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2018-10-30use basic_materials mod where possibleVanessa Dannenberg
2017-11-11remove regular pipe inventory imageVanessa Ezekowitz
2017-11-03added straight-only pipeVanessa Ezekowitz
(for situations where one might want to run several closely-spaced parallel pipelines) Also fixed a bug where a pipe "entry panel" would report full of water if a pipe next to it (but not connecting) was also full of water Only tested under "classic" flowing logic mode.
2017-11-03clean-up "loaded"/"empty" imagesVanessa Ezekowitz
re-UV-map the pipes that use them
2017-10-27add models and textures for pressure gaugeVanessa Ezekowitz
to be implemented later
2017-10-27Redrew all of the not-low-poly pipe-related modelsVanessa Ezekowitz
to higher quality. Way more polys than before, but without a measurable drop in FPS. Also tweaked the textures for the pump and flow sensor, and tweaked the low-poly models for them, so that low-poly models use a different part of the texture for the "light" on the side (allows the higher-poly models to just put a glow there and use a raised dome for the actual light). Also fixed a Z-fighting issue with the grating on the bottom of the pump (both versions)
2017-10-14revise nodebreaker front/business end texturesVanessa Ezekowitz
2017-10-14add a proper gear imageVanessa Ezekowitz
2017-10-14crafts.lua: add gear item for node breaker craftingthetaepsilon-gamedev
2017-10-13clean up node breaker textures to remove spikesthetaepsilon-gamedev
2017-09-25Add lua controlled tube (#199)DS
* add lua controlled tube * make textures and fix some bugs
2017-09-25Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195)DS
* add digiline_connecting_tube * add mesecon and digiline conductiong tube * add more recipes
2017-05-18improve node breaker textures (#173)DS
2017-04-11allow stack per-chest/per-furnace stack splittingVanessa Ezekowitz
defaults to disabled, whether the node has a new formspec or not note that furnace fuel stacks can't be split.
2017-04-05let tubes break if they're "over-pressure"Novatux
that is, if there are more than X number of items in a tube. Default is 40 in a tube, but breaking is also disabled by default. (original framework by Novatux, with changes by VanessaE)
2016-06-11Add digiline detector tube (#139)electrodude
* Add digiline detector tube The digiline detector tube outputs an itemstring of every stack that passes through it on the channel specified in its formspec. * Don't store digiline detector tube's formspec in a temporary local
2016-05-10Add Digiline Filter-Injectorelectrodude
This adds a new type of Filter-Injector that waits for a digiline message on its channel and then pulls the items described by the message out of the inventory. It is basically a Stackwise Injector that, on receiving a digiline message, sets its filter to the contents of the digiline message and then activates itself. Sending the message {name="default:brick", count=2} should do the same thing as setting the filter of a Stackwise Filter-Injector to two Brick Blocks and then punching it. If no count is specified, it defaults to 1. Since this is based off of the Stackwise Injector, it might make more sense if the default were an entire stack. I can change this trivially. You can also send requests like {{name="default:brick", count=1}, {name="default:dirt", count=1}}, which acts the same as setting the filter to one Brick Block and one Dirt Block and then punching it. If you send a string "default:dirt" instead of a table {name="default:dirt"}, the string is passed to ItemStack and the name and count are extracted from the resulting ItemStack. You can also send a list of strings instead of tables: {"default:dirt", "default:brick"}, and the first item found will be pulled. Punching this or activating it with Mesecons currently does nothing. I'm not really sure what would be the right thing to do in either of those two cases, so I made it do nothing. I guess I could make it use the previously-used filter, but I can't really see any usefulness in that. The recipe is probably too cheap. The darker of the two blue texture colors could probably be better.
2015-11-17reduce texture sizesHybridDog
reduce texture sizes
2015-02-01better texture for tube pane sidesVanessa Ezekowitz
2015-02-01add decorative tubes: one steel block embedded the other passing through an ↵Tim
airtight pane
2015-01-27Add intermediate button state for sorttube enablerest31
Image supplied by VanessaE.
2015-01-26Color up the enable/disable buttons for sorttubeest31
2015-01-23OPTIMIZE _ALL_ THE TEXTURES! \:D/Vanessa Ezekowitz
2015-01-16use animated water for pouring spigotVanessa Ezekowitz
also remove a couple of extranous .mtl files and a redundant spigot texture
2015-01-15Use mesh nodes for all nodebox-based pipe-related nodesVanessa Ezekowitz
2014-07-28use current homedecor plastic sheet textureVanessa Ezekowitz
2014-07-28update pipeworks to use modern homedecor-style crafting chainVanessa Ezekowitz
craft 6 any leaves -> oil extract, cook oil -> paraffin, cook paraffin -> plastic old "plastic base" is aliased to paraffin.
2014-07-21Add dispenserZefram
The dispenser is an automated item dropper.
2014-07-15Add trash canZefram
The trash can can be used either manually (via form) or at the end of a pipe. It destroys whatever is placed in it.
2014-01-01fix pipe inventory imagesVanessa Ezekowitz
2013-12-31make crossing tube wield texture look a little betterVanessa Ezekowitz
(I kinda half-assed it initially ;-) )
2013-12-31add crossing tube texturesVanessa Ezekowitz
(to be used shortly)
2013-12-03add "metallic" tube connection image for other mods to useVanessa Ezekowitz
2013-12-02make the tube connection images for furnaces/chests into overlaysVanessa Ezekowitz
also don't redefine furnace top - tubes don't connect there anyways
2013-11-09fix non-working water flow sensor, add proper side texture for itVanessa Ezekowitz
2013-10-27Add fountainhead (vertical spigot, basically).Vanessa Ezekowitz
2013-10-20Merge branch 'master' of github.com:VanessaE/pipeworksVanessa Ezekowitz
2013-10-20Furnace and chest textures now have pipeworks-specific names to allowVanessa Ezekowitz
for texture packs to cover them. Also, added proper top and bottom textures for both.
2013-10-19Add one way tubeNovatux
2013-07-13added more powerful sand tubes (MESE sand tubes), along with associated ↵hdastwb
crafts, textures, and documentation
2013-06-16Added appropriate textures for mesecon conductor tubesVanessa Ezekowitz
2013-06-09new textures for spigot to support animated water + fix lighting issuesVanessa Ezekowitz
2013-05-30Ran all textures through pngquant.Vanessa Ezekowitz
2013-05-30Ran all textures through pngcrush.Vanessa Ezekowitz
2013-04-02Retuextured the autocrafter and (mese)filterbas080
2013-01-28Merge https://github.com/VanessaE/pipeworksNovatux
2013-01-28Added mese filter (takes full stack).Novatux
2013-01-27tried to fix detection of latest version of technic mod.Vanessa Ezekowitz
limited the number of recipes affected by it - now only the tubes' recipes are disabled when technic is present. All pipes, pipe devices, and tube devices are available at all times. updated the plastic sheet crafting chain to match current homedecor
2013-01-20Changed to technic 16px textures.Novatux
2013-01-20Added textures for sand and accelerator tubes, added crafting recipe for ↵Novatux
sand tube.