, } }, mesecons = pipereceptor_off, on_rotate = pipeworks.fix_after_rotation }) local nodename_sensor_loaded = "pipeworks:flow_sensor_loaded" minetest.register_node(nodename_sensor_loaded, { description = S("Flow sensor (on)"), drawtype = "mesh", mesh = "pipeworks_flow_sensor"..polys..".obj", tiles = { "pipeworks_flow_sensor_on.png" }, sunlight_propagates = true, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, sounds = default.node_sound_metal_defaults(), walkable = true, on_place = pipeworks.rotate_on_place, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, on_construct = function(pos) if mesecon then mesecon.receptor_on(pos, rules) end end, selection_box = { type = "fixed", fixed = { { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 }, { -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 }, } }, collision_box = { type = "fixed", fixed = { { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 }, { -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 }, } }, drop = "pipeworks:flow_sensor_empty", mesecons = pipereceptor_on, on_rotate = pipeworks.fix_after_rotation }) new_flow_logic_register.directional_horizonal_rotate(nodename_sensor_empty, true) new_flow_logic_register.directional_horizonal_rotate(nodename_sensor_loaded, true) -- activate flow sensor at roughly half the pressure pumps drive pipes local sensor_pressure_set = { { nodename_sensor_empty, 0.0 }, { nodename_sensor_loaded, 1.0 } } new_flow_logic_register.transition_simple_set(sensor_pressure_set, { mesecons=pipeworks.mesecons_rules }) -- tanks -- TODO flow-logic-stub: these don't currently do anything under the new flow logic. for fill = 0, 10 do local filldesc=S("empty") local sgroups = {snappy=3, pipe=1, tankfill=fill+1} local image = nil if fill ~= 0 then filldesc=S("@1% full", 10*fill) sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1} image = "pipeworks_storage_tank_fittings.png" end minetest.register_node("pipeworks:expansion_tank_"..fill, { description = S("Expansion Tank (@1)", filldesc), tiles = { "pipeworks_storage_tank_fittings.png", "pipeworks_storage_tank_fittings.png", "pipeworks_storage_tank_back.png", "pipeworks_storage_tank_back.png", "pipeworks_storage_tank_back.png", pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png" }, inventory_image = image, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}, sounds = default.node_sound_metal_defaults(), walkable = true, drop = "pipeworks:storage_tank_0", pipe_connections = { top = 1, bottom = 1}, after_place_node = function(pos) pipeworks.look_for_stackable_tanks(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, on_rotate = false }) minetest.register_node("pipeworks:storage_tank_"..fill, { description = S("Fluid Storage Tank (@1)", filldesc), tiles = { "pipeworks_storage_tank_fittings.png", "pipeworks_storage_tank_fittings.png", "pipeworks_storage_tank_back.png", "pipeworks_storage_tank_back.png", "pipeworks_storage_tank_back.png", pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png" }, inventory_image = image, paramtype = "light", paramtype2 = "facedir", groups = sgroups, sounds = default.node_sound_metal_defaults(), walkable = true, drop = "pipeworks:storage_tank_0", pipe_connections = { top = 1, bottom = 1}, after_place_node = function(pos) pipeworks.look_for_stackable_tanks(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, on_rotate = false }) end -- fountainhead local nodename_fountain_empty = "pipeworks:fountainhead" minetest.register_node(nodename_fountain_empty, { description = S("Fountainhead"), drawtype = "mesh", mesh = "pipeworks_fountainhead"..polys..".obj", tiles = { "pipeworks_fountainhead.png" }, sunlight_propagates = true, paramtype = "light", groups = {snappy=3, pipe=1}, sounds = default.node_sound_metal_defaults(), walkable = true, pipe_connections = { bottom = 1 }, after_place_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, on_construct = function(pos) if mesecon then mesecon.receptor_on(pos, rules) end end, selection_box = { type = "fixed", fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } }, collision_box = { type = "fixed", fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } }, on_rotate = false }) local nodename_fountain_loaded = "pipeworks:fountainhead_pouring" minetest.register_node(nodename_fountain_loaded, { description = S("Fountainhead"), drawtype = "mesh", mesh = "pipeworks_fountainhead"..polys..".obj", tiles = { "pipeworks_fountainhead.png" }, sunlight_propagates = true, paramtype = "light", groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, sounds = default.node_sound_metal_defaults(), walkable = true, pipe_connections = { bottom = 1 }, after_place_node = function(pos) minetest.set_node(pos, { name = "pipeworks:fountainhead", param2 = minetest.get_node(pos).param2 }) pipeworks.scan_for_pipe_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, on_construct = function(pos) if mesecon then mesecon.receptor_on(pos, rules) end end, selection_box = { type = "fixed", fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } }, collision_box = { type = "fixed", fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } }, drop = "pipeworks:fountainhead", on_rotate = false }) new_flow_logic_register.directional_vertical_fixed(nodename_fountain_empty, false) new_flow_logic_register.directional_vertical_fixed(nodename_fountain_loaded, false) local fountain_upper = 1.0 local fountain_lower = 1.0 local fountain_neighbours={{x=0, y=1, z=0}} new_flow_logic_register.output_simple(nodename_fountain_empty, fountain_upper, fountain_lower, fountain_neighbours) new_flow_logic_register.output_simple(nodename_fountain_loaded, fountain_upper, fountain_lower, fountain_neighbours) local sp_cbox = { type = "fixed", fixed = { { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 } } } local nodename_sp_empty = "pipeworks:straight_pipe_empty" minetest.register_node(nodename_sp_empty, { description = S("Straight-only Pipe"), drawtype = "mesh", mesh = "pipeworks_straight_pipe"..polys..".obj", tiles = { "pipeworks_straight_pipe_empty.png" }, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1}, sounds = default.node_sound_metal_defaults(), walkable = true, on_place = pipeworks.rotate_on_place, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, selection_box = sp_cbox, collision_box = sp_cbox, on_rotate = pipeworks.fix_after_rotation, check_for_pole = pipeworks.check_for_vert_pipe, check_for_horiz_pole = pipeworks.check_for_horiz_pipe }) local nodename_sp_loaded = "pipeworks:straight_pipe_loaded" minetest.register_node(nodename_sp_loaded, { description = S("Straight-only Pipe"), drawtype = "mesh", mesh = "pipeworks_straight_pipe"..polys..".obj", tiles = { "pipeworks_straight_pipe_loaded.png" }, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, sounds = default.node_sound_metal_defaults(), walkable = true, on_place = pipeworks.rotate_on_place, after_dig_node = function(pos) pipeworks.scan_for_pipe_objects(pos) end, selection_box = sp_cbox, collision_box = sp_cbox, drop = "pipeworks:straight_pipe_empty", on_rotate = pipeworks.fix_after_rotation, check_for_pole = pipeworks.check_for_vert_pipe, check_for_horiz_pole = pipeworks.check_for_horiz_pipe }) new_flow_logic_register.directional_horizonal_rotate(nodename_sp_empty, true) new_flow_logic_register.directional_horizonal_rotate(nodename_sp_loaded, true) -- Other misc stuff minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty") minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")