From d4b32d5fa332fe2d3aec8a433bcde3abb80406ff Mon Sep 17 00:00:00 2001 From: thetaepsilon-gamedev Date: Thu, 19 Oct 2017 21:41:04 +0100 Subject: default_settings.lua: document pressure logic settings --- default_settings.lua | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'default_settings.lua') diff --git a/default_settings.lua b/default_settings.lua index 91e511c..5073b7d 100644 --- a/default_settings.lua +++ b/default_settings.lua @@ -29,6 +29,25 @@ local settings = { delete_item_on_clearobject = true, } +-- documentation for toggles controlling pressure logic features +-- do not edit this; +-- instead, copy the uncommented lines into pipeworks_settings.txt in your world directory. +--[[ +-- enable pressure logic mode instead of "classic" mode. +-- WARNING: this changes a few things, most noticeably how pumps work. +-- you'll want to make sure they're fed by an infinite spring. +pipeworks.toggles.pressure_logic = true + +-- force-enable finite water handling mode. +-- this changes the way that water node placement is handled; +-- volume will always be preserved, and water is assumed to move itself downwards. +-- nil (the default) means autodetect from installed finite liquid mods, true is force-on, false is force-off. +-- note that you should NOT normally explicitly set this to either true or false, +-- unless the mod you want this for is not covered by autodetect-finite-water.lua. +-- please file an issue if you need to use this for a finite water mod exists not covered there. +pipeworks.toggles.finite_water = nil +]] + for name, value in pairs(settings) do local setting_type = type(value) if setting_type == "boolean" then -- cgit v1.2.3