From 40eeaac2ecb25dbc55f7315342e74723d6248534 Mon Sep 17 00:00:00 2001 From: thetaepsilon-gamedev Date: Sat, 30 Sep 2017 20:16:00 +0100 Subject: internal refactoring of flowable node registration in preparation for enhanced flow checking logic --- flowable_nodes_add_pipes.lua | 45 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 flowable_nodes_add_pipes.lua (limited to 'flowable_nodes_add_pipes.lua') diff --git a/flowable_nodes_add_pipes.lua b/flowable_nodes_add_pipes.lua new file mode 100644 index 0000000..e681619 --- /dev/null +++ b/flowable_nodes_add_pipes.lua @@ -0,0 +1,45 @@ +-- conditional registration of pipe nodes for the new pipe logic, depending on enable flags. +-- otherwise register_flow_logic.lua would be attempting to register ABMs for non-existant nodes. +-- written 2017 by thetaepsilon + + + +-- global values and thresholds for water behaviour +-- TODO: add some way of setting this per-world +local thresholds = {} +-- limit on pump pressure - will not absorb more than can be taken +thresholds.pump_pressure = 2 + + + +local pipes_full_nodenames = pipeworks.pipes_full_nodenames +local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames + +local register = pipeworks.flowables.register + + + +-- FIXME: DRY principle for names, move this to devices.lua? +-- FIXME: all devices still considered simple +local pump_on = "pipeworks:pump_on" +local pump_off = "pipeworks:pump_off" +local spigot_off = "pipeworks:spigot" +local spigot_on = "pipeworks:spigot_pouring" + +if pipeworks.enable_pipes then + for _, pipe in ipairs(pipes_full_nodenames) do + register.simple(pipe) + end + for _, pipe in ipairs(pipes_empty_nodenames) do + register.simple(pipe) + end + + if pipeworks.enable_pipe_devices then + register.simple(pump_off) + register.simple(pump_on) + register.simple(spigot_on) + register.simple(spigot_off) + + register.intake_simple(pump_on, thresholds.pump_pressure) + end +end -- cgit v1.2.3