From 8186f003beae42c9815b3c9c131e919f5b099035 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Thu, 5 Jul 2018 14:13:59 +0200 Subject: Add pipeworks.create_fake_player Fix setter issue, add dynamic/static option Add player height. Properties aren't adaptive yet --- common.lua | 131 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 131 insertions(+) (limited to 'common.lua') diff --git a/common.lua b/common.lua index 5574bb2..0f8c34c 100644 --- a/common.lua +++ b/common.lua @@ -157,3 +157,134 @@ function pipeworks.load_position(pos) local vm = minetest.get_voxel_manip() vm:read_from_map(pos, pos) end + +local function delay(...) + local args = {...} + return (function() return unpack(args) end) +end + +local function get_set_wrap(name, is_dynamic) + return (function(self) + return self["_" .. name] + end), (function(self, value) + if is_dynamic then + self["_" .. name] = type(value) == "table" + and table.copy(value) or value + end + end) +end + +function pipeworks.create_fake_player(def, is_dynamic) + local wielded_item = ItemStack("") + if def.inventory and def.wield_list then + wielded_item = def.inventory:get_stack(def.wield_list, def.wield_index or 1) + end + local p = { + get_player_name = delay(def.name), + is_player = delay(true), + is_fake_player = true, + + _formspec = def.formspec or default.gui_survival_form, + _hp = def.hp or 20, + _breath = 11, + _pos = def.position and table.copy(def.position) or vector.new(), + _properties = def.properties or { eye_height = def.eye_height or 1.47 }, + _inventory = def.inventory, + _wield_index = def.wield_index or 1, + _wielded_item = wielded_item, + + -- Model and view + _eye_offset1 = vector.new(), + _eye_offset3 = vector.new(), + set_eye_offset = function(self, first, third) + self._eye_offset1 = table.copy(first) + self._eye_offset3 = table.copy(third) + end, + get_eye_offset = function(self) + return self._eye_offset1, self._eye_offset3 + end, + get_look_dir = delay(def.look_dir or {x=0, y=0, z=1}), + get_look_pitch = delay(def.look_pitch or 0), + get_look_yaw = delay(def.look_yaw or 0), + get_look_horizontal = delay(def.look_yaw or 0), + get_look_vertical = delay(-(def.look_pitch or 0)), + set_animation = delay(), + + -- Controls + get_player_control = delay({ + jump=false, right=false, left=false, LMB=false, RMB=false, + sneak=def.sneak, aux1=false, down=false, up=false + }), + get_player_control_bits = delay(def.sneak and 64 or 0), + + -- Inventory and ItemStacks + get_inventory = delay(def.inventory), + set_wielded_item = function(self, item) + if self._inventory and def.wield_list then + return self._inventory:set_stack(def.wield_list, + self._wield_index, item) + end + _wielded_item = ItemStack(item) + end, + get_wielded_item = function(self, item) + if self._inventory and def.wield_list then + return self._inventory:get_stack(def.wield_list, + self._wield_index) + end + return ItemStack(self._wielded_item) + end, + get_wield_list = delay(def.wield_list), + + punch = delay(), + remove = delay(), + right_click = delay(), + set_attach = delay(), + set_detach = delay(), + set_bone_position = delay(), + hud_change = delay(), + } + local _trash + -- Getter & setter functions + p.get_inventory_formspec, p.set_inventory_formspec + = get_set_wrap("formspec", is_dynamic) + p.get_breath, p.set_breath = get_set_wrap("breath", is_dynamic) + p.get_hp, p.set_hp = get_set_wrap("hp", is_dynamic) + p.get_pos, p.set_pos = get_set_wrap("pos", is_dynamic) + _trash, p.move_to = get_set_wrap("pos", is_dynamic) + p.get_wield_index, p.set_wield_index = get_set_wrap("wield_index", true) + p.get_properties, p.set_properties = get_set_wrap("properties", false) + + -- Backwards compatibilty + p.getpos = p.get_pos + p.setpos = p.set_pos + p.moveto = p.move_to + + -- TODO "implement" all these + -- set_armor_groups + -- get_armor_groups + -- get_animation + -- get_bone_position + -- get_player_velocity + -- set_look_pitch + -- set_look_yaw + -- set_physics_override + -- get_physics_override + -- hud_add + -- hud_remove + -- hud_get + -- hud_set_flags + -- hud_get_flags + -- hud_set_hotbar_itemcount + -- hud_get_hotbar_itemcount + -- hud_set_hotbar_image + -- hud_get_hotbar_image + -- hud_set_hotbar_selected_image + -- hud_get_hotbar_selected_image + -- hud_replace_builtin + -- set_sky + -- get_sky + -- override_day_night_ratio + -- get_day_night_ratio + -- set_local_animation + return p +end -- cgit v1.2.3