summaryrefslogtreecommitdiff
path: root/textures/pipeworks_pump_on.png
AgeCommit message (Collapse)Author
2017-10-27Redrew all of the not-low-poly pipe-related modelsVanessa Ezekowitz
to higher quality. Way more polys than before, but without a measurable drop in FPS. Also tweaked the textures for the pump and flow sensor, and tweaked the low-poly models for them, so that low-poly models use a different part of the texture for the "light" on the side (allows the higher-poly models to just put a glow there and use a raised dome for the actual light). Also fixed a Z-fighting issue with the grating on the bottom of the pump (both versions)
2015-11-17reduce texture sizesHybridDog
reduce texture sizes
2015-01-23OPTIMIZE _ALL_ THE TEXTURES! \:D/Vanessa Ezekowitz
2015-01-15Use mesh nodes for all nodebox-based pipe-related nodesVanessa Ezekowitz
2013-05-30Ran all textures through pngquant.Vanessa Ezekowitz
2013-05-30Ran all textures through pngcrush.Vanessa Ezekowitz
2013-01-01revamped pumps so that now they should sit in/on liquid and be connected onlyVanessa Ezekowitz
from the top, relegated grates to decorational-only, added outlet spigot. Got rid of a few obsolete textures. Got rid of that whole _x and _z naming thing, now all directional devices (pumps, valves, spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes.
2012-08-18Total rewrite again. All pipes are now nice and round-looking, and they ↵Vanessa Ezekowitz
auto-connect! Also added temporary nodes for pump and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything useful yet. Soon.