| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-10-27 | Redrew all of the not-low-poly pipe-related models | Vanessa Ezekowitz | |
| to higher quality. Way more polys than before, but without a measurable drop in FPS. Also tweaked the textures for the pump and flow sensor, and tweaked the low-poly models for them, so that low-poly models use a different part of the texture for the "light" on the side (allows the higher-poly models to just put a glow there and use a raised dome for the actual light). Also fixed a Z-fighting issue with the grating on the bottom of the pump (both versions) | |||
| 2015-11-17 | reduce texture sizes | HybridDog | |
| reduce texture sizes | |||
| 2015-01-23 | OPTIMIZE _ALL_ THE TEXTURES! \:D/ | Vanessa Ezekowitz | |
| 2015-01-15 | Use mesh nodes for all nodebox-based pipe-related nodes | Vanessa Ezekowitz | |
| 2013-05-30 | Ran all textures through pngquant. | Vanessa Ezekowitz | |
| 2013-05-30 | Ran all textures through pngcrush. | Vanessa Ezekowitz | |
| 2013-01-01 | revamped pumps so that now they should sit in/on liquid and be connected only | Vanessa Ezekowitz | |
| from the top, relegated grates to decorational-only, added outlet spigot. Got rid of a few obsolete textures. Got rid of that whole _x and _z naming thing, now all directional devices (pumps, valves, spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes. | |||
| 2012-08-18 | Total rewrite again. All pipes are now nice and round-looking, and they ↵ | Vanessa Ezekowitz | |
| auto-connect! Also added temporary nodes for pump and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything useful yet. Soon. | |||
