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new_flow_logic
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abms.lua
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2017-10-07
new flow logic: abms.lua: refactor run_input to run as part of master run() ABM
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor flowlogic.run_output() into a processing ↵
thetaepsilon-gamedev
stage of flowlogic.run()
2017-10-07
new flow logic: abms.lua: refactor ABM logic into new master ABM, make ↵
thetaepsilon-gamedev
balance_pressure() take current pressure and return new pressure
2017-10-07
new flow logic: abms.lua: wrap up pressure value accesses behind accessor object
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: add companion cleaner helper for neighbour output
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: rename neighbour output helper to better indicate ↵
thetaepsilon-gamedev
lack of rotation support
2017-10-01
new flow logic: abms.lua: generalise spigot output code to support arbitary ↵
thetaepsilon-gamedev
neighbour lists
2017-10-01
new flow logic: abms.lua: remove intake limit coercion causing water to be ↵
thetaepsilon-gamedev
vanished
2017-10-01
new flow logic: abms.lua: use flowable nodes registry to determine viable ↵
thetaepsilon-gamedev
neighbours
2017-10-01
new flow logic: abms.lua: start splitting apart spigot code into generalised ↵
thetaepsilon-gamedev
output ABM
2017-10-01
abms.lua: refactor and generalise run_pump_intake() to allow passing custom ↵
thetaepsilon-gamedev
intake functions
2017-10-01
new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure ↵
thetaepsilon-gamedev
instead of table lookup, pass through in abm_register.lua
2017-09-30
move all current new_flow_logic code to dedicated sub-directory
thetaepsilon-gamedev