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2018-02-13fix some broken modelsVanessa Ezekowitz
two had bad poly coordinates, caused rendering errors in-game one other model was flipped fixes #212
2017-11-03added straight-only pipeVanessa Ezekowitz
(for situations where one might want to run several closely-spaced parallel pipelines) Also fixed a bug where a pipe "entry panel" would report full of water if a pipe next to it (but not connecting) was also full of water Only tested under "classic" flowing logic mode.
2017-11-03clean-up "loaded"/"empty" imagesVanessa Ezekowitz
re-UV-map the pipes that use them
2017-11-03Fix bad rotation of highpoly "pipe 5"Vanessa Ezekowitz
(X/Z corner with -Y junction)
2017-10-28fix bad UV mapping on high poly entry panelVanessa Ezekowitz
2017-10-28flip pump models around (light faced the wrong way)Vanessa Ezekowitz
2017-10-27add models and textures for pressure gaugeVanessa Ezekowitz
to be implemented later
2017-10-27fix bad n-gon splitting in valve handleVanessa Ezekowitz
(high-poly model only)
2017-10-27Redrew all of the not-low-poly pipe-related modelsVanessa Ezekowitz
to higher quality. Way more polys than before, but without a measurable drop in FPS. Also tweaked the textures for the pump and flow sensor, and tweaked the low-poly models for them, so that low-poly models use a different part of the texture for the "light" on the side (allows the higher-poly models to just put a glow there and use a raised dome for the actual light). Also fixed a Z-fighting issue with the grating on the bottom of the pump (both versions)
2017-10-26add low-poly modeVanessa Ezekowitz
to enable, set pipeworks_enable_lowpoly = true in minetest.conf
2017-10-25fix smooth shading on valve and flow sensorVanessa Ezekowitz
2017-03-17add screwdriver rotation handling on most pipes-related nodesVanessa Ezekowitz
caveats: in order to cleanly handle the entry panel, valve, and sensor I had to rotate the valve and sensor models 90 degrees so that their in-/outlet pipes point the same direction as the entry panel. This also enables proper handling of a valve or sensor turned vertically. Some objects have rotation disabled entirely (as flipping them over/around makes no sense) When a valve is rotated, it is turned off automatically, to work around a glitch in the rotation code.
2015-01-16use animated water for pouring spigotVanessa Ezekowitz
also remove a couple of extranous .mtl files and a redundant spigot texture
2015-01-15Use mesh nodes for all nodebox-based pipe-related nodesVanessa Ezekowitz