Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-28 | fix bad UV mapping on high poly entry panel | Vanessa Ezekowitz | |
2017-10-27 | Redrew all of the not-low-poly pipe-related models | Vanessa Ezekowitz | |
to higher quality. Way more polys than before, but without a measurable drop in FPS. Also tweaked the textures for the pump and flow sensor, and tweaked the low-poly models for them, so that low-poly models use a different part of the texture for the "light" on the side (allows the higher-poly models to just put a glow there and use a raised dome for the actual light). Also fixed a Z-fighting issue with the grating on the bottom of the pump (both versions) | |||
2015-01-15 | Use mesh nodes for all nodebox-based pipe-related nodes | Vanessa Ezekowitz | |