From b832c0ad067bf48506c07cddd7ee98f476ffada8 Mon Sep 17 00:00:00 2001 From: Zefram Date: Mon, 21 Jul 2014 23:55:38 +0100 Subject: Slot sequencing modes for filter-injectors The filter-injectors used to always prefer to take items from the beginning of the source inventory. Because items also tend to get placed at the beginning of an inventory, this could lead to a chest+injector buffer only passing through a trickle of one type of item, where other item types are flowing in and getting later inventory slots. So now, the sequencing of source inventory slots is configurable, per-injector, by form. In addition to the old priority mode, there's now a random mode and a rotation mode. Incidentally refactor the filter-injector code, to avoid duplication between the itemwise and stackwise variants. --- item_transport.lua | 351 ++++++++++++++++++++++++++--------------------------- 1 file changed, 171 insertions(+), 180 deletions(-) (limited to 'item_transport.lua') diff --git a/item_transport.lua b/item_transport.lua index 3813e8b..f01506b 100644 --- a/item_transport.lua +++ b/item_transport.lua @@ -38,19 +38,81 @@ end -- both optional w/ sensible defaults and fallback to normal allow_* function -- XXX: possibly change insert_object to insert_item --- sname = the current name to allow for, or nil if it allows anything +local function set_filter_infotext(data, meta) + local infotext = data.wise_desc.." Filter-Injector" + if meta:get_int("slotseq_mode") == 2 then + infotext = infotext .. " (slot #"..meta:get_int("slotseq_index").." next)" + end + meta:set_string("infotext", infotext) +end -local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,all) +local function set_filter_formspec(data, meta) + local itemname = data.wise_desc.." Filter-Injector" + local formspec = "size[8,8.5]".. + "item_image[0,0;1,1;pipeworks:"..data.name.."]".. + "label[1,0;"..minetest.formspec_escape(itemname).."]".. + "label[0,1;Prefer item types:]".. + "list[current_name;main;0,1.5;8,2;]" + local slotseq_mode = meta:get_int("slotseq_mode") + if slotseq_mode == 1 then + formspec = formspec .. "button[0,3.5;4,1;slotseq_mode2;Sequence slots Randomly]" + elseif slotseq_mode == 2 then + formspec = formspec .. "button[0,3.5;4,1;slotseq_mode0;Sequence slots by Rotation]" + else + formspec = formspec .. "button[0,3.5;4,1;slotseq_mode1;Sequence slots by Priority]" + end + formspec = formspec .. "list[current_player;main;0,4.5;8,4;]" + meta:set_string("formspec", formspec) +end + +local function grabAndFire(data,slotseq_mode,filtmeta,frominv,frominvname,frompos,fromnode,filtername,fromtube,fromdef,dir,all) + local sposes = {} for spos,stack in ipairs(frominv:get_list(frominvname)) do - if (sname == nil and stack:get_name() ~= "") or stack:get_name() == sname then + local matches + if filtername == "" then + matches = stack:get_name() ~= "" + else + matches = stack:get_name() == filtername + end + if matches then table.insert(sposes, spos) end + end + if #sposes == 0 then return false end + if slotseq_mode == 1 then + for i = #sposes, 2, -1 do + local j = math.random(i) + local t = sposes[j] + sposes[j] = sposes[i] + sposes[i] = t + end + elseif slotseq_mode == 2 then + local headpos = filtmeta:get_int("slotseq_index") + table.sort(sposes, function (a, b) + if a >= headpos then + if b < headpos then return true end + else + if b >= headpos then return false end + end + return a < b + end) + end + for _, spos in ipairs(sposes) do + local stack = frominv:get_stack(frominvname, spos) local doRemove = stack:get_count() - if tube.can_remove then - doRemove = tube.can_remove(frompos, fromnode, stack, dir) - elseif idef.allow_metadata_inventory_take then - doRemove = idef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer) + if fromtube.can_remove then + doRemove = fromtube.can_remove(frompos, fromnode, stack, dir) + elseif fromdef.allow_metadata_inventory_take then + doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer) end -- stupid lack of continue statements grumble if doRemove > 0 then + if slotseq_mode == 2 then + local nextpos = spos + 1 + if nextpos > frominv:get_size(frominvname) then + nextpos = 1 + end + filtmeta:set_int("slotseq_index", nextpos) + set_filter_infotext(data, filtmeta) + end local item local count if all then @@ -58,14 +120,14 @@ local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef, else count = 1 end - if tube.remove_items then + if fromtube.remove_items then -- it could be the entire stack... - item = tube.remove_items(frompos, fromnode, stack, dir, count) + item = fromtube.remove_items(frompos, fromnode, stack, dir, count) else item = stack:take_item(count) frominv:set_stack(frominvname, spos, stack) - if idef.on_metadata_inventory_take then - idef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer) + if fromdef.on_metadata_inventory_take then + fromdef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer) end end local item1 = pipeworks.tube_item(vector.add(frompos, vector.multiply(dir, 1.4)), item) @@ -74,184 +136,113 @@ local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef, item1:setacceleration({x=0, y=0, z=0}) return true-- only fire one item, please end - end end return false end -minetest.register_node("pipeworks:filter", { - description = "Itemwise Filter-Injector", - tiles = {"pipeworks_filter_top.png", "pipeworks_filter_top.png", "pipeworks_filter_output.png", - "pipeworks_filter_input.png", "pipeworks_filter_side.png", "pipeworks_filter_top.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "invsize[8,6.5;]".. - "list[current_name;main;0,0;8,2;]".. - "list[current_player;main;0,2.5;8,4;]") - meta:set_string("infotext", "Itemwise Filter-Injector") - local inv = meta:get_inventory() - inv:set_size("main", 8*2) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - after_place_node = function(pos) - pipeworks.scan_for_tube_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_tube_objects(pos) - end, - mesecons={effector={action_on=function(pos,node) - minetest.registered_nodes[node.name].on_punch(pos,node,nil) - end}}, - tube={connect_sides={right=1}}, - on_punch = function (pos, node, puncher) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - local dir = facedir_to_right_dir(node.param2) - local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z} - local fromnode=minetest.get_node(frompos) - if not fromnode then return end - local idef = minetest.registered_nodes[fromnode.name] - -- assert(idef) - local tube = idef.tube - if not (tube and tube.input_inventory) then - return - end - if tube.before_filter then - tube.before_filter(frompos) - end - local frommeta = minetest.get_meta(frompos) - local frominv = frommeta:get_inventory() - - local function from_inventory(frominvname) - local sname - for _,filter in ipairs(inv:get_list("main")) do - sname = filter:get_name() - if sname ~= "" then - -- XXX: that's a lot of parameters - if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir) then - return true - end - end - end - if inv:is_empty("main") then - if grabAndFire(frominv, frominvname, frompos, fromnode, nil, tube, idef, dir) then - return true - end +local function punch_filter(data, filtpos, filtnode) + local filtmeta = minetest.get_meta(filtpos) + local filtinv = filtmeta:get_inventory() + local dir = facedir_to_right_dir(filtnode.param2) + local frompos = {x=filtpos.x - dir.x, y=filtpos.y - dir.y, z=filtpos.z - dir.z} + local fromnode = minetest.get_node(frompos) + if not fromnode then return end + local fromdef = minetest.registered_nodes[fromnode.name] + if not fromdef then return end + local fromtube = fromdef.tube + if not (fromtube and fromtube.input_inventory) then return end + local filters = {} + for _, filterstack in ipairs(filtinv:get_list("main")) do + local filtername = filterstack:get_name() + if filtername ~= "" then table.insert(filters, filtername) end + end + if #filters == 0 then table.insert(filters, "") end + local slotseq_mode = filtmeta:get_int("slotseq_mode") + local frommeta = minetest.get_meta(frompos) + local frominv = frommeta:get_inventory() + if fromtube.before_filter then fromtube.before_filter(frompos) end + for _, frominvname in ipairs(type(fromtube.input_inventory) == "table" and fromtube.input_inventory or {fromtube.input_inventory}) do + local done = false + for _, filtername in ipairs(filters) do + if grabAndFire(data, slotseq_mode, filtmeta, frominv, frominvname, frompos, fromnode, filtername, fromtube, fromdef, dir, data.stackwise) then + done = true + break end - return false end - - if type(tube.input_inventory) == "table" then - for _, i in ipairs(tube.input_inventory) do - if from_inventory(i) then -- fired an item - break - end - end - else - from_inventory(tube.input_inventory) - end - - if tube.after_filter then - tube.after_filter(frompos) - end - end, -}) + if done then break end + end + if fromtube.after_filter then fromtube.after_filter(frompos) end +end -minetest.register_node("pipeworks:mese_filter", { - description = "Stackwise Filter-Injector", - tiles = {"pipeworks_mese_filter_top.png", "pipeworks_mese_filter_top.png", "pipeworks_mese_filter_output.png", - "pipeworks_mese_filter_input.png", "pipeworks_mese_filter_side.png", "pipeworks_mese_filter_top.