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path: root/new_flow_logic/flowable_node_registry_install.lua
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2017-10-17rename new_flow_logic subdirectory to a less ambiguous namethetaepsilon-gamedev
The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists. Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly.
2017-10-16new flow logic: flowable node registry: add directional flow type classthetaepsilon-gamedev
2017-10-08new flow logic: implement post-transition hook with mesecons support, add ↵thetaepsilon-gamedev
mesecons transition rules for flow sensor
2017-10-08new flow logic: flowable_node_registry_install.lua: add set size checking guardthetaepsilon-gamedev
2017-10-08new flow logic: change simple transition set logic to take list of key-value ↵thetaepsilon-gamedev
pairs, add set registration for flow sensor pipe
2017-10-08new flow logic: flowable node registry: add initial support for transition ↵thetaepsilon-gamedev
triggers
2017-10-07new flow logic: flowable_node_registry_install.lua: add cleanupfn argument ↵thetaepsilon-gamedev
to register.output()
2017-10-07new flow logic: abms.lua: refactor run_input to run as part of master run() ABMthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: factor out ↵thetaepsilon-gamedev
register.intake_simple into generic registration and helper wrapper
2017-10-07new flow logic: abms.lua: refactor flowlogic.run_output() into a processing ↵thetaepsilon-gamedev
stage of flowlogic.run()
2017-10-07new flow logic: abms.lua: refactor ABM logic into new master ABM, make ↵thetaepsilon-gamedev
balance_pressure() take current pressure and return new pressure
2017-10-07new flow logic: start adding replacement ABM logicthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add duplicate ↵thetaepsilon-gamedev
registration guard for register.output()
2017-10-07new flow logic: flowable_node_registry_install.lua: add proper documentation ↵thetaepsilon-gamedev
for register.output_simple()
2017-10-07new flow logic: flowable_node_registry_install.lua: separate pressure ↵thetaepsilon-gamedev
threshold into upper and lower hysteresis values
2017-10-07devices.lua: factor out usage of flowlogic helper into dedicated registry ↵thetaepsilon-gamedev
function
2017-10-04flowable_node_registry_install.lua: silence registration debugging by defaultthetaepsilon-gamedev
2017-10-03move new flow logic flag to dedicated toggles tablethetaepsilon-gamedev
2017-10-01move pipe node registration for new flow logic closer to their definition in ↵thetaepsilon-gamedev
pipes.lua
2017-10-01new flow logic: flowable_node_registry_install.lua: add registration tracingthetaepsilon-gamedev
2017-10-01new flow logic: node registry: split registration functions into seperate ↵thetaepsilon-gamedev
file to allow ABM code to inspect tables