From d5480f5ff0ede03df2d212e2236e2da71c1046da Mon Sep 17 00:00:00 2001 From: Novatux Date: Thu, 14 Aug 2014 16:22:03 +0200 Subject: Major rewrite of items in tubes --- luaentity.lua | 335 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 335 insertions(+) create mode 100755 luaentity.lua (limited to 'luaentity.lua') diff --git a/luaentity.lua b/luaentity.lua new file mode 100755 index 0000000..a4ef4a0 --- /dev/null +++ b/luaentity.lua @@ -0,0 +1,335 @@ +local max_entity_id = 1000000000000 -- If you need more, there's a problem with your code + +luaentity = {} + +luaentity.registered_entities = {} + +local filename = minetest.get_worldpath().."/luaentities" +local function read_file() + local f = io.open(filename, "r") + if f == nil then return {} end + local t = f:read("*all") + f:close() + if t == "" or t == nil then return {} end + return minetest.deserialize(t) +end + +local function write_file(tbl) + local f = io.open(filename, "w") + f:write(minetest.serialize(tbl)) + f:close() +end + +local function read_entities() + local t = read_file() + for _, entity in pairs(t) do + setmetatable(entity, luaentity.registered_entities[entity.name]) + end + return t +end + +local function write_entities() + for _, entity in pairs(luaentity.entities) do + setmetatable(entity, nil) + for _, attached in pairs(entity._attached_entities) do + if attached.entity then + attached.entity:remove() + attached.entity = nil + end + end + entity._attached_entities_master = nil + end + write_file(luaentity.entities) +end + +minetest.after(0, function() + luaentity.entities = read_entities() +end) +minetest.register_on_shutdown(write_entities) + -- todo: load that from file (datastorage?) -> don't forget about metatables (are those serialized?) / do not blindly save -> the attached_entities have to be removed +luaentity.entities_index = 0 + +local function get_blockpos(pos) + return {x = math.floor(pos.x / 16), + y = math.floor(pos.y / 16), + z = math.floor(pos.z / 16)} +end + +local active_blocks = {} -- These only contain active blocks near players (i.e., not forceloaded ones) +local handle_active_blocks_step = 2 +local handle_active_blocks_timer = 0 +minetest.register_globalstep(function(dtime) + handle_active_blocks_timer = handle_active_blocks_timer + dtime + if handle_active_blocks_timer >= handle_active_blocks_step then + handle_active_blocks_timer = handle_active_blocks_timer - handle_active_blocks_step + local active_block_range = tonumber(minetest.setting_get("active_block_range")) + local new_active_blocks = {} + for _, player in ipairs(minetest.get_connected_players()) do + local blockpos = get_blockpos(player:getpos()) + local minp = vector.subtract(blockpos, active_block_range) + local maxp = vector.add(blockpos, active_block_range) + + for x = minp.x, maxp.x do + for y = minp.y, maxp.y do + for z = minp.z, maxp.z do + local pos = {x = x, y = y, z = z} + new_active_blocks[minetest.hash_node_position(pos)] = pos + end + end + end + end + active_blocks = new_active_blocks + -- todo: callbacks on block load/unload + end +end) + +local function is_active(pos) + return active_blocks[minetest.hash_node_position(get_blockpos(pos))] ~= nil +end + +local entitydef_default = { + _attach = function(self, attached, attach_to) + local attached_def = self._attached_entities[attached] + local attach_to_def = self._attached_entities[attach_to] + attached_def.entity:set_attach( + attach_to_def.entity, "", + vector.subtract(attached_def.offset, attach_to_def.offset), -- todo: Does not work because is object space + vector.new(0, 0, 0) + ) + end, + _set_master = function(self, index) + self._attached_entities_master = index + if not index then + return + end + local def = self._attached_entities[index] + if not def.entity then + return + end + def.entity:setpos(vector.add(self._pos, def.offset)) + def.entity:setvelocity(self._velocity) + def.entity:setacceleration(self._acceleration) + end, + _attach_all = function(self) + local master = self._attached_entities_master + if not master then + return + end + for id, entity in pairs(self._attached_entities) do + if id ~= master and entity.entity then + self:_attach(id, master) + end + end + end, + _detach_all = function(self) + local master = self._attached_entities_master + for id, entity in pairs(self._attached_entities) do + if id ~= master and entity.entity then + entity.entity:set_detach() + end + end + end, + _add_attached = function(self, index) + local entity = self._attached_entities[index] + if entity.entity then + return + end + local entity_pos = vector.add(self._pos, entity.offset) + if not is_active(entity_pos) then + return + end + local ent = minetest.add_entity(entity_pos, entity.name):get_luaentity() + ent:from_data(entity.data) + ent.parent_id = self._id + ent.attached_id = index + entity.entity = ent.object + local master = self._attached_entities_master + if master then + self:_attach(index, master) + else + self:_set_master(index) + end + end, + _remove_attached = function(self, index) + local master = self._attached_entities_master + local entity = self._attached_entities[index] + local ent = entity.entity + entity.entity = nil + if index == master then + self:_detach_all() + local newmaster + for id, attached in pairs(self._attached_entities) do + if id ~= master and attached.entity then + newmaster = id + break + end + end + self:_set_master(newmaster) + self:_attach_all() + elseif master and ent then + ent:set_detach() + end + if ent then + ent:remove() + end + end, + _add_loaded = function(self) + for id, _ in pairs(self._attached_entities) do + self:_add_attached(id) + end + end, + getid = function(self) + return self._id + end, + getpos = function(self) + return vector.new(self._pos) + end, + setpos = function(self, pos) + self._pos = vector.new(pos) + --for _, entity in pairs(self._attached_entities) do + -- if entity.entity then + -- entity.entity:setpos(vector.add(self._pos, entity.offset)) + -- end + --end + local master = self._attached_entities_master + if master then + local master_def = self._attached_entities[master] + master_def.entity:setpos(vector.add(self._pos, master_def.offset)) + end + end, + getvelocity = function(self) + return vector.new(self._velocity) + end, + setvelocity = function(self, velocity) + self._velocity = vector.new(velocity) + local master = self._attached_entities_master + if master then + self._attached_entities[master].entity:setvelocity(self._velocity) + end + end, + getacceleration = function(self) + return vector.new(self._acceleration) + end, + setacceleration = function(self, acceleration) + self._acceleration = vector.new(acceleration) + local master = self._attached_entities_master + if master then + self._attached_entities[master].entity:setacceleration(self._acceleration) + end + end, + remove = function(self) + self:_detach_all() + for _, entity in pairs(self._attached_entities) do + if entity.entity then + entity.entity:remove() + end + end + luaentity.entities[self._id] = nil + end, + add_attached_entity = function(self, name, data, offset) + local index = #self._attached_entities + 1 + self._attached_entities[index] = { + name = name, + data = data, + offset = vector.new(offset), + } + self:_add_attached(index) + return index + end, + remove_attached_entity = function(self, index) + self:_remove_attached(index) + self._attached_entities[index] = nil + end, +} + +function luaentity.register_entity(name, prototype) + -- name = check_modname_prefix(name) + prototype.name = name + setmetatable(prototype, {__index = entitydef_default}) + prototype.__index = prototype -- Make it possible to use it as metatable + luaentity.registered_entities[name] = prototype +end + +-- function luaentity.get_entity_definition(entity) +-- return luaentity.registered_entities[entity.name] +-- end + +function luaentity.add_entity(pos, name) + local index = luaentity.entities_index + while luaentity.entities[index] do + index = index + 1 + if index >= max_entity_id then + index = 0 + end + end + luaentity.entities_index = index + + local entity = { + name = name, + _id = index, + _pos = vector.new(pos), + _velocity = {x = 0, y = 0, z = 0}, + _acceleration = {x = 0, y = 0, z = 0}, + _attached_entities = {}, + } + + local prototype = luaentity.registered_entities[name] + setmetatable(entity, prototype) -- Default to prototype for other methods + luaentity.entities[index] = entity + + if entity.on_activate then + entity:on_activate() + end + return entity +end + +-- todo: check if remove in get_staticdata works +function luaentity.get_staticdata(self) + local parent = luaentity.entities[self.parent_id] + if parent and parent._remove_attached then + parent:_remove_attached(self.attached_id) + end + return "toremove" +end + +function luaentity.on_activate(self, staticdata) + if staticdata == "toremove" then + self.object:remove() + end +end + +function luaentity.get_objects_inside_radius(pos, radius) + local objects = {} + local index = 1 + for id, entity in pairs(luaentity.entities) do + if vector.distance(pos, entity:getpos()) <= radius then + objects[index] = entity + index = index + 1 + end + end +end + +minetest.register_globalstep(function(dtime) + for id, entity in pairs(luaentity.entities) do + local master = entity._attached_entities_master + if master then + local master_def = entity._attached_entities[master] + local master_entity = master_def.entity + entity._pos = vector.subtract(master_entity:getpos(), master_def.offset) + entity._velocity = master_entity:getvelocity() + entity._acceleration = master_entity:getacceleration() + else + entity._pos = vector.add(vector.add( + entity._pos, + vector.multiply(entity._velocity, dtime)), + vector.multiply(entity._acceleration, 0.5 * dtime * dtime)) + entity._velocity = vector.add( + entity._velocity, + vector.multiply(entity._acceleration, dtime)) + end + entity:_add_loaded() + if entity.on_step then + entity:on_step(dtime) + end + end +end) -- cgit v1.2.3