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "invsize[8,6.5;]".. - "list[current_name;main;0,0;8,2;]".. - "list[current_player;main;0,2.5;8,4;]") - meta:set_string("infotext", "Stackwise Filter-Injector") - local inv = meta:get_inventory() - inv:set_size("main", 8*2) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - after_place_node = function(pos) - pipeworks.scan_for_tube_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_tube_objects(pos) - end, - mesecons={effector={action_on=function(pos,node) - minetest.registered_nodes[node.name].on_punch(pos,node,nil) - end}}, - tube={connect_sides={right=1}}, - on_punch = function (pos, node, puncher) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - local dir = facedir_to_right_dir(node.param2) - local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z} - local fromnode=minetest.get_node(frompos) - local idef = minetest.registered_nodes[fromnode.name] - -- assert(idef) - local tube = idef.tube - if not (tube and tube.input_inventory) then - return - end - - if tube.before_filter then - tube.before_filter(frompos) - end - local frommeta = minetest.get_meta(frompos) - local frominv = frommeta:get_inventory() - - local function from_inventory(frominvname) - local sname - for _,filter in ipairs(inv:get_list("main")) do - sname = filter:get_name() - if sname ~= "" then - -- XXX: that's a lot of parameters - if grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir, true) then - return true - end - end - end - if inv:is_empty("main") then - if grabAndFire(frominv, frominvname, frompos, fromnode, nil, tube, idef, dir, true) then - return true - end - end - return false - end - - if type(tube.input_inventory) == "table" then - for _, i in ipairs(tube.input_inventory) do - if from_inventory(i) then -- fired an item - break +for _, data in ipairs({ + { + name = "filter", + wise_desc = "Itemwise", + stackwise = false, + }, + { + name = "mese_filter", + wise_desc = "Stackwise", + stackwise = true, + }, +}) do + minetest.register_node("pipeworks:"..data.name, { + description = data.wise_desc.." Filter-Injector", + tiles = { + "pipeworks_"..data.name.."_top.png", + "pipeworks_"..data.name.."_top.png", + "pipeworks_"..data.name.."_output.png", + "pipeworks_"..data.name.."_input.png", + "pipeworks_"..data.name.."_side.png", + "pipeworks_"..data.name.."_top.png", + }, + paramtype2 = "facedir", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + set_filter_formspec(data, meta) + set_filter_infotext(data, meta) + local inv = meta:get_inventory() + inv:set_size("main", 8*2) + end, + on_receive_fields = function(pos, formname, fields, sender) + local meta = minetest.get_meta(pos) + for k, _ in pairs(fields) do + if k:sub(1, 12) == "slotseq_mode" then + local mode = tonumber(k:sub(13, 13)) + meta:set_int("slotseq_mode", mode) + meta:set_int("slotseq_index", mode == 2 and 1 or 0) end end - else - from_inventory(tube.input_inventory) - end - - if tube.after_filter then - tube.after_filter(frompos) - end - end, -}) + set_filter_formspec(data, meta) + set_filter_infotext(data, meta) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + after_place_node = function(pos) + pipeworks.scan_for_tube_objects(pos) + end, + after_dig_node = function(pos) + pipeworks.scan_for_tube_objects(pos) + end, + mesecons = { + effector = { + action_on = function(pos, node) + punch_filter(data, pos, node) + end, + }, + }, + tube={connect_sides={right=1}}, + on_punch = function (pos, node, puncher) + punch_filter(data, pos, node) + end, + }) +end local function roundpos(pos) return {x=math.floor(pos.x+0.5),y=math.floor(pos.y+0.5),z=math.floor(pos.z+0.5)} -- cgit v1.2.3