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path: root/item_transport.lua
AgeCommit message (Collapse)Author
2013-06-21workaround for transported items sometimes just appearing out of nowhereVanessa Ezekowitz
but not being diggable. Made them have a really tiny collision box so they can be pointed at if carefully done
2013-06-05Fix crash sometimes with tubesNovatux
2013-04-03retouched the formspec of the filter and mese-filterbas080
2013-04-01Fix tube connection to filtersAnthony
Tubes did not previously connect to filters when the filters were placed after the tube.
2013-01-28Added mese filter (takes full stack).Novatux
2013-01-20Changed the name of some textures for naming conventions. Added deployer and ↵Novatux
node breaker (most of the code is from Technic, the textures too).
2013-01-20Added chests and furnaces autoconnect to tubes.Novatux
Fixed a bug where autocrafter could bbe used to clone items. Removed test code.
2013-01-19Changed mese tubes: you can now choose if items should not go in a direction.Novatux
2013-01-19Fixed a bug where items were not moved after teleport tube when they went to ↵Novatux
the same direction.
2013-01-19Added accelrator and teleport pipesNovatux
2013-01-16Added a function to register tubes.Novatux
Added the mese pipe.
2013-01-14Updated the last version of item_transportNovatux
2013-01-13Added Nore's item transport mod and integrated it into pipeworksVanessa Ezekowitz
Items can now flow from one chest (or Nore's filter object) to another via the pneumatic tubes! Thanks to Nore and RealBadAngel for the code. Note that this mod has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects.