From e6b55028fc9b6a50ecd6c28c2af1ee94e041edcd Mon Sep 17 00:00:00 2001 From: thetaepsilon-gamedev Date: Sun, 1 Oct 2017 17:36:03 +0100 Subject: move pump flow logic registration to devices.lua --- new_flow_logic/register_local_pipes.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'new_flow_logic') diff --git a/new_flow_logic/register_local_pipes.lua b/new_flow_logic/register_local_pipes.lua index 5128d47..005a812 100644 --- a/new_flow_logic/register_local_pipes.lua +++ b/new_flow_logic/register_local_pipes.lua @@ -40,12 +40,12 @@ if pipeworks.enable_pipes then ]] if pipeworks.enable_pipe_devices then - register.simple(pump_off) - register.simple(pump_on) + --register.simple(pump_off) + --register.simple(pump_on) register.simple(spigot_on) register.simple(spigot_off) - register.intake_simple(pump_on, thresholds.pump_pressure) + --register.intake_simple(pump_on, thresholds.pump_pressure) -- TODO: the code doesn't currently care if the spigot is the visually flowing node or not. -- So some mechanism to register on/off states would be nice register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot) -- cgit v1.2.3