From a2c0dd11307120470a7c4ca4915f7741729e8e01 Mon Sep 17 00:00:00 2001 From: HybridDog Date: Sun, 7 Feb 2021 11:20:11 +0100 Subject: Various small fixes * Save the fakeplayer's wielded item in set_wielded_item * pipeworks.luaentity: Return the found objects in get_objects_inside_radius * Remove the invalid and unused on_blast return values in lua_tube.lua This should avoid a crash when a strong explosion happens next to a Lua Tube. * Do not access a global "nodename" in a BUG message. This avoids a potential crash, in case the message actually appears in practice. * Set the Flow Sensor and Fountain Head mesecons connection rules * pipeworks.luaentity: Use the same function for move_to and set_pos * (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua --- filter-injector.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'filter-injector.lua') diff --git a/filter-injector.lua b/filter-injector.lua index e63ca92..a080a1f 100644 --- a/filter-injector.lua +++ b/filter-injector.lua @@ -322,7 +322,8 @@ local function punch_filter(data, filtpos, filtnode, msg) end local pos = vector.add(frompos, vector.multiply(dir, 1.4)) local start_pos = vector.add(frompos, dir) - local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item, fakePlayer:get_player_name()) + pipeworks.tube_inject_item(pos, start_pos, dir, item, + fakePlayer:get_player_name()) return true -- only fire one item, please end end -- cgit v1.2.3