Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-23 | Super duper pipeworks deployer and node breaker updates. | Anthony Zhang | |
2013-06-22 | minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua | Vanessa Ezekowitz | |
2013-06-09 | more minor lighting/texture tweaks | Vanessa Ezekowitz | |
2013-06-08 | Add vertical version of airtight pipe entry | Vanessa Ezekowitz | |
if automatically rotates to connect to the thing you point at, if a connection is possible. | |||
2013-03-18 | Add inventory images for pipes. | Anthony | |
2013-01-31 | Removed node breaker and deployer. These belong in technic, not pipeworks. | Vanessa Ezekowitz | |
Added aliases to avoid unknown nodes/map breakage. Old code has been moved into pipeworks/attic/ | |||
2013-01-20 | Changed the name of some textures for naming conventions. Added deployer and ↵ | Novatux | |
node breaker (most of the code is from Technic, the textures too). | |||
2013-01-19 | Added autocrafter. | Novatux | |
Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it. | |||
2013-01-13 | Added Nore's item transport mod and integrated it into pipeworks | Vanessa Ezekowitz | |
Items can now flow from one chest (or Nore's filter object) to another via the pneumatic tubes! Thanks to Nore and RealBadAngel for the code. Note that this mod has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects. | |||
2013-01-05 | made storage tanks connect from top/bottom, made storage tank and pipe | Vanessa Ezekowitz | |
textures use the ^ combine operator so they can show the actual liquid going through the pipes/tanks. | |||
2013-01-04 | Made pipes able to carry water! | Vanessa Ezekowitz | |
It was just a minor logic error resulting from moving the water flowing code into it's own file when I originally imported it. Many thanks to Mauvebic for writing it! | |||
2013-01-04 | First stage of integrating Mauvebic's water flowing code. This is experimental | Vanessa Ezekowitz | |
and doesn't move water yet - but at least it doesn't break anything :-) | |||
2013-01-01 | Minor tweak to fix missing smooth bend on some T-junctions. | Vanessa Ezekowitz | |
2013-01-01 | added a "sealed" entry/exit panel (really just a horizontal pipe with a metal | Vanessa Ezekowitz | |
panel overlayed into the middle). Also, tweaked pipes to always drop the empty ones. | |||
2013-01-01 | revamped pumps so that now they should sit in/on liquid and be connected only | Vanessa Ezekowitz | |
from the top, relegated grates to decorational-only, added outlet spigot. Got rid of a few obsolete textures. Got rid of that whole _x and _z naming thing, now all directional devices (pumps, valves, spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes. | |||
2012-09-02 | Added crafting recipes for various objects, with options: If homedecor is | Vanessa Ezekowitz | |
installed, use the plastic sheeting therein. If not, we define it manually. If the Technic mod is installed, don't define any recipes at all. Also removed the extra "loaded!" messages and tweaked the default pipe alias to point to something that is actually visible :-) | |||
2012-08-24 | Added pneumatic tubes with their own autoplace code (does not connect to | Vanessa Ezekowitz | |
steel pipes). Fixed a recursion bug that sometimes caused a stack overflow. | |||
2012-08-24 | old pipes were overridind the pipeworks:pipe defintion that belongs with the | Vanessa Ezekowitz | |
new pipes. | |||
2012-08-21 | reorganized code a bit to allow for upcoming rules changes. | Vanessa Ezekowitz | |
2012-08-19 | Update init.lua | RealBadAngel | |
2012-08-19 | Pumps and valves now fully participate in the auto-rotate/auto-route process. | Vanessa Ezekowitz | |
These devices can only be connected to horizontal pipes or to each other. Note that only the device being placed and the pipes around it will adapt; if you have a valve and pump next to one another and they won't connect, put a piece of pipe at one end to show the auto-rotator which way they should go. Removal of a pipe or device will not change the orientation of surrounding devices. | |||
2012-08-18 | better pipe end textures, made 'cut' ends also display them. | Vanessa Ezekowitz | |
2012-08-18 | minor wording tweak to comments at top. | Vanessa Ezekowitz | |
2012-08-18 | Re-enabled old pipes by default. Only horizontal pipe appears in creative | Vanessa Ezekowitz | |
inventory now (for both old and new), as well as "off" valve and "off" pump. | |||
2012-08-18 | Total rewrite again. All pipes are now nice and round-looking, and they ↵ | Vanessa Ezekowitz | |
auto-connect! Also added temporary nodes for pump and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything useful yet. Soon. | |||
2012-08-05 | Made the empty/loaded indication at the capped end more prominent. | Vanessa Ezekowitz | |
2012-08-05 | changed the default pipe segment to the aforementioned "short centered" | Vanessa Ezekowitz | |
segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added empty/loaded indicator images to the capped ends, removed some redundant comments | |||
2012-08-05 | Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontal | Vanessa Ezekowitz | |
segment. | |||
2012-08-05 | rewrote pipeworks to use loops and tables to create the nodes. Requires far | Vanessa Ezekowitz | |
less code now. | |||
2012-07-31 | disable debug by default | Vanessa Ezekowitz | |
2012-07-18 | Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now | Vanessa Ezekowitz | |
"pipeworks" as it shoulda been, instead of just "pipes". | |||
2012-07-12 | first commit | Vanessa Ezekowitz | |