local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second local craft_time = 1 local function count_index(invlist) local index = {} for _, stack in pairs(invlist) do if not stack:is_empty() then local stack_name = stack:get_name() index[stack_name] = (index[stack_name] or 0) + stack:get_count() end end return index end local function get_craft(pos, inventory, hash) local hash = hash or minetest.hash_node_position(pos) local craft = autocrafterCache[hash] if not craft then if inventory:is_empty("recipe") then return nil end local recipe = inventory:get_list("recipe") local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input} autocrafterCache[hash] = craft end -- only return crafts that have an actual result if not craft.output.item:is_empty() then return craft end end -- note, that this function assumes allready being updated to virtual items -- and doesn't handle recipes with stacksizes > 1 local function on_recipe_change(pos, inventory) -- if we emptied the grid, there's no point in keeping it running or cached if inventory:is_empty("recipe") then minetest.get_node_timer(pos):stop() autocrafterCache[minetest.hash_node_position(pos)] = nil return end local recipe_changed = false local recipe = inventory:get_list("recipe") local hash = minetest.hash_node_position(pos) local craft = autocrafterCache[hash] if craft then -- check if it changed local cached_recipe = craft.recipe for i = 1, 9 do if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then autocrafterCache[hash] = nil -- invalidate recipe craft = nil break end end end local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(craft_time) end end local function on_inventory_change(pos, inventory) local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(craft_time) end end local function autocraft(inventory, craft) if not craft then return false end local output_item = craft.output.item -- check if we have enough room in dst if not inventory:room_for_item("dst", output_item) then return false end local consumption = craft.consumption local inv_index = count_index(inventory:get_list("src")) -- check if we have enough material available for itemname, number in pairs(consumption) do if (not inv_index[itemname]) or inv_index[itemname] < number then return false end end -- consume material for itemname, number in pairs(consumption) do for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max inventory:remove_item("src", ItemStack(itemname)) end end -- craft the result into the dst inventory and add any "replacements" as well inventory:add_item("dst", output_item) for i = 1, 9 do inventory:add_item("dst", craft.decremented_input.items[i]) end return true end -- returns false to stop the timer, true to continue running -- is started only from start_autocrafter(pos) after sanity checks and cached recipe local function run_autocrafter(pos, elapsed) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local craft = get_craft(pos, inventory) for step = 1, math.floor(elapsed/craft_time) do local continue = autocraft(inventory, craft) if not continue then return false end end return true end local function update_autocrafter(pos) local meta = minetest.get_meta(pos) if meta:get_string("virtual_items") == "" then meta:set_string("virtual_items", "1") local inv = meta:get_inventory() for idx, stack in ipairs(inv:get_list("recipe")) do minetest.item_drop(stack, "", pos) stack:set_count(1) stack:set_wear(0) inv:set_stack("recipe", idx, stack) end on_recipe_change(pos, inv) end end minetest.register_node("pipeworks:autocrafter", { description = "Autocrafter", drawtype = "normal", tiles = {"pipeworks_autocrafter.png"}, groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1}, tube = {insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local added = inv:add_item("src", stack) on_inventory_change(pos, inv) return added end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("src", stack) end, input_inventory = "dst", connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}}, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,11]".. "list[current_name;recipe;0,0;3,3;]".. "list[current_name;src;0,3.5;8,3;]".. "list[current_name;dst;4,0;4,3;]".. "list[current_player;main;0,7;8,4;]") meta:set_string("infotext", "Autocrafter") meta:set_string("virtual_items", "1") local inv = meta:get_inventory() inv:set_size("src", 3*8) inv:set_size("recipe", 3*3) inv:set_size("dst", 4*3) end, on_punch = update_autocrafter, can_dig = function(pos, player) update_autocrafter(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return (inv:is_empty("src") and inv:is_empty("dst")) end, after_place_node = function(pos) pipeworks.scan_for_tube_objects(pos) end, after_dig_node = function(pos) pipeworks.scan_for_tube_objects(pos) autocrafterCache[minetest.hash_node_position(pos)] = nil end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) update_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() if listname == "recipe" then local stack_copy = ItemStack(stack) stack_copy:set_count(1) inv:set_stack(listname, index, stack_copy) on_recipe_change(pos, inv) return 0 else on_inventory_change(pos, inv) return stack:get_count() end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) update_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() if listname == "recipe" then inv:set_stack(listname, index, ItemStack("")) on_recipe_change(pos, inv) return 0 else on_inventory_change(pos, inv) return stack:get_count() end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) update_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack(from_list, from_index) stack:set_count(count) if from_list == "recipe" then inv:set_stack(from_list, from_index, ItemStack("")) on_recipe_change(pos, inv) return 0 elseif to_list == "recipe" then local stack_copy = ItemStack(stack) stack_copy:set_count(1) inv:set_stack(to_list, to_index, stack_copy) on_recipe_change(pos, inv) return 0 else on_inventory_change(pos, inv) return stack:get_count() end end, on_timer = run_autocrafter })