From 104bbf67dd0cf73df45d9be9b773c6446fdcc8a5 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Thu, 12 Jul 2012 17:52:35 -0400 Subject: first commit --- README | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 README (limited to 'README') diff --git a/README b/README new file mode 100644 index 0000000..397b13d --- /dev/null +++ b/README @@ -0,0 +1,28 @@ +This simple mod uses nodeboxes to supply a complete set of 3D flanged +pipes. There are enough nodes defined here to bend from any axis +(X/Y/Z) to any other, or to join multiple pipes together from any or all +axes. There are 10 unique nodes defined, times two versions for each +(for a total of 20). Getting them into the right orientation is handled +with the usual facedir parameter. + +One version bears one or more dark windows on each pipe, suggesting +they're empty, while the other version bears green-tinted windows, as if +full (the two colors should also be easy to select if you want to change +them in a paint program). + +This mod requires a recent git pull or build of Minetest dated June 17, +2012 or later. + +There are no crafting recipes, however, you can use the usual /give +commands with names such as pipes:vertical, pipes:crossing_xy, and so +on, if you want to add them to your world for decorative purposes. See +init.lua for more details. + +The overall format of the code is borrowed from the game and written by +me. 16x16 textures by me also. + +This mod is intended to be used as a basis or at least as sort of a +model for something else to build on (perhaps a nicer-looking oil mod?), +and does not provide any of the code necessary to cause the pipes to +rotate around as they're placed. I may add such code later, but not +right now. -- cgit v1.2.3