From 46d44eebcf9bb148cea505fcb4f25a97efcd6368 Mon Sep 17 00:00:00 2001 From: Zefram Date: Tue, 22 Jul 2014 15:33:16 +0100 Subject: Refactor deployer and dispenser Merge implementations into a single "wielder" mechanism. Clean up the code a bit. Fix get_player_control_bits for the dispenser (it wasn't indicating the sneak setting). Fix drops for dispenser (dispenser_on was dropping as itself). Show item image, as well as name, at head of form. --- wielder.lua | 238 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 238 insertions(+) create mode 100644 wielder.lua (limited to 'wielder.lua') diff --git a/wielder.lua b/wielder.lua new file mode 100644 index 0000000..8c4cff9 --- /dev/null +++ b/wielder.lua @@ -0,0 +1,238 @@ +local assumed_eye_pos = vector.new(0, 1.5, 0) + +local function delay(x) + return (function() return x end) +end + +local function wielder_on(data, wielder_pos, wielder_node) + if wielder_node.name ~= data.name_base.."_off" then return end + wielder_node.name = data.name_base.."_on" + minetest.swap_node(wielder_pos, wielder_node) + nodeupdate(wielder_pos) + local wielder_meta = minetest.get_meta(wielder_pos) + local inv = wielder_meta:get_inventory() + local invlist = inv:get_list("main") + local wieldindex, wieldstack + for i, stack in ipairs(invlist) do + if not stack:is_empty() then + wieldindex = i + wieldstack = stack + break + end + end + if not wieldindex then return end + local dir = minetest.facedir_to_dir(wielder_node.param2) + local under_pos = vector.subtract(wielder_pos, dir) + local above_pos = vector.subtract(under_pos, dir) + local pitch + local yaw + if dir.z < 0 then + yaw = 0 + pitch = 0 + elseif dir.z > 0 then + yaw = math.pi + pitch = 0 + elseif dir.x < 0 then + yaw = 3*math.pi/2 + pitch = 0 + elseif dir.x > 0 then + yaw = math.pi/2 + pitch = 0 + elseif dir.y > 0 then + yaw = 0 + pitch = -math.pi/2 + else + yaw = 0 + pitch = math.pi/2 + end + local virtplayer = { + get_inventory_formspec = delay(wielder_meta:get_string("formspec")), + get_look_dir = delay(vector.multiply(dir, -1)), + get_look_pitch = delay(pitch), + get_look_yaw = delay(yaw), + get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }), + get_player_control_bits = delay(data.sneak and 64 or 0), + get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)), + is_player = delay(true), + is_fake_player = true, + set_inventory_formspec = delay(), + getpos = delay(vector.subtract(wielder_pos, assumed_eye_pos)), + get_hp = delay(20), + get_inventory = delay(inv), + get_wielded_item = delay(wieldstack), + get_wield_index = delay(wieldindex), + get_wield_list = delay("main"), + moveto = delay(), + punch = delay(), + remove = delay(), + right_click = delay(), + setpos = delay(), + set_hp = delay(), + set_properties = delay(), + set_wielded_item = function(self, item) inv:set_stack("main", wieldindex, item) end, + set_animation = delay(), + set_attach = delay(), + set_detach = delay(), + set_bone_position = delay(), + } + local pointed_thing = { type="node", under=under_pos, above=above_pos } + virtplayer:set_wielded_item(data.on_act(virtplayer, pointed_thing) or wieldstack) +end + +local function wielder_off(data, pos, node) + if node.name == data.name_base.."_on" then + node.name = data.name_base.."_off" + minetest.swap_node(pos, node) + nodeupdate(pos) + end +end + +local function register_wielder(data) + for _, state in ipairs({ "off", "on" }) do + local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 } + if state == "on" then groups.not_in_creative_inventory = 1 end + local tile_images = {} + for _, face in ipairs({ "top", "bottom", "side2", "side1", "back", "front" }) do + table.insert(tile_images, data.texture_base.."_"..face..(data.texture_stateful[face] and "_"..state or "")..".png") + end + minetest.register_node(data.name_base.."_"..state, { + description = data.description, + tile_images = tile_images, + mesecons = { + effector = { + rules = pipeworks.rules_all, + action_on = function (pos, node) + wielder_on(data, pos, node) + end, + action_off = function (pos, node) + wielder_off(data, pos, node) + end, + }, + }, + tube = { + insert_object = function(pos,node,stack,direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:add_item("main",stack) + end, + can_insert = function(pos,node,stack,direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:room_for_item("main",stack) + end, + input_inventory = "main", + connect_sides = {back=1}, + can_remove = function(pos, node, stack, dir) + return stack:get_count() + end, + }, + is_ground_content = true, + paramtype2 = "facedir", + tubelike = 1, + groups = groups, + sounds = default.node_sound_stone_defaults(), + drop = data.name_base.."_off", + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "invsize[8,9;]".. + "item_image[0,0;1,1;"..data.name_base.."_off]".. + "label[1,0;"..minetest.formspec_escape(data.description).."]".. + "list[current_name;main;4,1;3,3;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", data.description) + local inv = meta:get_inventory() + inv:set_size("main", 3*3) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + after_place_node = function (pos, placer) + pipeworks.scan_for_tube_objects(pos, placer) + local placer_pos = placer:getpos() + if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end + if placer_pos then + local dir = vector.subtract(pos, placer_pos) + local node = minetest.get_node(pos) + node.param2 = minetest.dir_to_facedir(dir, true) + minetest.set_node(pos, node) + minetest.log("action", "real (6d) facedir: " .. node.param2) + end + minetest.get_meta(pos):set_string("owner", placer:get_player_name()) + end, + after_dig_node = pipeworks.scan_for_tube_objects, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then + return 0 + end + return stack:get_count() + end, + }) + end +end + +if pipeworks.enable_deployer then + register_wielder({ + name_base = "pipeworks:deployer", + description = "Deployer", + texture_base = "pipeworks_deployer", + texture_stateful = { front = true }, + masquerade_as_owner = true, + sneak = false, + on_act = function(virtplayer, pointed_thing) + local wieldstack = virtplayer:get_wielded_item() + return (minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) + end, + }) + minetest.register_craft({ + output = "pipeworks:deployer_off", + recipe = { + { "group:wood", "default:chest", "group:wood" }, + { "default:stone", "mesecons:piston", "default:stone" }, + { "default:stone", "mesecons:mesecon", "default:stone" }, + } + }) + -- aliases for when someone had technic installed, but then uninstalled it but not pipeworks + minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off") + minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on") +end + +if pipeworks.enable_dispenser then + register_wielder({ + name_base = "pipeworks:dispenser", + description = "Dispenser", + texture_base = "pipeworks_dispenser", + texture_stateful = { front = true }, + masquerade_as_owner = false, + sneak = true, + on_act = function(virtplayer, pointed_thing) + local wieldstack = virtplayer:get_wielded_item() + return (minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos()) + end, + }) + minetest.register_craft({ + output = "pipeworks:dispenser_off", + recipe = { + { "default:desert_sand", "default:chest", "default:desert_sand" }, + { "default:stone", "mesecons:piston", "default:stone" }, + { "default:stone", "mesecons:mesecon", "default:stone" }, + } + }) +end -- cgit v1.2.3