Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-14 | revise nodebreaker front/business end textures | Vanessa Ezekowitz | |
2017-10-14 | add a proper gear image | Vanessa Ezekowitz | |
2017-10-14 | crafts.lua: add gear item for node breaker crafting | thetaepsilon-gamedev | |
2017-10-13 | clean up node breaker textures to remove spikes | thetaepsilon-gamedev | |
2017-09-25 | Add lua controlled tube (#199) | DS | |
* add lua controlled tube * make textures and fix some bugs | |||
2017-09-25 | Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195) | DS | |
* add digiline_connecting_tube * add mesecon and digiline conductiong tube * add more recipes | |||
2017-05-18 | improve node breaker textures (#173) | DS | |
2017-04-11 | allow stack per-chest/per-furnace stack splitting | Vanessa Ezekowitz | |
defaults to disabled, whether the node has a new formspec or not note that furnace fuel stacks can't be split. | |||
2017-04-05 | let tubes break if they're "over-pressure" | Novatux | |
that is, if there are more than X number of items in a tube. Default is 40 in a tube, but breaking is also disabled by default. (original framework by Novatux, with changes by VanessaE) | |||
2016-06-11 | Add digiline detector tube (#139) | electrodude | |
* Add digiline detector tube The digiline detector tube outputs an itemstring of every stack that passes through it on the channel specified in its formspec. * Don't store digiline detector tube's formspec in a temporary local | |||
2016-05-10 | Add Digiline Filter-Injector | electrodude | |
This adds a new type of Filter-Injector that waits for a digiline message on its channel and then pulls the items described by the message out of the inventory. It is basically a Stackwise Injector that, on receiving a digiline message, sets its filter to the contents of the digiline message and then activates itself. Sending the message {name="default:brick", count=2} should do the same thing as setting the filter of a Stackwise Filter-Injector to two Brick Blocks and then punching it. If no count is specified, it defaults to 1. Since this is based off of the Stackwise Injector, it might make more sense if the default were an entire stack. I can change this trivially. You can also send requests like {{name="default:brick", count=1}, {name="default:dirt", count=1}}, which acts the same as setting the filter to one Brick Block and one Dirt Block and then punching it. If you send a string "default:dirt" instead of a table {name="default:dirt"}, the string is passed to ItemStack and the name and count are extracted from the resulting ItemStack. You can also send a list of strings instead of tables: {"default:dirt", "default:brick"}, and the first item found will be pulled. Punching this or activating it with Mesecons currently does nothing. I'm not really sure what would be the right thing to do in either of those two cases, so I made it do nothing. I guess I could make it use the previously-used filter, but I can't really see any usefulness in that. The recipe is probably too cheap. The darker of the two blue texture colors could probably be better. | |||
2015-11-17 | reduce texture sizes | HybridDog | |
reduce texture sizes | |||
2015-02-01 | better texture for tube pane sides | Vanessa Ezekowitz | |
2015-02-01 | add decorative tubes: one steel block embedded the other passing through an ↵ | Tim | |
airtight pane | |||
2015-01-27 | Add intermediate button state for sorttube enabler | est31 | |
Image supplied by VanessaE. | |||
2015-01-26 | Color up the enable/disable buttons for sorttube | est31 | |
2015-01-23 | OPTIMIZE _ALL_ THE TEXTURES! \:D/ | Vanessa Ezekowitz | |
2015-01-16 | use animated water for pouring spigot | Vanessa Ezekowitz | |
also remove a couple of extranous .mtl files and a redundant spigot texture | |||
2015-01-15 | Use mesh nodes for all nodebox-based pipe-related nodes | Vanessa Ezekowitz | |
2014-07-28 | use current homedecor plastic sheet texture | Vanessa Ezekowitz | |
2014-07-28 | update pipeworks to use modern homedecor-style crafting chain | Vanessa Ezekowitz | |
craft 6 any leaves -> oil extract, cook oil -> paraffin, cook paraffin -> plastic old "plastic base" is aliased to paraffin. | |||
2014-07-21 | Add dispenser | Zefram | |
The dispenser is an automated item dropper. | |||
2014-07-15 | Add trash can | Zefram | |
The trash can can be used either manually (via form) or at the end of a pipe. It destroys whatever is placed in it. | |||
2014-01-01 | fix pipe inventory images | Vanessa Ezekowitz | |
2013-12-31 | make crossing tube wield texture look a little better | Vanessa Ezekowitz | |
(I kinda half-assed it initially ;-) ) | |||
2013-12-31 | add crossing tube textures | Vanessa Ezekowitz | |
(to be used shortly) | |||
2013-12-03 | add "metallic" tube connection image for other mods to use | Vanessa Ezekowitz | |
2013-12-02 | make the tube connection images for furnaces/chests into overlays | Vanessa Ezekowitz | |
also don't redefine furnace top - tubes don't connect there anyways | |||
2013-11-09 | fix non-working water flow sensor, add proper side texture for it | Vanessa Ezekowitz | |
2013-10-27 | Add fountainhead (vertical spigot, basically). | Vanessa Ezekowitz | |
2013-10-20 | Merge branch 'master' of github.com:VanessaE/pipeworks | Vanessa Ezekowitz | |
2013-10-20 | Furnace and chest textures now have pipeworks-specific names to allow | Vanessa Ezekowitz | |
for texture packs to cover them. Also, added proper top and bottom textures for both. | |||
2013-10-19 | Add one way tube | Novatux | |
2013-07-13 | added more powerful sand tubes (MESE sand tubes), along with associated ↵ | hdastwb | |
crafts, textures, and documentation | |||
2013-06-16 | Added appropriate textures for mesecon conductor tubes | Vanessa Ezekowitz | |
2013-06-09 | new textures for spigot to support animated water + fix lighting issues | Vanessa Ezekowitz | |
2013-05-30 | Ran all textures through pngquant. | Vanessa Ezekowitz | |
2013-05-30 | Ran all textures through pngcrush. | Vanessa Ezekowitz | |
2013-04-02 | Retuextured the autocrafter and (mese)filter | bas080 | |
2013-01-28 | Merge https://github.com/VanessaE/pipeworks | Novatux | |
2013-01-28 | Added mese filter (takes full stack). | Novatux | |
2013-01-27 | tried to fix detection of latest version of technic mod. | Vanessa Ezekowitz | |
limited the number of recipes affected by it - now only the tubes' recipes are disabled when technic is present. All pipes, pipe devices, and tube devices are available at all times. updated the plastic sheet crafting chain to match current homedecor | |||
2013-01-20 | Changed to technic 16px textures. | Novatux | |
2013-01-20 | Added textures for sand and accelerator tubes, added crafting recipe for ↵ | Novatux | |
sand tube. | |||
2013-01-20 | Changed the name of some textures for naming conventions. Added deployer and ↵ | Novatux | |
node breaker (most of the code is from Technic, the textures too). | |||
2013-01-19 | Added textures for teleport tube | Novatux | |
2013-01-19 | Added autocrafter. | Novatux | |
Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it. | |||
2013-01-17 | Merge pull request #7 from Novatux/master | VanessaE | |
Detector tube (mesecons) | |||
2013-01-17 | Added detector tube | Novatux | |
2013-01-16 | re-added furnace side texture. | Vanessa Ezekowitz | |