From b0d92dd358a6339504783fc0022e970b87af70fb Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 10 May 2013 15:59:56 -0400 Subject: periodically remove one water node next to each "on" pump that's also flowing This should make it work more or less correctly with finite water. also, fix a bug where a blocked spigot still looks like its pouring, and check for blockages on every step. --- flowing_logic.lua | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) (limited to 'flowing_logic.lua') diff --git a/flowing_logic.lua b/flowing_logic.lua index e943488..7503296 100644 --- a/flowing_logic.lua +++ b/flowing_logic.lua @@ -14,7 +14,10 @@ local check4liquids = function(pos) {x=pos.x,y=pos.y,z=pos.z+1}, } for i =1,6 do local name = minetest.env:get_node(coords[i]).name - if string.find(name,'water') then return true end + if string.find(name,'water') then + minetest.env:remove_node(coords[i]) + return true + end end return false end @@ -67,7 +70,8 @@ end local update_outlet = function(pos) local top = minetest.env:get_node({x=pos.x,y=pos.y+1,z=pos.z}).name if string.find(top,'_loaded') then - if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'air' then + local name = minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name + if name == 'air' or name == "default:water_source" or name == "default:water_flowing" then minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'}) end elseif minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then @@ -81,14 +85,13 @@ local spigot_check = function(pos,node) dbg(fdir..' checking '..minetest.pos_to_string(check[fdir+1])..' for spigot at '..minetest.pos_to_string(pos)) local top = minetest.env:get_node(check[fdir+1]).name dbg('found '..top) - if string.find(top,'_loaded') then - minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot_pouring', param2 = fdir}) - if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'air' then - minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'}) - end + local name = minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name + if string.find(top,'_loaded') and (name == 'air' or name == "default:water_source" or name == "default:water_flowing") then + minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'}) + minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot_pouring', param2 = fdir}) else - minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot', param2 = fdir}) - if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then + minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot', param2 = fdir}) + if name == 'air' or name == "default:water_source" or name == "default:water_flowing" then minetest.env:remove_node({x=pos.x,y=pos.y-1,z=pos.z}) end end -- cgit v1.2.3