From 13383770ef61d93899ad272586daeb0d8d3b4072 Mon Sep 17 00:00:00 2001 From: thetaepsilon-gamedev Date: Sun, 1 Oct 2017 18:18:47 +0100 Subject: move spigot behaviour registration to devices.lua --- devices.lua | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'devices.lua') diff --git a/devices.lua b/devices.lua index 8b1725b..fd48033 100644 --- a/devices.lua +++ b/devices.lua @@ -372,6 +372,15 @@ minetest.register_node(nodename_spigot_loaded, { drop = "pipeworks:spigot", on_rotate = pipeworks.fix_after_rotation }) +-- new flow logic does not currently distinguish between these two visual states. +-- register both so existing flowing spigots continue to work (even if the visual doesn't match the spigot's behaviour). +new_flow_logic_register.simple(nodename_spigot_empty) +new_flow_logic_register.simple(nodename_spigot_loaded) +local spigot_min = 1 +new_flow_logic_register.output(nodename_spigot_empty, spigot_min, pipeworks.flowlogic.helpers.output_spigot) +new_flow_logic_register.output(nodename_spigot_loaded, spigot_min, pipeworks.flowlogic.helpers.output_spigot) + + -- sealed pipe entry/exit (horizontal pipe passing through a metal -- wall, for use in places where walls should look like they're airtight) -- cgit v1.2.3