From a2c0dd11307120470a7c4ca4915f7741729e8e01 Mon Sep 17 00:00:00 2001 From: HybridDog Date: Sun, 7 Feb 2021 11:20:11 +0100 Subject: Various small fixes * Save the fakeplayer's wielded item in set_wielded_item * pipeworks.luaentity: Return the found objects in get_objects_inside_radius * Remove the invalid and unused on_blast return values in lua_tube.lua This should avoid a crash when a strong explosion happens next to a Lua Tube. * Do not access a global "nodename" in a BUG message. This avoids a potential crash, in case the message actually appears in practice. * Set the Flow Sensor and Fountain Head mesecons connection rules * pipeworks.luaentity: Use the same function for move_to and set_pos * (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua --- luaentity.lua | 1 + 1 file changed, 1 insertion(+) (limited to 'luaentity.lua') diff --git a/luaentity.lua b/luaentity.lua index fa4e0f2..83fb4d9 100644 --- a/luaentity.lua +++ b/luaentity.lua @@ -324,6 +324,7 @@ function luaentity.get_objects_inside_radius(pos, radius) index = index + 1 end end + return objects end local move_entities_globalstep_part2 = function(dtime) -- cgit v1.2.3