--register aliases for when someone had technic installed, but then uninstalled it but not pipeworks minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off") minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on") --define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it local function dir_to_facedir(dir, is6d) --account for y if requested if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then --from above if dir.y < 0 then if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 19 else return 13 end else if dir.z < 0 then return 10 else return 4 end end --from below else if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 15 else return 17 end else if dir.z < 0 then return 6 else return 8 end end end --otherwise, place horizontally elseif math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 3 else return 1 end else if dir.z < 0 then return 2 else return 0 end end end minetest.register_craft({ output = 'pipeworks:deployer_off 1', recipe = { {'group:wood', 'default:chest','group:wood'}, {'default:stone', 'mesecons:piston','default:stone'}, {'default:stone', 'mesecons:mesecon','default:stone'}, } }) local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end local function delay(x) return (function() return x end) end local function deployer_on(pos, node) if node.name ~= "pipeworks:deployer_off" then return end --locate the above and under positions local dir = minetest.facedir_to_dir(node.param2) local pos_under, pos_above = {x = pos.x - dir.x, y = pos.y - dir.y, z = pos.z - dir.z}, {x = pos.x - 2*dir.x, y = pos.y - 2*dir.y, z = pos.z - 2*dir.z} swap_node(pos, "pipeworks:deployer_on") nodeupdate(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local invlist = inv:get_list("main") for i, stack in ipairs(invlist) do if stack:get_name() ~= nil and stack:get_name() ~= "" and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot local pitch local yaw if dir.z < 0 then yaw = 0 pitch = 0 elseif dir.z > 0 then yaw = math.pi pitch = 0 elseif dir.x < 0 then yaw = 3*math.pi/2 pitch = 0 elseif dir.x > 0 then yaw = math.pi/2 pitch = 0 elseif dir.y > 0 then yaw = 0 pitch = -math.pi/2 else yaw = 0 pitch = math.pi/2 end local placer = { get_inventory_formspec = delay(meta:get_string("formspec")), get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}), get_look_pitch = delay(pitch), get_look_yaw = delay(yaw), get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}), get_player_control_bits = delay(0), get_player_name = delay("deployer"), is_player = delay(true), set_inventory_formspec = delay(), getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height get_hp = delay(20), get_inventory = delay(inv), get_wielded_item = delay(stack), get_wield_index = delay(i), get_wield_list = delay("main"), moveto = delay(), punch = delay(), remove = delay(), right_click = delay(), setpos = delay(), set_hp = delay(), set_properties = delay(), set_wielded_item = function(self, item) inv:set_stack("main", i, item) end, set_animation = delay(), set_attach = delay(), set_detach = delay(), set_bone_position = delay(), } local stack2 = minetest.item_place(stack, placer, {type="node", under=pos_under, above=pos_above}) if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then --infinite stacks ahoy! stack2:take_item() end invlist[i] = stack2 inv:set_list("main", invlist) return end end end local deployer_off = function(pos, node) if node.name == "pipeworks:deployer_on" then swap_node(pos, "pipeworks:deployer_off") nodeupdate(pos) end end minetest.register_node("pipeworks:deployer_off", { description = "Deployer", tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png", "pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"}, mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}}, tube={insert_object=function(pos,node,stack,direction) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() return inv:add_item("main",stack) end, can_insert=function(pos,node,stack,direction) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() return inv:room_for_item("main",stack) end, input_inventory="main", connect_sides={back=1}}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;Deployer]".. "list[current_name;main;4,1;3,3;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Deployer") local inv = meta:get_inventory() inv:set_size("main", 3*3) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, after_place_node = function (pos, placer) pipeworks.scan_for_tube_objects(pos, placer) local placer_pos = placer:getpos() --correct for the player's height if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end --correct for 6d facedir if placer_pos then local dir = { x = pos.x - placer_pos.x, y = pos.y - placer_pos.y, z = pos.z - placer_pos.z } local node = minetest.get_node(pos) node.param2 = dir_to_facedir(dir, true) minetest.set_node(pos, node) minetest.log("action", "real (6d) facedir: " .. node.param2) end end, after_dig_node = pipeworks.scan_for_tube_objects, }) minetest.register_node("pipeworks:deployer_on", { description = "Deployer", tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png", "pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"}, mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}}, tube={insert_object=function(pos,node,stack,direction) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() return inv:add_item("main",stack) end, can_insert=function(pos,node,stack,direction) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() return inv:room_for_item("main",stack) end, input_inventory="main", connect_sides={back=1}}, is_ground_content = true, paramtype2 = "facedir", tubelike=1, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;Deployer]".. "list[current_name;main;4,1;3,3;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Deployer") local inv = meta:get_inventory() inv:set_size("main", 3*3) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, after_place_node = function (pos, placer) pipeworks.scan_for_tube_objects(pos, placer) local placer_pos = placer:getpos() --correct for the player's height if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end --correct for 6d facedir if placer_pos then local dir = { x = pos.x - placer_pos.x, y = pos.y - placer_pos.y, z = pos.z - placer_pos.z } local node = minetest.get_node(pos) node.param2 = dir_to_facedir(dir, true) minetest.set_node(pos, node) minetest.log("action", "real (6d) facedir: " .. node.param2) end end, after_dig_node = pipeworks.scan_for_tube_objects, })