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2013-01-28Merge https://github.com/VanessaE/pipeworksNovatux
2013-01-28Added mese filter (takes full stack).Novatux
2013-01-27tried to fix detection of latest version of technic mod.Vanessa Ezekowitz
limited the number of recipes affected by it - now only the tubes' recipes are disabled when technic is present. All pipes, pipe devices, and tube devices are available at all times. updated the plastic sheet crafting chain to match current homedecor
2013-01-20Changed to technic 16px textures.Novatux
2013-01-20Added textures for sand and accelerator tubes, added crafting recipe for ↵Novatux
sand tube.
2013-01-20Changed the name of some textures for naming conventions. Added deployer and ↵Novatux
node breaker (most of the code is from Technic, the textures too).
2013-01-19Added textures for teleport tubeNovatux
2013-01-19Added autocrafter.Novatux
Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-17Merge pull request #7 from Novatux/masterVanessaE
Detector tube (mesecons)
2013-01-17Added detector tubeNovatux
2013-01-16re-added furnace side texture.Vanessa Ezekowitz
2013-01-16Added a function to register tubes.Novatux
Added the mese pipe.
2013-01-15new textures for filter object, courtesy of Spots :-)Vanessa Ezekowitz
2013-01-14Updated the last version of item_transportNovatux
2013-01-14Added a little stub to the bottom of the spigot, showing the water texture,Vanessa Ezekowitz
so that when a spigot is flowing, it looks like water is actually pouring out of it.
2013-01-13Added Nore's item transport mod and integrated it into pipeworksVanessa Ezekowitz
Items can now flow from one chest (or Nore's filter object) to another via the pneumatic tubes! Thanks to Nore and RealBadAngel for the code. Note that this mod has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects.
2013-01-05made storage tanks connect from top/bottom, made storage tank and pipeVanessa Ezekowitz
textures use the ^ combine operator so they can show the actual liquid going through the pipes/tanks.
2013-01-01revamped pumps so that now they should sit in/on liquid and be connected onlyVanessa Ezekowitz
from the top, relegated grates to decorational-only, added outlet spigot. Got rid of a few obsolete textures. Got rid of that whole _x and _z naming thing, now all directional devices (pumps, valves, spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes.
2012-09-17Added test object for pneumatic tube autorouting code, made tubes connect toVanessa Ezekowitz
it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-02Added crafting recipes for various objects, with options: If homedecor isVanessa Ezekowitz
installed, use the plastic sheeting therein. If not, we define it manually. If the Technic mod is installed, don't define any recipes at all. Also removed the extra "loaded!" messages and tweaked the default pipe alias to point to something that is actually visible :-)
2012-08-24better textures for pneumatic pipes.Vanessa Ezekowitz
2012-08-24Added pneumatic tubes with their own autoplace code (does not connect toVanessa Ezekowitz
steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-22changed textures on tanks to suggest more of a stainless steel apparanceVanessa Ezekowitz
instead of rusty.
2012-08-22Extended storage tank to show fill level in 10% steps (0% to 100%).Vanessa Ezekowitz
2012-08-22Added outlet grate, made it participate in autoplace algorithm.Vanessa Ezekowitz
2012-08-20more tweaks to tank textures.Vanessa Ezekowitz
2012-08-20tweak tank texturesVanessa Ezekowitz
2012-08-20tweak grating top textureVanessa Ezekowitz
2012-08-20added intake grate and storage tanks in two versions (with fittings on +/- XVanessa Ezekowitz
and +/- Z respectively)
2012-08-19Pumps and valves now fully participate in the auto-rotate/auto-route process.Vanessa Ezekowitz
These devices can only be connected to horizontal pipes or to each other. Note that only the device being placed and the pipes around it will adapt; if you have a valve and pump next to one another and they won't connect, put a piece of pipe at one end to show the auto-rotator which way they should go. Removal of a pipe or device will not change the orientation of surrounding devices.
2012-08-18better pipe end textures, made 'cut' ends also display them.Vanessa Ezekowitz
2012-08-18Total rewrite again. All pipes are now nice and round-looking, and they ↵Vanessa Ezekowitz
auto-connect! Also added temporary nodes for pump and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything useful yet. Soon.
2012-07-30just getting rid of some *~ filesVanessa Ezekowitz
2012-07-18Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is nowVanessa Ezekowitz
"pipeworks" as it shoulda been, instead of just "pipes".
2012-07-12first commitVanessa Ezekowitz