Age | Commit message (Collapse) | Author |
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This adds a new type of Filter-Injector that waits for a digiline
message on its channel and then pulls the items described by the
message out of the inventory. It is basically a Stackwise Injector
that, on receiving a digiline message, sets its filter to the contents
of the digiline message and then activates itself.
Sending the message {name="default:brick", count=2} should do the
same thing as setting the filter of a Stackwise Filter-Injector to
two Brick Blocks and then punching it.
If no count is specified, it defaults to 1. Since this is based off
of the Stackwise Injector, it might make more sense if the default
were an entire stack. I can change this trivially.
You can also send requests like {{name="default:brick", count=1},
{name="default:dirt", count=1}}, which acts the same as setting the
filter to one Brick Block and one Dirt Block and then punching it.
If you send a string "default:dirt" instead of a table
{name="default:dirt"}, the string is passed to ItemStack and the
name and count are extracted from the resulting ItemStack. You can
also send a list of strings instead of tables: {"default:dirt",
"default:brick"}, and the first item found will be pulled.
Punching this or activating it with Mesecons currently does
nothing. I'm not really sure what would be the right thing to do in
either of those two cases, so I made it do nothing. I guess I could
make it use the previously-used filter, but I can't really see any
usefulness in that.
The recipe is probably too cheap. The darker of the two blue texture
colors could probably be better.
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reduce texture sizes
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airtight pane
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Image supplied by VanessaE.
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also remove a couple of extranous .mtl files and a redundant spigot texture
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craft 6 any leaves -> oil extract, cook oil -> paraffin,
cook paraffin -> plastic
old "plastic base" is aliased to paraffin.
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The dispenser is an automated item dropper.
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The trash can can be used either manually (via form) or at the end of
a pipe. It destroys whatever is placed in it.
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(I kinda half-assed it initially ;-) )
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(to be used shortly)
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also don't redefine furnace top - tubes don't connect there anyways
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for texture packs to cover them. Also, added proper top and bottom
textures for both.
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crafts, textures, and documentation
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limited the number of recipes affected by it - now only the tubes' recipes
are disabled when technic is present. All pipes, pipe devices, and tube
devices are available at all times.
updated the plastic sheet crafting chain to match current homedecor
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sand tube.
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node breaker (most of the code is from Technic, the textures too).
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Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
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Detector tube (mesecons)
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Added the mese pipe.
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so that when a spigot is flowing, it looks like water is actually pouring out
of it.
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Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes! Thanks to Nore and RealBadAngel for the code.
Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
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textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
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from the top, relegated grates to decorational-only, added outlet spigot. Got
rid of a few obsolete textures. Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
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it and any object that bears groups={tubedevice=1} (connects to any side)
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
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