From fa4817136c8d1e62dafd6ab694821cba255b5206 Mon Sep 17 00:00:00 2001 From: thetaepsilon-gamedev Date: Sat, 14 Oct 2017 21:48:44 +0100 Subject: changelog.txt: add entry for node breaker work --- changelog.txt | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'changelog.txt') diff --git a/changelog.txt b/changelog.txt index 5efe201..9ea2dbb 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,6 +1,14 @@ Changelog --------- +2017-10-14 (thetaepsilon, VanessaE) +Node breakers have been updated to not have a tool by default, and determine if the node that they are trying to break can be dug with the tool in it's inventory slot. +The crafting recipe for the node breakers has been updated, using a new gear crafting item that requires iron instead of mese, which should be a more accessible cost in most cases. +Existing node breakers in worlds will get their mese pick back if their slot is empty via LBM - the mese pick will show up in the inventory slot so you can reclaim your hard-earned mese crystals. +Gear item texture and updated node breaker textures provided by VanessaE. + + + 2017-10-08 (thetaepsilon) A lot more of the new flow logic work. There are two sub-modes of this now, non-finite and finite mode. -- cgit v1.2.3