Age | Commit message (Collapse) | Author |
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(for situations where one might want to run
several closely-spaced parallel pipelines)
Also fixed a bug where a pipe "entry panel" would
report full of water if a pipe next to it (but not
connecting) was also full of water
Only tested under "classic" flowing logic mode.
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re-UV-map the pipes that use them
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to be implemented later
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to higher quality. Way more polys than before, but
without a measurable drop in FPS.
Also tweaked the textures for the pump and flow
sensor, and tweaked the low-poly models for them,
so that low-poly models use a different part of
the texture for the "light" on the side (allows
the higher-poly models to just put a glow there
and use a raised dome for the actual light).
Also fixed a Z-fighting issue with the grating on
the bottom of the pump (both versions)
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* add lua controlled tube
* make textures and fix some bugs
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* add digiline_connecting_tube
* add mesecon and digiline conductiong tube
* add more recipes
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defaults to disabled, whether the node has a new formspec or not
note that furnace fuel stacks can't be split.
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that is, if there are more than X number of items in a tube. Default is
40 in a tube, but breaking is also disabled by default.
(original framework by Novatux, with changes by VanessaE)
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* Add digiline detector tube
The digiline detector tube outputs an itemstring of every stack
that passes through it on the channel specified in its formspec.
* Don't store digiline detector tube's formspec in a temporary local
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This adds a new type of Filter-Injector that waits for a digiline
message on its channel and then pulls the items described by the
message out of the inventory. It is basically a Stackwise Injector
that, on receiving a digiline message, sets its filter to the contents
of the digiline message and then activates itself.
Sending the message {name="default:brick", count=2} should do the
same thing as setting the filter of a Stackwise Filter-Injector to
two Brick Blocks and then punching it.
If no count is specified, it defaults to 1. Since this is based off
of the Stackwise Injector, it might make more sense if the default
were an entire stack. I can change this trivially.
You can also send requests like {{name="default:brick", count=1},
{name="default:dirt", count=1}}, which acts the same as setting the
filter to one Brick Block and one Dirt Block and then punching it.
If you send a string "default:dirt" instead of a table
{name="default:dirt"}, the string is passed to ItemStack and the
name and count are extracted from the resulting ItemStack. You can
also send a list of strings instead of tables: {"default:dirt",
"default:brick"}, and the first item found will be pulled.
Punching this or activating it with Mesecons currently does
nothing. I'm not really sure what would be the right thing to do in
either of those two cases, so I made it do nothing. I guess I could
make it use the previously-used filter, but I can't really see any
usefulness in that.
The recipe is probably too cheap. The darker of the two blue texture
colors could probably be better.
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reduce texture sizes
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airtight pane
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Image supplied by VanessaE.
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also remove a couple of extranous .mtl files and a redundant spigot texture
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craft 6 any leaves -> oil extract, cook oil -> paraffin,
cook paraffin -> plastic
old "plastic base" is aliased to paraffin.
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The dispenser is an automated item dropper.
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The trash can can be used either manually (via form) or at the end of
a pipe. It destroys whatever is placed in it.
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(I kinda half-assed it initially ;-) )
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(to be used shortly)
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also don't redefine furnace top - tubes don't connect there anyways
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for texture packs to cover them. Also, added proper top and bottom
textures for both.
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crafts, textures, and documentation
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limited the number of recipes affected by it - now only the tubes' recipes
are disabled when technic is present. All pipes, pipe devices, and tube
devices are available at all times.
updated the plastic sheet crafting chain to match current homedecor
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sand tube.
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