minetest.register_craft({ output = 'pipeworks:deployer_off 1', recipe = { {'default:wood', 'default:chest','default:wood'}, {'default:stone', 'mesecons:piston','default:stone'}, {'default:stone', 'mesecons:mesecon','default:stone'}, } }) deployer_on = function(pos, node) local pos1={} pos1.x=pos.x pos1.y=pos.y pos1.z=pos.z local pos2={} pos2.x=pos.x pos2.y=pos.y pos2.z=pos.z if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end if node.name == "pipeworks:deployer_off" then hacky_swap_node(pos,"pipeworks:deployer_on") nodeupdate(pos) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() local invlist=inv:get_list("main") for i,stack in ipairs(invlist) do if stack:get_name() ~=nil and stack:get_name() ~="" and minetest.env:get_node(pos1).name == "air" then local placer={} function placer:get_player_name() return "deployer" end function placer:getpos() return pos end local stack2=minetest.item_place(stack,placer,{type="node", under=pos1, above=pos2}) invlist[i]=stack2 inv:set_list("main",invlist) return end end end end deployer_off = function(pos, node) if node.name == "pipeworks:deployer_on" then hacky_swap_node(pos,"pipeworks:deployer_off") nodeupdate(pos) end end minetest.register_node("pipeworks:deployer_off", { description = "Deployer", tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png", "pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"}, mesecons = {effector={action_on=deployer_on,action_off=deployer_off}}, tube={insert_object=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:add_item("main",stack) end, can_insert=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:room_for_item("main",stack) end, input_inventory="main"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;Deployer]".. "list[current_name;main;4,1;3,3;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Deployer") local inv = meta:get_inventory() inv:set_size("main", 3*3) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, }) minetest.register_node("pipeworks:deployer_on", { description = "Deployer", tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png", "pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"}, mesecons = {effector={action_on=deployer_on,action_off=deployer_off}}, tube={insert_object=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:add_item("main",stack) end, can_insert=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:room_for_item("main",stack) end, input_inventory="main"}, is_ground_content = true, paramtype2 = "facedir", tubelike=1, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;Deployer]".. "list[current_name;main;4,1;3,3;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Deployer") local inv = meta:get_inventory() inv:set_size("main", 3*3) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, }) function hacky_swap_node(pos,name) local node=minetest.env:get_node(pos) local meta=minetest.env:get_meta(pos) local meta0=meta:to_table() node.name=name minetest.env:add_node(pos, node) local meta=minetest.env:get_meta(pos) meta:from_table(meta0) end