Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-04 | pressure logic: detect vertical orientation for horizontal rotating flowables | thetaepsilon-gamedev | |
2017-10-20 | refactor pressure logic toggle to act as option enum | thetaepsilon-gamedev | |
2017-10-19 | pressure logic: rewrite callbacks for horizontal rotation flowables to ↵ | thetaepsilon-gamedev | |
support singular and double-ended devices | |||
2017-10-19 | pressure logic: add horizontally-rotating directional flowable helper | thetaepsilon-gamedev | |
2017-10-19 | pressure logic: abms.lua: fix invocation bug for directionality callback ↵ | thetaepsilon-gamedev | |
accidentally passing origin data to neighbour's directionfn | |||
2017-10-18 | pressure logic/flowable node registry: move pump directionality code to ↵ | thetaepsilon-gamedev | |
dedicated fixed vertical helper | |||
2017-10-18 | pressure logic/abms.lua: implement testing of flow direction testing in ↵ | thetaepsilon-gamedev | |
get_neighbour_positions() | |||
2017-10-18 | pressure logic/abms.lua: rename local variables and retain node data in ↵ | thetaepsilon-gamedev | |
connection check for-loop | |||
2017-10-18 | pressure logic: abms.lua: get_neighbour_positions: move calculation of ↵ | thetaepsilon-gamedev | |
absolute world position to neighbour probing for-loop This allows the raw offset to be visible inside that for-loop, which will be needed for calling the directionfn for directional neighbours to determine if they can flow in the given direction. | |||
2017-10-17 | pressure logic: flowable node registry: add directionfn to directional ↵ | thetaepsilon-gamedev | |
flowable entries | |||
2017-10-17 | pressure logic: abms.lua: refactor balance_pressure() to move responsiblity ↵ | thetaepsilon-gamedev | |
for checking neighbour flow classes to get_neighbour_positions | |||
2017-10-17 | pressure logic: abms.lua: move neighbour candidates calculation to separate ↵ | thetaepsilon-gamedev | |
function | |||
2017-10-17 | rename new_flow_logic subdirectory to a less ambiguous name | thetaepsilon-gamedev | |
The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists. Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly. |