From 9a42a5f18b5e03340e9ec756eeedcf2dd6aae5b3 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 21 Jun 2013 02:56:21 -0400 Subject: workaround for transported items sometimes just appearing out of nowhere but not being diggable. Made them have a really tiny collision box so they can be pointed at if carefully done --- item_transport.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'item_transport.lua') diff --git a/item_transport.lua b/item_transport.lua index bb6f91b..d5cb7cd 100644 --- a/item_transport.lua +++ b/item_transport.lua @@ -205,7 +205,8 @@ minetest.register_entity("pipeworks:tubed_item", { initial_properties = { hp_max = 1, physical = false, - collisionbox = {0,0,0,0,0,0}, +-- collisionbox = {0,0,0,0,0,0}, + collisionbox = {0.1,0.1,0.1,0.1,0.1,0.1}, visual = "sprite", visual_size = {x=0.5, y=0.5}, textures = {""}, -- cgit v1.2.3