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new_flow_logic
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flowable_node_registry.lua
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2017-10-08
new flow logic: implement post-transition hook with mesecons support, add ↵
thetaepsilon-gamedev
mesecons transition rules for flow sensor
2017-10-08
new flow logic: flowable node registry: add initial support for transition ↵
thetaepsilon-gamedev
triggers
2017-10-01
new flow logic: node registry: add initial stub for flow directionality check
thetaepsilon-gamedev
2017-10-01
new flow logic: node registry: split registration functions into seperate ↵
thetaepsilon-gamedev
file to allow ABM code to inspect tables
2017-10-01
new flow logic: register_local_pipes.lua: make spigots work again
thetaepsilon-gamedev
2017-10-01
new flow logic: flowable_node_registry.lua: add output node registration
thetaepsilon-gamedev
2017-10-01
abms.lua: refactor and generalise run_pump_intake() to allow passing custom ↵
thetaepsilon-gamedev
intake functions
2017-10-01
new_flow_logic/flowable_node_registry.lua: integrate existing ABM ↵
thetaepsilon-gamedev
registration from register_local_pipes.lua
2017-09-30
move all current new_flow_logic code to dedicated sub-directory
thetaepsilon-gamedev