-- Various settings local prefix = "pipeworks_" local settings = { enable_pipes = true, enable_autocrafter = true, enable_deployer = true, enable_dispenser = true, enable_node_breaker = true, enable_teleport_tube = true, enable_pipe_devices = true, enable_redefines = true, enable_mese_tube = true, enable_detector_tube = true, enable_digiline_detector_tube = true, enable_conductor_tube = true, enable_digiline_conductor_tube = true, enable_accelerator_tube = true, enable_crossing_tube = true, enable_sand_tube = true, enable_mese_sand_tube = true, enable_one_way_tube = true, enable_priority_tube = true, enable_lua_tube = true, enable_cyclic_mode = true, drop_on_routing_fail = false, delete_item_on_clearobject = true, } -- documentation for toggles controlling pressure logic features -- do not edit this; -- instead, copy the uncommented lines into pipeworks_settings.txt in your world directory. --[[ -- enable pressure logic mode instead of "classic" mode. -- WARNING: this changes a few things, most noticeably how pumps work. -- you'll want to make sure they're fed by an infinite spring. pipeworks.toggles.pressure_logic = true -- force-enable finite water handling mode. -- this changes the way that water node placement is handled; -- volume will always be preserved, and water is assumed to move itself downwards. -- nil (the default) means autodetect from installed finite liquid mods, true is force-on, false is force-off. -- note that you should NOT normally explicitly set this to either true or false, -- unless the mod you want this for is not covered by autodetect-finite-water.lua. -- please file an issue if you need to use this for a finite water mod exists not covered there. pipeworks.toggles.finite_water = nil ]] for name, value in pairs(settings) do local setting_type = type(value) if setting_type == "boolean" then pipeworks[name] = minetest.settings:get_bool(prefix..name) if pipeworks[name] == nil then pipeworks[name] = value end else pipeworks[name] = value end end